public void UpdatedYEventArgsConstructorTest()
 {
     float y = 0F; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedYEventArgs target = new UpdatedYEventArgs( y, gameEntity );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void OldYTest()
 {
     float y = 0F; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedYEventArgs target = new UpdatedYEventArgs( y, gameEntity ); // TODO: 初始化为适当的值
     float actual;
     actual = target.OldY;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
        /// <summary>
        ///
        /// </summary>
        internal void OnUpdatedY(float y, WorldEntity gameEntity)
        {
            EventHandler <UpdatedYEventArgs> tempAfterEventArgs = m_EventUpdatedY;

            if (tempAfterEventArgs != null)
            {
                UpdatedYEventArgs eventArgs = new UpdatedYEventArgs(y, gameEntity);
                tempAfterEventArgs(this, eventArgs);
            }
        }
 /// <summary>
 /// 
 /// </summary>
 internal void OnUpdatedY( float y, WorldEntity gameEntity )
 {
     EventHandler<UpdatedYEventArgs> tempAfterEventArgs = m_EventUpdatedY;
     if ( tempAfterEventArgs != null )
     {
         UpdatedYEventArgs eventArgs = new UpdatedYEventArgs( y, gameEntity );
         tempAfterEventArgs( this, eventArgs );
     }
 }