public void IfCameraNotAdjustedItBehavesIdenticallyToQuadraticScreenSpace()
		{
			var q = new QuadraticScreenSpace(window);
			var c = new Camera2DScreenSpace(window);
			Assert.IsTrue(
				c.FromPixelSpace(new Vector2D(1, 2)).IsNearlyEqual(q.FromPixelSpace(new Vector2D(1, 2))));
			Assert.IsTrue(
				c.FromPixelSpace(new Size(-3, 4)).IsNearlyEqual(q.FromPixelSpace(new Size(-3, 4))));
			Assert.IsTrue(
				c.ToPixelSpace(new Vector2D(2, 6)).IsNearlyEqual(q.ToPixelSpace(new Vector2D(2, 6))));
			Assert.IsTrue(c.ToPixelSpace(new Size(-2, 0)).IsNearlyEqual(q.ToPixelSpace(new Size(-2, 0))));
		}
 public void FromPixelSpace()
 {
     var camera = new Camera2DScreenSpace(window)
     {
         LookAt = new Vector2D(-0.5f, 0.6f),
         Zoom = 2.0f
     };
     Assert.IsTrue(
         camera.FromPixelSpace(Vector2D.Zero).IsNearlyEqual(new Vector2D(-0.75f, 0.459375f)));
     Assert.IsTrue(
         camera.FromPixelSpace((Vector2D)window.ViewportPixelSize).IsNearlyEqual(new Vector2D(
             -0.25f, 0.740625f)));
     Assert.AreEqual(camera.LookAt, camera.FromPixelSpace((Vector2D)window.ViewportPixelSize / 2));
 }
		public void LoopingToAndFromPixelSpaceLeavesAPointUnchanged()
		{
			var camera = new Camera2DScreenSpace(window)
			{
				LookAt = new Vector2D(-0.5f, 0.6f),
				Zoom = 3.0f
			};
			Assert.IsTrue(
				camera.ToPixelSpace(camera.FromPixelSpace(new Vector2D(1.2f, 3.4f))).IsNearlyEqual(
					new Vector2D(1.2f, 3.4f)));
			Assert.IsTrue(
				camera.FromPixelSpace(camera.ToPixelSpace(new Vector2D(1.2f, 3.4f))).IsNearlyEqual(
					new Vector2D(1.2f, 3.4f)));
		}