Example #1
0
        KeyValuePair <Subject, int> FindThreat()             // look in the threat list for something to kill
        {
            // no threats and not helping allies?
            if (!ThreatList.Any() && !HelpAllies)
            {
                return(new KeyValuePair <Subject, int>());
            }

            // grab the local threatlist
            Dictionary <Subject, int> allThreats = ThreatList.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);

            // grab the ally's threats
            if (HelpAllies)
            {
                Dictionary <Subject, int> myFriendsThreats = new Dictionary <Subject, int>();

                // look at each ally
                if (AllyList.Count > 0)
                {
                    foreach (var ally in AllyList)
                    {
                        Intellect friend = ally.GetIntellect();

                        if (friend)
                        {
                            // look at each threat in that ally
                            foreach (var threat in friend.ThreatList)
                            {
                                // add that threat to this local list
                                if (!myFriendsThreats.ContainsKey(threat.Key))
                                {
                                    myFriendsThreats.Add(threat.Key, threat.Value);
                                }
                            }
                        }
                    }
                }
                // put any threats from allies into the full list of threats
                if (myFriendsThreats.Any())
                {
                    foreach (KeyValuePair <Subject, int> kvp in myFriendsThreats.Where(kvp => !allThreats.ContainsKey(kvp.Key)))
                    {
                        allThreats.Add(kvp.Key, kvp.Value);
                    }
                }
            }

            // do i want the closest or the biggest threat?
            KeyValuePair <Subject, int> final = (MyThreatPriority == ThreatPriority.Nearest
                ? GetNearestThreat(allThreats, transform)
                : GetHighestThreat(allThreats));

            if (final.Value > 0 || (HelpAllies && AllyList.Count > 0 && AllyList.Where(ally => ally.GetIntellect() != null).Any(ally => ally.GetIntellect().Provoked)))
            {
                Provoked = true;
            }
            return(final);
        }
Example #2
0
 void Awake()
 {
     _myRigidbody         = GetComponent <Rigidbody2D>();
     InputPermission      = true;
     IsDead               = false;
     _myControls          = GetComponent <PlayerController>();
     WeaponListRuntime    = new List <GameObject>();
     Stats.MaxWeaponSlots = 2;
     if (Stats.SubjectGroup == SubjectGroup.Intellect)
     {
         _intellect = GetComponent <Intellect>();
     }
     if (_myControls != null)
     {
         _isControllable = true;
     }
 }