Example #1
0
 protected override JobHandle Create3DNoiseJob(MeshData data, JobHandle dependency = default)
 {
     return(new _3DNoiseJob
     {
         magnitude = GetActualMagnitude(),
         frequency = GetActualFrequency(),
         offset = GetActualOffset(),
         meshToAxis = DeformerUtils.GetMeshToAxisSpace(Axis, data.Target.GetTransform()),
         vertices = data.DynamicNative.VertexBuffer
     }.Schedule(data.Length, DEFAULT_BATCH_COUNT, dependency));
 }
Example #2
0
        public override JobHandle Process(MeshData data, JobHandle dependency = default)
        {
            var meshToAxis = DeformerUtils.GetMeshToAxisSpace(Axis, data.Target.GetTransform());

            return(new ScaleJob
            {
                scale = Axis.localScale,
                meshToAxis = meshToAxis,
                axisToMesh = meshToAxis.inverse,
                vertices = data.DynamicNative.VertexBuffer
            }.Schedule(data.Length, DEFAULT_BATCH_COUNT, dependency));
        }
Example #3
0
        public override JobHandle Process(MeshData data, JobHandle dependency = default)
        {
            var meshToAxis = DeformerUtils.GetMeshToAxisSpace(transform, data.Target.GetTransform());

            return(new LatticeJob
            {
                controlPoints = new NativeArray <float3>(controlPoints, Allocator.TempJob),
                resolution = new int3(resolution.x, resolution.y, resolution.z),
                meshToTarget = meshToAxis,
                targetToMesh = meshToAxis.inverse,
                vertices = data.DynamicNative.VertexBuffer
            }.Schedule(data.Length, DEFAULT_BATCH_COUNT, dependency));
        }
Example #4
0
        protected override JobHandle CreateSphericalNoiseJob(MeshData data, JobHandle dependency = default)
        {
            var meshToAxis = DeformerUtils.GetMeshToAxisSpace(Axis, data.Target.GetTransform());

            return(new SphericalNoiseJob
            {
                magnitude = MagnitudeScalar,
                frequency = GetActualFrequency(),
                offset = GetActualOffset(),
                meshToAxis = meshToAxis,
                axisToMesh = meshToAxis.inverse,
                vertices = data.DynamicNative.VertexBuffer,
            }.Schedule(data.Length, DEFAULT_BATCH_COUNT, dependency));
        }