static void Main() { Console.WriteLine("First to test the paths:"); Point3D a = new Point3D(2, -5, 3.5); Point3D b = new Point3D(-2, 25, 4.8); Console.WriteLine("Creating 2 point and print them:"); Console.WriteLine(a); Console.WriteLine(b); Console.WriteLine("Here is the static start: " + Point3D.PrintZero()); Console.WriteLine("The distance between these two points is: " + StatisClass.Distance(a, b)); Console.WriteLine("Read 4 points from txt and displaying them:"); Path myPath = new Path(PathStorage.LoadPath()); Console.WriteLine(myPath[0].ToString()); Console.WriteLine(myPath[1].ToString()); Console.WriteLine(myPath[2].ToString()); Console.WriteLine(myPath[3].ToString()); Console.WriteLine("And now save them to output.txt"); PathStorage.SavePath(myPath); Console.WriteLine(); Console.WriteLine("Now to test the Generic list. Create new list with size 2 and add two itens"); GenericList <int> list = new GenericList <int>(2); list.Add(85); list.Add(12); Console.WriteLine(list); Console.WriteLine("Add one more item and let the list expand:"); list.Add(-5); Console.WriteLine(list); Console.WriteLine("Print element at index 2: " + list[2]); list.RemoveAt(1); Console.WriteLine("Remove elemect at index 1: " + list); list.InsertAt(1, 99); Console.WriteLine("Insert elemect at index 1: " + list); Console.WriteLine("99 is which what index in the list: " + list.IndexOf(99)); Console.WriteLine("Smallest element in the list is: " + list.Min()); Console.WriteLine("Biggest element in the list is: " + list.Max()); list.Clear(); Console.WriteLine("Clearing the list." + list); Console.WriteLine("Now to test the matrixes: creating two matrixes: { 4, 3 }, { 2, 1 } and { 2, 1 }, { 4, 3 }, and them executing the 3 operations:"); Matrix <int> firstMatrix = new Matrix <int>(2, 2); Matrix <int> secondMatrix = new Matrix <int>(2, 2); int[,] sMatrix = new int[, ] { { 4, 3 }, { 2, 1 } }; int[,] cMatrix = new int[, ] { { 2, 1 }, { 4, 3 } }; for (int row = 0; row < 2; row++) { for (int col = 0; col < 2; col++) { firstMatrix[row, col] = sMatrix[row, col]; secondMatrix[row, col] = cMatrix[row, col]; } } Console.WriteLine("Addition:"); Matrix <int> newOne = firstMatrix + secondMatrix; for (int row = 0; row < 2; row++) { for (int col = 0; col < 2; col++) { Console.Write(newOne[row, col] + " "); } Console.WriteLine(); } Console.WriteLine("Subtraction:"); newOne = firstMatrix - secondMatrix; for (int row = 0; row < 2; row++) { for (int col = 0; col < 2; col++) { Console.Write(newOne[row, col] + " "); } Console.WriteLine(); } Console.WriteLine("Multiplication:"); newOne = firstMatrix * secondMatrix; for (int row = 0; row < 2; row++) { for (int col = 0; col < 2; col++) { Console.Write(newOne[row, col] + " "); } Console.WriteLine(); } Console.WriteLine("Atributes:"); Type type = typeof(Test); object[] attr = type.GetCustomAttributes(false); foreach (VersionAttribute item in attr) { Console.WriteLine(item.Version); } }
static void Main() { // TEST PATH STORAGE Stack <Point3D> seq = new Stack <Point3D>(); seq.Push(new Point3D(23, 11, 2)); seq.Push(new Point3D(-23, 2, 11)); seq.Push(new Point3D(23, 43, 89)); Path.PathStorage.SavePath(seq, "path.txt"); // TEST GENERIC LIST GenericList <int> myList = new GenericList <int>(8); myList.Add(23); myList.Add(12); myList.Add(55); myList.Add(78); myList.Add(-1); Console.WriteLine(myList.ToString()); int currentCount = myList.Count; Console.WriteLine("Count: " + currentCount); Console.WriteLine("Index of 23: " + myList.IndexOf(23)); Console.WriteLine("Index of 12: " + myList.IndexOf(12)); myList.Insert(108, 2); Console.WriteLine("After insertion: " + myList); myList.RemoveAt(2); Console.WriteLine("Removed: " + myList); myList.Clear(); Console.WriteLine("Cleared: " + myList); try { GenericList <string> newList = new GenericList <string>(4); newList.Add(null); // myList.Insert(23, 105); // myList.RemoveAt(-12); } catch (Exception e) { Console.WriteLine(e.Message); } myList.Add(23); myList.Add(12); myList.Add(55); myList.Add(78); myList.Add(-1); // should resize myList.Add(44); myList.Add(5); myList.Add(7); myList.Add(886); myList.Add(-12); Console.WriteLine("Resize: "); Console.WriteLine(myList.ToString()); Console.WriteLine(myList.Capacity); // min/max Console.WriteLine("Max: " + myList.Max <int>()); Console.WriteLine("Min: " + myList.Min <int>()); // Matrix operators Matrix <decimal> m1 = new Matrix <decimal>(2, 2); m1[0, 0] = 34; m1[0, 1] = 16; m1[1, 0] = -2; m1[1, 1] = -3; Matrix <decimal> m2 = new Matrix <decimal>(2, 2); m2[0, 0] = 16; m2[0, 1] = 34; m2[1, 0] = 2; m2[1, 1] = 0; Console.WriteLine("Operator overloading: "); Console.WriteLine(new string('-', 23) + "Add"); Console.WriteLine(m1 + m2); Console.WriteLine(new string('-', 23) + "Subtract"); Console.WriteLine(m1 - m2); Console.WriteLine(new string('-', 23) + "Multiply"); Console.WriteLine(m1 * m2); Console.WriteLine((bool)m1); Console.WriteLine((bool)m2); // Show version at runtime Console.Write("Version: "); var atr = typeof(SimpleValidator).GetCustomAttributes(typeof(MyVersion), true).FirstOrDefault() as MyVersion; Console.WriteLine(atr != null ? atr.Version : "no version attribute"); }
public static void Main() { //Initializing 3D points var firstPoint = new Point3D(1, 2, 3); var secondPoint = new Point3D(2, 2, 3); Console.WriteLine(firstPoint); Console.WriteLine(secondPoint); //Printing distance between two points Console.WriteLine("Distance between points: {0}", Distance.CalculateDistance(firstPoint, secondPoint)); //Console.WriteLine("Distance between points: {0}", Distance.CalculateDistance(firstPoint, Point3D.Point0)); //Initializing points var path = new Path(); for (int i = 0; i < 5; i++) { path.AddPoints(new Point3D(i + 2, i + 2, i + 2)); } //Saving points in file PathStorage.SavePath(path, "pathstorage.txt"); //Loading point from file var print = PathStorage.LoadPath("pathstorage.txt"); //And printing it on the console foreach (var item in print) { Console.WriteLine(item); } var list = new GenericList <int>(3); //Adding elements list.AddElement(5); list.AddElement(18); list.AddElement(100); //Removing element by index list.RemoveElement(1); list.AddElement(90); //Inserting element at given index list.InsertElement(1, 10000); list.AddElement(123); Console.WriteLine(list); //Get element at index Console.WriteLine(list.GetElement(1)); //Get min element Console.WriteLine(list.GetMinEl()); //Get max element Console.WriteLine(list.GetMaxEl()); //Clear the list list.ClearElements(); Console.WriteLine(list); }