//costs stuff public static void TowerWasBuilt(string TowerType) { if (TowerType == "Gun") { m_resources -= BuildManager.Resources; TroopManager.DestroyTroop(BuildManager.ManPower); } else if (TowerType == "Rocket") { m_resources -= BuildManager.Resources; TroopManager.DestroyTroop(BuildManager.ManPower); } else if (TowerType == "SAM") { m_resources -= BuildManager.Resources; TroopManager.DestroyTroop(BuildManager.ManPower); } else if (TowerType == "Tesla") { m_resources -= BuildManager.Resources; TroopManager.DestroyTroop(BuildManager.ManPower); } }
public static void TowerWasUpgraded() { m_resources -= BuildManager.Resources; TroopManager.DestroyTroop(BuildManager.ManPower); }