// [SerializeField] private CinemachineTargetGroup _targetGroup; private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag(TagManager.GetTag(_activatorTag))) { for (var index = 0; index < _objects.Length; index++) { var obj = _objects[index]; obj.SetActive(true); } } //if (_targetGroup) //{ // foreach (var targetGroupMTarget in _targetGroup.m_Targets) // { // Debug.Log(targetGroupMTarget.target.name); // } //} // _targetGroup.m_Targets.Add(target) }