Example #1
0
        private GameInfoDto CreateGameInfo()
        {
            var exclusions = _exclusionStore.GetAll();

            var dto = new GameInfoDto()
            {
                task_points = 3,
                task_coins  = 30,
                task_times  = new[] { 6, 6 },
                personal_life_click_reduce  = 3,
                personal_life_increase_time = 2,
                courses = new[]
                {
                    new CourseDto {
                        number = 1, points_to_next = 25
                    },
                    new CourseDto {
                        number = 2, points_to_next = 50
                    },
                    new CourseDto {
                        number = 3, points_to_next = 60
                    },
                    new CourseDto {
                        number = 4, points_to_next = 75
                    },
                    new CourseDto {
                        number = 5, points_to_next = 100
                    },
                    new CourseDto {
                        number = 6, points_to_next = 200
                    },
                },
                abilities = new AbilityDto[]
                {
                    new AbilityDto()
                    {
                        id = 1, name = "Increase max private life by 20", price = 300
                    },
                    new AbilityDto()
                    {
                        id = 2, name = "Increase tasks capacity by 10", price = 300
                    },
                },
                reasons = new ReasonDto[exclusions.Count]
            };

            for (int i = 0; i < exclusions.Count; i++)
            {
                var exclusion = exclusions[i];
                dto.reasons[i] = new ReasonDto
                {
                    Description = exclusion.Title,
                    Name        = exclusion.Description,
                    Id          = exclusion.Id
                };
            }

            return(dto);
        }
Example #2
0
 private void SetData()
 {
     if (!_appStateHandler.GetData(out GameInfoDto dto))
     {
         if (_localDataProvider.Exist <GameInfoDto>())
         {
             dto = _localDataProvider.Load <GameInfoDto>();
         }
         else
         {
             dto = CreateGameInfo();
             _localDataProvider.Save(dto);
         }
     }
     //else
     //{
     dto = CreateGameInfo();
     //}
     _gameInfoDto = dto;
 }