Example #1
0
        void makeMove()
        {
            oldPos = new Pos2D();
            newPos = new Pos2D();
            oldPos = Game.player.position;
            switch (Input.mod)
            {
            case "u":
            case "up":
                newPos = new Pos2D(oldPos.x, oldPos.y - 1);
                break;

            case "d":
            case "down":
                newPos = new Pos2D(oldPos.x, oldPos.y + 1);
                break;

            case "l":
            case "left":
                newPos = new Pos2D(oldPos.x - 1, oldPos.y);
                break;

            case "r":
            case "right":
                newPos = new Pos2D(oldPos.x + 1, oldPos.y);
                break;

            default:
                newPos = oldPos;
                break;
            }
            Game.player.position = newPos;
        }
Example #2
0
 public static float Distens(Pos2D point1, Pos2D point2)
 {
     return(MathF.Sqrt(MathF.Pow((point2.x - point1.x), 2) + MathF.Pow((point2.y - point1.x), 2)));
 }
Example #3
0
 public static void Dis(Pos2D var)
 {
     Console.WriteLine("Debug: x:" + var.x + " y:" + var.y);
 }
Example #4
0
 public Wall(Pos2D pos)
 {
     symbole  = "#";
     isDrawn  = true;
     position = pos;
 }