Example #1
0
        public override void updateMap()
        {
            // Always create an empty map, to avoid crashes
            // (give it maximum size, so game doesn't mess with warp locations on network)
            if (this.map == null)
            {
                this.map = CreateEmptyMap("DEEPWOODSEMPTY", Settings.Map.MaxMapWidth, Settings.Map.MaxMapHeight);
            }

            // Check if level is properly initialized
            if (this.Seed == 0)
            {
                return;
            }

            // Check that network data has been sent and initialized by server
            if (!this.HasReceivedNetworkData)
            {
                return;
            }

            // Check if map is already created
            if (this.map != null && this.map.Id == this.Name)
            {
                return;
            }

            // Check that mapWidth and mapHeight are set
            if (mapWidth.Value == 0 || mapHeight.Value == 0)
            {
                return;
            }

            // Create map with proper size
            this.map = CreateEmptyMap(this.Name, mapWidth, mapHeight);

            // Build the map!
            ModEntry.GetAPI().CallBeforeMapGeneration(this);
            if (ModEntry.GetAPI().CallOverrideMapGeneration(this))
            {
                this.isOverrideMap.Value = true;
                // Make sure map id is our name, otherwise game will reload the map every frame crashing the game
                this.map.Id = this.Name;
            }
            else
            {
                DeepWoodsBuilder.Build(this, this.map, DeepWoodsEnterExit.CreateExitDictionary(this.EnterDir, this.EnterLocation, this.exits));
            }
            ModEntry.GetAPI().CallAfterMapGeneration(this);
        }
        public static void WarpFarmerIntoDeepWoods(DeepWoods deepWoods)
        {
            if (deepWoods == null)
            {
                return;
            }

            Game1.player.FacingDirection = DeepWoodsEnterExit.EnterDirToFacingDirection(deepWoods.EnterDir);
            if (deepWoods.EnterDir == EnterDirection.FROM_TOP)
            {
                Game1.warpFarmer(deepWoods.Name, deepWoods.enterLocation.X, deepWoods.enterLocation.Y + 1, false);
            }
            else if (deepWoods.EnterDir == EnterDirection.FROM_RIGHT)
            {
                Game1.warpFarmer(deepWoods.Name, deepWoods.enterLocation.X + 1, deepWoods.enterLocation.Y, false);
            }
            else
            {
                Game1.warpFarmer(deepWoods.Name, deepWoods.enterLocation.X, deepWoods.enterLocation.Y, false);
            }
        }
 public static void WarpFarmerIntoDeepWoodsFromServerObelisk(string name, Vector2 enterLocation)
 {
     Game1.player.FacingDirection = DeepWoodsEnterExit.EnterDirToFacingDirection(EnterDirection.FROM_TOP);
     Game1.warpFarmer(name, (int)enterLocation.X, (int)enterLocation.Y + 1, false);
 }