private void LoadSaveGame()
        {
            if (File.Exists(SaveFilePath))
            {
                string saveStateJson = File.ReadAllText(SaveFilePath);
                SaveState = JsonUtility.FromJson <PlayerSaveState>(saveStateJson);
            }
            else
            {
                if (!Directory.Exists(SaveFolderPath))
                {
                    Directory.CreateDirectory(SaveFolderPath);
                }

                SaveState = new PlayerSaveState();
                SetupSaveGame();
            }
        }
 public void ResetSave()
 {
     SaveState = new PlayerSaveState();
     SetupSaveGame();
     SaveGame();
 }