protected virtual void Awake() { // Hide MouseCursor: #if !UNITY_EDITOR Cursor.visible = isMouseVisible; #endif _configManager = CmdConfigManager.Instance; if (_configManager.applicationType == CmdConfigManager.AppType.WALL) // Wall { StartWall(); } else // Floor { StartFloor(); } }
private void Start() { _config = CmdConfigManager.Instance; if (_worldCameras.Length == 0) { Debug.LogWarning("No World Camera have been linked as reference.", gameObject); } else { // For Wall, use the first camera (it is a wall one), for floor, use the last one (it is a floor one). int camIndex = (_config.applicationType == CmdConfigManager.AppType.WALL ? 0 : (_worldCameras.Length - 1)); inputEyeDistWorld.text = _worldCameras[camIndex].StereoSeparation.ToString(); //// Just in case they are not equal at the beginning: Don't do this... Double invertation follows because of this... //for (int ii = 1; ii < _worldCameras.Length; ++ii) //{ // _worldCameras[ii].StereoSeparation = _worldCameras[0].StereoSeparation; //} } if (_stereoCanvasScaler.Length == 0) { Debug.LogWarning("No Stereo Canvas Scaler have been linked as reference.", gameObject); } else { // For Wall, use the first camera (it is a wall one), for floor, use the last one (it is a floor one). int canvasScalerIndex = (_config.applicationType == CmdConfigManager.AppType.WALL ? 0 : (_stereoCanvasScaler.Length - 1)); inputUiCanvasScale.text = _stereoCanvasScaler[canvasScalerIndex].DefaultStereoScale.ToString(); //// Just in case they are not equal at the beginning: This is not necessary. //for (int ii = 1; ii < _stereoCanvasScaler.Length; ++ii) //{ // _stereoCanvasScaler[ii].SetCanvasStereoScale(_stereoCanvasScaler[0].DefaultStereoScale); //} } // Default: Turn off the Debug UI: #if !UNITY_EDITOR Cursor.visible = false; #endif canvas.enabled = false; isUiVisible = false; inputEyeDistWorld.onEndEdit.AddListener(delegate { OnChangeEyeSeperationWorld(inputEyeDistWorld.text); }); inputUiCanvasScale.onEndEdit.AddListener(delegate { OnChangeConvergenceDistScale(inputUiCanvasScale.text); }); }
private void Awake() { _cam = GetComponent <Camera>(); // Separation is done via slight position offsets, the _cam.stereoSeparation is "disabled" by setting it 0, because it interferes with our own calculations. _cam.stereoSeparation = 0f; #if UNITY_EDITOR // If in editor, check if it is playing. If not playing, do not execute this code in editor (ExecuteInEditMode would run in too, if I don't check it.) But in a build, always do it. if (UnityEditor.EditorApplication.isPlaying == true) #endif { DeepSpace.CmdConfigManager configMgr = DeepSpace.CmdConfigManager.Instance; if (configMgr != null) { _stereoSeparation *= (configMgr.invertStereo ? -1f : 1f); } UpdateStereoSeparation(); } }