Example #1
0
 public void AddPlayer(EnhancedPlayer ePlayer)
 {
     eBoard[ePlayer.colPosition][ePlayer.rowPosition].enhancedBoardSpace = ePlayer;
     eBoard[ePlayer.colPosition][ePlayer.rowPosition].boardSpace         = ePlayer;
     board[ePlayer.colPosition][ePlayer.rowPosition].boardSpace          = ePlayer;
     prevDeco.AddPlayer(ePlayer);
 }
Example #2
0
        public void MovePlayerOneSquare(EnhancedPlayer ePlayer)
        {
            int i = 0;

            while (i < ePlayer.playerSpeed)
            {
                ePlayer.playerSpeed = ePlayer.playerSpeed + GetPowerNextSquare(eBoard, ePlayer);

                eBoard[ePlayer.colPosition][ePlayer.rowPosition].boardSpace         = null;
                eBoard[ePlayer.colPosition][ePlayer.rowPosition].enhancedBoardSpace = null;
                board[ePlayer.colPosition][ePlayer.rowPosition].boardSpace          = null;

                ePlayer.colPosition = GetNextColPosition(board, ePlayer);
                ePlayer.rowPosition = GetNextRowPosition(board, ePlayer);

                eBoard[ePlayer.colPosition][ePlayer.rowPosition].boardSpace         = ePlayer;
                eBoard[ePlayer.colPosition][ePlayer.rowPosition].enhancedBoardSpace = ePlayer;
                board[ePlayer.colPosition][ePlayer.rowPosition].boardSpace          = ePlayer;

                prevDeco.MovePlayerOneSquare(ePlayer.prevDeco);

                i++;
            }
        }
Example #3
0
        static void Main(string[] args)
        {
            Console.WriteLine("Decorator Board Game Console Applications");

            /* Create a square playing board  5 x 5 */
            GamesBoard gamesBoard = new DefaultBoard();

            /* Add player upon the board at 0,0 facing North */
            Player playerOne = new DefaultPlayer("Player 1");

            gamesBoard.AddPlayer(playerOne);
            gamesBoard.DisplayBoard();

            /* Add inner walls to the game board*/
            gamesBoard = new InnerWallBoard(gamesBoard, 2, 2, CompassPoints.NORTH);
            gamesBoard = new InnerWallBoard(gamesBoard, 2, 2, CompassPoints.EAST);
            gamesBoard.DisplayBoard();

            /* Move player East by one square */
            playerOne.Turn(Rotation.RIGHT);
            gamesBoard.MovePlayerOneSquare(playerOne);
            gamesBoard.DisplayBoard();

            /* Move player North by ten squares */
            playerOne.Turn(Rotation.LEFT);
            for (int i = 0; i < 10; i++)
            {
                gamesBoard.MovePlayerOneSquare(playerOne);
                gamesBoard.DisplayBoard();
            }
            gamesBoard.DisplayBoard();

            /* Move player East by ten squares */
            playerOne.Turn(Rotation.RIGHT);
            for (int i = 0; i < 10; i++)
            {
                gamesBoard.MovePlayerOneSquare(playerOne);
            }
            gamesBoard.DisplayBoard();

            /* Make Enhanced Games Board*/
            EnhancedBoard enhancedGamesBoard = new EnhancedBoard(gamesBoard);

            /* Add Power Item to the board */
            Console.WriteLine("\nAdd Power Cookie to the new board");
            EnhancedPlayer cookieOne = new EnhancedPlayer("Cookie 1", 0, 1, 1);

            enhancedGamesBoard.AddPlayer(cookieOne);
            enhancedGamesBoard.DisplayBoard();

            /* Make player 2 to eat cookies */
            EnhancedPlayer enhancedPlayerOne = new EnhancedPlayer(playerOne);

            enhancedGamesBoard.AddPlayer(enhancedPlayerOne);
            enhancedGamesBoard.DisplayBoard();

            /* Move player west by four squares */
            enhancedPlayerOne.Turn(Rotation.LEFT);
            enhancedPlayerOne.Turn(Rotation.LEFT);
            for (int i = 0; i < 4; i++)
            {
                enhancedGamesBoard.MovePlayerOneSquare(enhancedPlayerOne);
            }
            gamesBoard.DisplayBoard();
            enhancedGamesBoard.DisplayBoard();

            /* Move player 1 South by three square */
            enhancedPlayerOne.Turn(Rotation.LEFT);
            for (int i = 0; i < 3; i++)
            {
                enhancedGamesBoard.MovePlayerOneSquare(enhancedPlayerOne);
            }
            enhancedGamesBoard.MovePlayerOneSquare(enhancedPlayerOne);
            enhancedGamesBoard.DisplayBoard();

            /* Move player 1 East by one square */
            enhancedPlayerOne.Turn(Rotation.LEFT);
            for (int i = 0; i < 1; i++)
            {
                enhancedGamesBoard.MovePlayerOneSquare(enhancedPlayerOne);
            }
            enhancedGamesBoard.MovePlayerOneSquare(enhancedPlayerOne);
            enhancedGamesBoard.DisplayBoard();

            Console.WriteLine("\nPress Any Key To Continue . . . ");

            Console.ReadKey();
        }
Example #4
0
        public int GetPowerNextSquare(List <List <EnhancedSquare> > eBoard, EnhancedPlayer ePlayer)
        {
            int nextCol     = ePlayer.colPosition;
            int nextRow     = ePlayer.rowPosition;
            int powerPoints = 0;

            switch (ePlayer.facingDirection)
            {
            case CompassPoints.NORTH:
                if (!board[ePlayer.colPosition][ePlayer.rowPosition].northWall)
                {
                    nextRow++;
                }
                else
                {
                    return(powerPoints);
                }
                break;

            case CompassPoints.SOUTH:
                if (!board[ePlayer.colPosition][ePlayer.rowPosition].southWall)
                {
                    nextRow--;
                }
                else
                {
                    return(powerPoints);
                }
                break;

            case CompassPoints.WEST:
                if (!board[ePlayer.colPosition][ePlayer.rowPosition].westWall)
                {
                    nextCol--;
                }
                else
                {
                    return(powerPoints);
                }
                break;

            case CompassPoints.EAST:
                if (!board[ePlayer.colPosition][ePlayer.rowPosition].eastWall)
                {
                    nextCol++;
                }
                else
                {
                    return(powerPoints);
                }
                break;

            default:
                break;
            }

            if (eBoard[nextCol][nextRow].enhancedBoardSpace != null)
            {
                powerPoints = eBoard[nextCol][nextRow].enhancedBoardSpace.playerSpeed;
            }
            return(powerPoints);
        }