private static void NewMethod1() { Person pr = new Person("Leng"); Console.WriteLine("first look"); Finery tShirts = new TShirts(); tShirts.Show(); Finery bigTrouser = new BigTrouser(); bigTrouser.Show(); Finery sneakers = new Sneakers(); sneakers.Show(); pr.Show(); Console.WriteLine("\nsecond look"); Finery suit = new Suit(); suit.Show(); Finery tie = new Tie(); tie.Show(); Finery leatherShoes = new LeatherShoes(); leatherShoes.Show(); pr.Show(); Console.Read(); }
static void Main() { Person jack = new Person("杰克"); Console.WriteLine("第一种装扮:"); // 创建装饰物: // ---------- var shirts = new TShirts(); var sneakers = new Sneakers(); var bigtrouser = new BigTrouser(); // 装饰过程: // -------- // 机理:B对象装饰A、C对象装饰B、D对象装饰C .. // 核心在于都执行了base.Show() 即Finery.Show() shirts.Decorator(jack); sneakers.Decorator(shirts); bigtrouser.Decorator(sneakers); // 打印 bigtrouser.Show(); Console.Read(); }
static void Main(string[] args) { Person xc = new Person("小菜"); Console.WriteLine("\n第一种装扮:"); Sneakers pqx = new Sneakers(); BigTrouser kk = new BigTrouser(); TShirts dtx = new TShirts(); pqx.Decorate(xc); kk.Decorate(pqx); dtx.Decorate(kk); dtx.Show(); Console.WriteLine("\n第二种装扮"); LeatherShoes px = new LeatherShoes(); Tie ld = new Tie(); Suit xz = new Suit(); px.Decorate(xc); ld.Decorate(px); xz.Decorate(ld); xz.Show(); Console.ReadKey(); }
private static void NewMethod() { Person person = new Person("Leng"); Console.WriteLine("first look"); Sneakers sneakers = new Sneakers(); BigTrouser trouser = new BigTrouser(); TShirts tShirts = new TShirts(); //Decoration process sneakers.Decorate(person); trouser.Decorate(sneakers); tShirts.Decorate(trouser); tShirts.Show(); Console.WriteLine("\nsecond look"); LeatherShoes leatherShoes = new LeatherShoes(); Tie tie = new Tie(); Suit suit = new Suit(); //Decoration process leatherShoes.Decorate(person); tie.Decorate(leatherShoes); suit.Decorate(tie); suit.Show(); Console.Read(); }
static void Main(string[] args) { Person p = new Person("Ben"); TShirts ts = new TShirts(); BigTrouser bt = new BigTrouser(); ts.Decorate(p); bt.Decorate(ts); bt.Show(); }
static void Main(string[] args) { Person ps = new Person("Harkey"); TShirts ts = new TShirts(); BigTrouser bt = new BigTrouser(); NikeShoes ns = new NikeShoes(); ns.Decorate(ps); bt.Decorate(ns); ts.Decorate(bt); ts.Show(); }
static void Main(string[] args) { Person person = new Person("小明"); TShirt shirt = new TShirt(); BigTrouser bigTrouser = new BigTrouser(); //逐层装扮 bigTrouser.Desorate(person); shirt.Desorate(bigTrouser); shirt.show(); Console.ReadKey(); }
static void Main(string[] args) { Person xc = new Person("小李"); TShirts ts = new TShirts(); BigTrouser bt = new BigTrouser(); WearSneakers ws = new WearSneakers(); ts.Decoteter(xc); bt.Decoteter(ts); ws.Decoteter(bt); ws.Show(); Console.ReadKey(); }
static void Main(string[] args) { Person p = new Person("小明"); p.Show(); Console.WriteLine(); TShirts ts = new TShirts(); ts.Decorate(p); ts.Show(); BigTrouser dt = new BigTrouser(); dt.Show(); Console.WriteLine(); dt.Decorate(p); dt.Show(); dt.Decorate(ts); dt.Show(); }
static void Main(string[] args) { #region 基本用法(对应Basic.cs) ConcreteComponent c = new ConcreteComponent(); ConcreteDecoratorA d1 = new ConcreteDecoratorA(); ConcreteDecoratorB d2 = new ConcreteDecoratorB(); d1.SetComponent(c); d2.SetComponent(d1); d2.Operation(); #endregion #region 具体实例(对应Example.cs) Person xc = new Person("小菜"); Console.WriteLine("\n第一种装扮:"); Sneaker pqx = new Sneaker(); BigTrouser kk = new BigTrouser(); TShirt dtx = new TShirt(); pqx.Decorate(xc); kk.Decorate(pqx); dtx.Decorate(kk); dtx.Show(); Console.WriteLine("\n第二种装扮:"); LeatherShoes px = new LeatherShoes(); Tie ld = new Tie(); Suit xz = new Suit(); px.Decorate(xc); ld.Decorate(px); xz.Decorate(ld); xz.Show(); Console.ReadLine(); #endregion }
static void Main(string[] args) { var c = new ConcreteComponent(); var d1 = new ConcreteDecoratorA(); var d2 = new ConcreteDecoratorB(); d1.SetComponent(c); d2.SetComponent(d1); d2.Operation(); //範例 Person xc = new Person("小菜"); Console.WriteLine("第一種裝扮"); var kk = new BigTrouser(); var dtx = new TShirts(); kk.Decorate(xc); dtx.Decorate(kk); dtx.Show(); Console.ReadLine(); }
static void Main(string[] args) { Person person = new Person("小菜"); Console.WriteLine("第一種裝扮:"); Finery tShirts = new TShirts(); Finery bigTrouser = new BigTrouser(); Finery sneakers = new Sneakers(); sneakers.Decorate(person); bigTrouser.Decorate(sneakers); tShirts.Decorate(bigTrouser); tShirts.Show(); Console.WriteLine("\n第二種裝扮:"); Finery suit = new Suit(); Finery tie = new Tie(); Finery leatherShoes = new LeatherShoes(); suit.Decorate(person); tie.Decorate(suit); leatherShoes.Decorate(tie); leatherShoes.Show(); Console.WriteLine("\n"); Component component = new ConcreteComponent(); Decorator decoratorA = new ConcreteDecoratorA(); Decorator decoratorB = new ConcreteDecoratorB(); decoratorA.SetComponent(component); decoratorB.SetComponent(decoratorA); decoratorB.Operation(); Console.ReadLine(); }
static void Main(string[] args) { #region 工厂方法 double total = 0.0d; CashContext cc = new CashContext(new CashNormal()); total = cc.GetResult(100.04); cc = new CashContext(new CashRebate("0.8")); total = cc.GetResult(100.04); Console.WriteLine(total); #endregion #region 装饰器方法 Decorator.Component person = new Decorator.Component("xiaocai"); Tshirt tshirt = new Tshirt(); BigTrouser bt = new BigTrouser(); bt.Decorator(person); tshirt.Decorator(bt); tshirt.show(); Console.WriteLine("*****************************"); #endregion #region 代理方法 SchoolGirl sg = new SchoolGirl(); sg.Name = "李娇骄"; Proxy.Proxy daili = new Proxy.Proxy(sg); daili.GiveDolls(); daili.GiveFlowers(); #endregion #region 原型模式 ConcretePrototype1 p1 = new ConcretePrototype1("123"); ConcretePrototype1 c1 = (ConcretePrototype1)p1.Clone(); Console.WriteLine("Cloned :"+c1.Id); Resume a = new Resume("Andy"); a.setInfo("Man", "24"); a.setWorkExperience("1998-2005","IBM "); Resume b = (Resume)a.Clone(); b.setWorkExperience("2002-2005", "Dell"); a.display(); b.display(); #endregion #region 模板模式 Console.WriteLine("Student A testPaper:"); TestPaperA testA = new TestPaperA(); testA.Test1(); testA.Test2(); Console.WriteLine("Student B testPaper:"); TestPaperB testB = new TestPaperB(); testB.Test1(); testB.Test2(); #endregion #region 抽象工厂方法 User user = new User(); IFactory factory = new SqlServerFactory(); IUser iu = factory.CreateUser(); //IUser riu = (IUser)Assembly.Load("AbstractFactory").CreateInstance("SqlserverUser"); //反射 //Assembly.Load("程序集名称").CreateInstance("程序集名称.类名称"); iu.Insert(user); iu.GetUser(1); #endregion #region Facade 外观模式 Fund jijin = new Fund(); jijin.BuyFund(); jijin.sellFund(); #endregion #region 建造者模式 Director director = new Director(); abstractBuilder builder1 = new Builder1(); abstractBuilder builder2 = new BuilderB(); director.Construct(builder1); Builder.Builder b1 = builder1.getBuilder(); b1.show(); director.Construct(builder2); Builder.Builder b2 = builder2.getBuilder(); b2.show(); #endregion #region 观察者模式 Observer.ConcreteSubject s = new Observer.ConcreteSubject(); s.Attach(new Observer.ConcreteObserver(s, "x")); s.Attach(new Observer.ConcreteObserver(s, "y")); s.SubjectState = "ABC"; s.Notify(); ///下面是使用委托 ///委托就是一种引用方法的类型。一旦为委托分配了方法,委托将于该方法具有完全相同的行为。 ///委托方法的使用可以像其他的方法一样具有参数和返回值。委托可以看作是对函数的抽象,是函数的”类“,委托的实例将代表一个具体的函数 ///一个委托可以搭载多个方法,所有方法被依次唤起,委托搭载的方法不需要属于同一个类,只需要具有相同的原型和形式,也就是拥有相同的参数列表和返回类型。 ///在使用带参数的委托时,只需要在声明事件的地方将参数传递给事件。在绑定时将调用的方法绑定给事件。 Bosscs boss = new Bosscs(); StockObserver tongshi1 = new StockObserver("tongshi1",boss); NBAObserver tongshiNBA = new NBAObserver("tongshiNBA", boss); boss.Update += new EventHandler1(tongshi1.CloseStockMarket); boss.Update += new EventHandler1(tongshiNBA.CloseStockMarket); boss.update2 += new EventHandler2(tongshiNBA.print); boss.SubjectState = " I am back "; boss.Notify(); #endregion #region 状态模式 State.Context c = new State.Context(new CreateStateA()); c.Request(); c.Request(); c.Request(); c.Request(); #endregion #region 备忘录模式 Originator o = new Originator(); o.State = "On"; o.Show(); Caretaker care = new Caretaker(); care.Memento = o.CreateMemento(); o.State = "Off"; o.Show(); o.SetMemento(care.Memento); o.Show(); GameRole gameRole = new GameRole(); gameRole.GetInitState(); gameRole.StateDisplay(); RoleStateManager stateManager = new RoleStateManager(); stateManager.Memento = gameRole.SaveState(); gameRole.Fight(); gameRole.StateDisplay(); gameRole.RecoveryState(stateManager.Memento); gameRole.StateDisplay(); #endregion #region 组合模式 Composite.Composite root = new Composite.Component("root"); root.Add(new Leaf("Leaf A")); root.Add(new Leaf("Leaf B")); Composite.Composite comp = new Composite.Component("comp X"); comp.Add(new Leaf("Leaf XA")); comp.Add(new Leaf("Leaf XB")); root.Add(comp); Composite.Composite comp2 = new Composite.Component("Comp X2"); comp2.Add(new Leaf("Leaf X2A")); comp2.Add(new Leaf("Leaf X2B")); comp.Add(comp2); root.Add(new Leaf("Leaf C")); Leaf leaf = new Leaf("Leaf D"); root.Add(leaf); root.Display(1); root.Remove(leaf); root.Display(1); #endregion #region 迭代器模式 ConCreteAggregate aggregate = new ConCreteAggregate(); aggregate[0] = "大鸟"; aggregate[1] = "小菜"; aggregate[2]="行李"; aggregate[3] = "老外"; aggregate[4] = "小偷"; Iterator.Iterator myIterator = new ConCreteIterator(aggregate); object item = myIterator.First(); while (!myIterator.IsDone()) { Console.WriteLine(myIterator.CurrentItem() + "请买车票"); myIterator.Next(); } #endregion #region 单例模式 //所有类都有构造方法,不编码则默认生成空的构造方法,若有显示定义的构造方法,默认的构造方法就会失效。只要将构造方法改写为私有的,外部的程序就不能通过new 来初始化它。 //通过一个共有的方法来返回类的实例。 Singleton.Singleton s1 = Singleton.Singleton.GetInstance(); Singleton.Singleton s2 = Singleton.Singleton.GetInstance(); if (s1 == s2) { Console.WriteLine("两个对象是相同的实例。"); } #endregion #region 命令模式 Receiver r = new Receiver(); Command.Command command = new Command.ConcreteCommand(r); Invoker invoker = new Invoker(); invoker.SetCommand(command); invoker.ExecuteCommand(); #endregion #region 职责链模式 Handler h1 = new ConcreteHandler1(); Handler h2 = new ConcreteHandler2(); h1.SetSuccessor(h2); int[] requests = { 2, 3, 4, 5, 6, 12, 34, 11, 15 }; foreach (int request in requests) { h1.HandlerRequest(request); } #endregion #region 中介者模式 ConcreteMediator mediator = new ConcreteMediator(); ConcreteColleague1 colleague1 = new ConcreteColleague1(mediator); ConcreteColleague2 colleague2 = new ConcreteColleague2(mediator); mediator.Colleague1 = colleague1; mediator.Colleague2 = colleague2; colleague1.Send("吃饭了吗?"); colleague2.Send("还没有呢"); #endregion #region 享元模式 int extri = 22; FlyweightFactory f = new FlyweightFactory(); Flyweight.Flyweight fx = f.GetFlyweight("X"); fx.Operation(--extri); Flyweight.Flyweight fy = f.GetFlyweight("Y"); fy.Operation(--extri); Flyweight.Flyweight fz = f.GetFlyweight("Z"); fz.Operation(--extri); #endregion #region 解释器模式 <<<<<<< HEAD Interpreter.Context context = new Interpreter.Context(); IList<Interpreter.AbstractExpression> list = new List<Interpreter.AbstractExpression>(); list.Add(new Interpreter.TerminalExpression()); list.Add(new Interpreter.NormalExpression()); foreach (Interpreter.AbstractExpression exp in list) exp.Interpret(context); ======= Interpreter.Context context1 = new Interpreter.Context(); IList<AbstractExpression> list = new List<AbstractExpression>(); list.Add(new TerminalExpression()); list.Add(new NonTerminalExpression()); foreach (AbstractExpression exp in list) { exp.Interpreter(context1); } #endregion #region 访问者模式 ObjectStructure os = new ObjectStructure(); os.Add(new Man()); os.Add(new Woman()); Success v1 = new Success(); os.Display(v1); Failing f1 = new Failing(); os.Display(f1); Amativeness a1 = new Amativeness(); os.Display(a1); >>>>>>> 77e342ef6e96917a8dc01e72e41626dcffd4ba13 #endregion Console.Read(); }