Example #1
0
        public void ImplementMitigation(IPlacementArea area, IntVector2 gridPosition, IntVector2 sizeOffset)
        {
            if (currentCourseOfAction != null)
            {
                // Withdraw cost
                PlayerStats.I.Worth -= currentCourseOfAction.GetValue();

                // Occupy area in grid
                area.Occupy(gridPosition, sizeOffset, PlacementTileState.Filled);

                // Initialize the mitigation
                var mitigation = UnityHelper
                                 .Instantiate(CourseOfActionPrefab, area.GridToWorld(gridPosition, sizeOffset))
                                 .GetComponent <MitigationBehaviour>();
                mitigation.Initialize(area, gridPosition, sizeOffset, currentCourseOfAction);

                ExitBuildMode();
            }
        }
Example #2
0
 /// <summary>
 /// Snaps a given world positionn to this grid
 /// </summary>
 public static Vector3 Snap(this IPlacementArea placementArea, Vector3 worldPosition, IntVector2 sizeOffset)
 {
     // Calculate the nearest grid location and then change that back to world space
     return(placementArea.GridToWorld(placementArea.WorldToGrid(worldPosition, sizeOffset), sizeOffset));
 }