protected override void AssertArrays(IExtObjectContainer objectContainer, object obj) { FloatHandlerUpdateTestCase.ItemArrays itemArrays = (FloatHandlerUpdateTestCase.ItemArrays )obj; AssertPrimitiveArray(itemArrays._typedPrimitiveArray); if (Db4oHeaderVersion() == VersionServices.Header3040) { // Bug in the oldest format: It accidentally float[] arrays to Float[] arrays. AssertWrapperArray((float[])itemArrays._primitiveArrayInObject); } else { AssertPrimitiveArray((float[])itemArrays._primitiveArrayInObject); } AssertWrapperArray(itemArrays._typedWrapperArray); AssertWrapperArray((float[])itemArrays._wrapperArrayInObject); }
protected override object CreateArrays() { FloatHandlerUpdateTestCase.ItemArrays itemArrays = new FloatHandlerUpdateTestCase.ItemArrays (); itemArrays._typedPrimitiveArray = new float[data.Length]; System.Array.Copy(data, 0, itemArrays._typedPrimitiveArray, 0, data.Length); float[] dataWrapper = new float[data.Length]; for (int i = 0; i < data.Length; i++) { dataWrapper[i] = data[i]; } itemArrays._typedWrapperArray = new float[data.Length + 1]; System.Array.Copy(dataWrapper, 0, itemArrays._typedWrapperArray, 0, dataWrapper.Length ); float[] primitiveArray = new float[data.Length]; System.Array.Copy(data, 0, primitiveArray, 0, data.Length); itemArrays._primitiveArrayInObject = primitiveArray; float[] wrapperArray = new float[data.Length + 1]; System.Array.Copy(dataWrapper, 0, wrapperArray, 0, dataWrapper.Length); itemArrays._wrapperArrayInObject = wrapperArray; return(itemArrays); }
protected override object CreateArrays() { FloatHandlerUpdateTestCase.ItemArrays itemArrays = new FloatHandlerUpdateTestCase.ItemArrays (); itemArrays._typedPrimitiveArray = new float[data.Length]; System.Array.Copy(data, 0, itemArrays._typedPrimitiveArray, 0, data.Length); float[] dataWrapper = new float[data.Length]; for (int i = 0; i < data.Length; i++) { dataWrapper[i] = data[i]; } itemArrays._typedWrapperArray = new float[data.Length + 1]; System.Array.Copy(dataWrapper, 0, itemArrays._typedWrapperArray, 0, dataWrapper.Length ); float[] primitiveArray = new float[data.Length]; System.Array.Copy(data, 0, primitiveArray, 0, data.Length); itemArrays._primitiveArrayInObject = primitiveArray; float[] wrapperArray = new float[data.Length + 1]; System.Array.Copy(dataWrapper, 0, wrapperArray, 0, dataWrapper.Length); itemArrays._wrapperArrayInObject = wrapperArray; return itemArrays; }