public override void WriteUpdate(Transaction transaction, IUpdateDepth updatedepth
				)
			{
				if (!this._firstUpdate)
				{
					base.WriteUpdate(transaction, updatedepth);
					return;
				}
				this._firstUpdate = false;
				ObjectContainerBase container = transaction.Container();
				this.SetStateClean();
				MarshallingContext context = new MarshallingContext(transaction, this, updatedepth
					, false);
				Handlers4.Write(this.ClassMetadata().TypeHandler(), context, this.GetObject());
				int length = this.Container().BlockConverter().BlockAlignedBytes(context.MarshalledLength
					());
				Slot slot = context.AllocateNewSlot(length);
				Pointer4 pointer = new Pointer4(this.GetID(), slot);
				ByteArrayBuffer buffer = context.ToWriteBuffer(pointer);
				container.WriteUpdate(transaction, pointer, this.ClassMetadata(), ArrayType.None, 
					buffer);
				if (this.IsActive())
				{
					this.SetStateClean();
				}
			}
Example #2
0
 public override void WriteUpdate(Transaction transaction, IUpdateDepth updatedepth
     )
 {
     if (!_firstUpdate)
     {
         base.WriteUpdate(transaction, updatedepth);
         return;
     }
     _firstUpdate = false;
     var container = transaction.Container();
     SetStateClean();
     var context = new MarshallingContext(transaction, this, updatedepth
         , false);
     Handlers4.Write(ClassMetadata().TypeHandler(), context, GetObject());
     var length = Container().BlockConverter().BlockAlignedBytes(context.MarshalledLength
         ());
     var slot = context.AllocateNewSlot(length);
     var pointer = new Pointer4(GetID(), slot);
     var buffer = context.ToWriteBuffer(pointer);
     container.WriteUpdate(transaction, pointer, ClassMetadata(), ArrayType.None,
         buffer);
     if (IsActive())
     {
         SetStateClean();
     }
 }