Example #1
0
 private void ProcessStatePacket(StatePacket packet)
 {
     if (debug != null && debug.settings.simulateLatency)
     {
         debug.InsertDelayedReader(UnityEngine.Random.Range(debug.settings.minLatency, debug.settings.maxLatency) / (float)1000, packet);
     }
     else
     {
         ReadStatePacket(packet);
     }
 }
Example #2
0
 private void ReadState(NetPacketReader reader)
 {
     if (debug != null && debug.settings.simulateLatency)
     {
         debug.InsertDelayedReader(UnityEngine.Random.Range(debug.settings.minLatency, debug.settings.maxLatency) / (float)1000, reader);
     }
     else
     {
         remote.ReadState(reader);
     }
 }