Example #1
0
 /// <summary>
 /// Makes a new FileReader(Shoudld have changed that name) and inits the types of available writters.
 /// Fixes source path for the file writters.
 /// Calls DataHandler to get the correct File writter and write the contents into the source file.
 /// </summary>
 /// <param name="source"></param>
 public override void ExportCardsToSource(string source)
 {
     fileReaders = new FileReaders();
     DataWriter  = fileReaders.InitWriterrDict();
     source      = EXPORT_ASSET_PATH + source;
     DataHandler(source, FileModes.Write);
 }
Example #2
0
        /// <summary>
        /// Imports the card data from a source file.
        /// Gets a new FileReader and init the FileReader.
        /// If all the cards are read correctly, create/update the Scriptable Objects.
        /// </summary>
        /// <param name="source"></param>
        public override void ImportCardsFromSource(string source)
        {
            fileReaders = new FileReaders();
            DataReader  = fileReaders.InitReaderDict();

            currentCards = DataHandler(source, FileModes.Read);

            if (currentCards != null)
            {
                AddCardAssets();
            }
        }