public PhraseChoiceVariable(string name, List<List<string>> options, PluginEnvironment plugenv, WordComparer comparer)
     : base(name, 100.0, new POSTagger(plugenv), new GrammarParser(plugenv))
 {
     this.options = options;
     this.comparer = comparer;
 }
        public VerbChoiceVariable(string name, List<string> options, PluginEnvironment plugenv, WordComparer comparer)
            : base(name, 100.0, new POSTagger(plugenv), new GrammarParser(plugenv))
        {
            this.options = options;
            this.verbs = new Verbs(plugenv);
            this.comparer = comparer;

            this.bases = new List<string>();
            foreach (string option in options)
                bases.Add(verbs.InputToBase(option));
        }
 public WordChoiceVariable(string name, List<string> options, WordComparer comparer)
     : base(name)
 {
     this.options = options;
     this.comparer = comparer;
 }
        public override bool Evaluate()
        {
            List <IContent> contents = context.Contents;

            if (contents.Count == 0)
            {
                Unilog.Notice(this, "Ran out of template before input");
                fail.Fail("Ran out of tokens before matched all input", succ);
                return(true);
            }

            // Does our first element match the whole thing?
            IContent first = contents[0];

            //Console.WriteLine("Match " + first.Name + " against " + input.Text + " + " + unmatched.Count);

            // always consider dropping interjections
            IFailure myfail = fail;

            if (input.Part == "UH")
            {
                IFailure skipfail;
                if (unmatched.Count == 0)
                {
                    // then fail becomes success!
                    skipfail = new ContinueCodelet(salience, context, succ, fail);
                }
                else
                {
                    Matcher matchskip = new Matcher(salience, unmatched[0], unmatched.GetRange(1, unmatched.Count - 1), succ);
                    skipfail = new ContinueCodelet(salience, context, matchskip, fail);
                }

                myfail = skipfail;
            }

            if (first.Name == "*")
            {
                // Failure state has the first POS eaten by the star
                StarEater eater = new StarEater(coderack, salience, this, StarUtilities.NextStarName(context, "*"), true);

                if (context.Contents.Count == 1)
                {
                    // We ran out elements, but we still have some unmatched
                    coderack.AddCodelet(eater, "Evaluate *");
                    return(true);
                }
                else
                {
                    MatchAgainst(salience, context.ChildRange(1), input, unmatched, succ, eater);
                    return(true);
                }
            }
            else if (first.Name == "_")
            {
                StarEater eater = new StarEater(coderack, salience, this, StarUtilities.NextStarName(context, "_"), true);

                coderack.AddCodelet(eater, "Evaluate _");
                return(true);
            }
            else if (first.Name == "%opt")
            {
                // Try with, and if that fails, do without
                int end = context.Contents.IndexOf(Special.EndDelimSpecial);
                if (end == -1)
                {
                    // It's all optional-- but on fail return to match to ensure blank
                    Context   without     = new Context(context, new List <IContent>());
                    Evaluator evalfail    = MakeMatcherContinue(salience, without, input, unmatched, succ);
                    IFailure  withoutfail = new ContinueCodelet(salience, without, evalfail, myfail);

                    Context with = new Context(context, context.Contents.GetRange(1, context.Contents.Count - 1));
                    Matcher.MatchAgainst(salience, with, input, unmatched, succ, withoutfail);
                }
                else
                {
                    Context   without     = new Context(context, context.Contents.GetRange(end + 1, context.Contents.Count - (end + 1)));
                    Evaluator evalfail    = MakeMatcherContinue(salience, without, input, unmatched, succ);
                    IFailure  withoutfail = new ContinueCodelet(salience, without, evalfail, myfail);

                    Context with = new Context(context, context.Contents.GetRange(1, end - 1));
                    with.Contents.AddRange(without.Contents);
                    Matcher.MatchAgainst(salience, with, input, unmatched, succ, withoutfail);
                }
                return(true);
            }
            else if (first is Variable)
            {
                if (((Variable)first).Match(context, input))
                {
                    ContinueNextUnmatched(context.ChildRange(1));
                    return(true);
                }
                else if (input.IsLeaf)
                {
                    // we didn't match-- fail!
                    Unilog.Notice(this, first.Name + " does not match " + input.Text);
                    fail.Fail("Initial variable didn't match", succ);
                    return(true);
                }
                else
                {
                    GroupPhrase groupPhrase = new GroupPhrase(input);
                    unmatched.InsertRange(0, groupPhrase.GetRange(1));
                    // Call again with the same evaluated first argument
                    Matcher matchrest = new Matcher(salience, groupPhrase.GetBranch(0), unmatched, succ);
                    matchrest.Continue(context, myfail);
                    return(true);
                }
            }
            else if (first is Value && ((Value)first).Data is MatchProduceAgent)
            {
                IContinuation mysucc = succ;
                // Check if we have values to match later
                if (unmatched.Count != 0)
                {
                    mysucc = MakeNextUnmatchedContinue(mysucc);
                }
                ContextAppender appender = new ContextAppender(salience, context, -1, mysucc);

                MatchProduceAgent agent = (MatchProduceAgent)((Value)first).Data;
                context.Map["$check"] = input;
                ContinueToCallAgent codelet = new ContinueToCallAgent(agent, appender);

                IFailure deepenfail = myfail;
                if (!input.IsLeaf)
                {
                    // Continue to deeper
                    GroupPhrase groupPhrase = new GroupPhrase(input);
                    unmatched.InsertRange(0, groupPhrase.GetRange(1));
                    // Call again with the same evaluated first argument
                    Matcher matchrest = new Matcher(salience, groupPhrase.GetBranch(0), unmatched, succ);
                    deepenfail = new FailToContinue(context, matchrest, myfail);
                }

                codelet.Continue(context, deepenfail);
                return(true);
            }

            if (first is Word && input.IsLeaf)
            {
                WordComparer comparer = (WordComparer)context.LookupSimple("$Compare");
                if (comparer.Match(input.Text, first.Name))
                {
                    ContinueNextUnmatched(context.ChildRange(1));
                    return(true);
                }
                else
                {
                    // failure!
                    fail.Fail(string.Format("Pattern [{0}] does not match [{1}]", first.Name, input.Text), succ);
                    return(true);
                }
            }
            else if (first is Word)
            {
                GroupPhrase groupPhrase = new GroupPhrase(input);
                unmatched.InsertRange(0, groupPhrase.GetRange(1));
                Matcher matchcont = new Matcher(salience, groupPhrase.GetBranch(0), unmatched, succ);
                matchcont.Continue(context, myfail);
                return(true);
            }

            // We can't handle this!  fail
            fail.Fail("Unknown first element", succ);

            return(true);
        }