internal DmtxRegion(DmtxRegion src) { this._bottomAngle = src._bottomAngle; this._bottomKnown = src._bottomKnown; this._bottomLine = src._bottomLine; this._bottomLoc = src._bottomLoc; this._boundMax = src._boundMax; this._boundMin = src._boundMin; this._finalNeg = src._finalNeg; this._finalPos = src._finalPos; this._fit2raw = new DmtxMatrix3(src._fit2raw); this._flowBegin = src._flowBegin; this._jumpToNeg = src._jumpToNeg; this._jumpToPos = src._jumpToPos; this._leftAngle = src._leftAngle; this._leftKnown = src._leftKnown; this._leftLine = src._leftLine; this._leftLoc = src._leftLoc; this._locR = src._locR; this._locT = src._locT; this._mappingCols = src._mappingCols; this._mappingRows = src._mappingRows; this._offColor = src._offColor; this._onColor = src._onColor; this._polarity = src._polarity; this._raw2fit = new DmtxMatrix3(src._raw2fit); this._rightAngle = src._rightAngle; this._rightKnown = src._rightKnown; this._rightLoc = src._rightLoc; this._sizeIdx = src._sizeIdx; this._stepR = src._stepR; this._stepsTotal = src._stepsTotal; this._stepT = src._stepT; this._symbolCols = src._symbolCols; this._symbolRows = src._symbolRows; this._topAngle = src._topAngle; this._topKnown = src._topKnown; this._topLoc = src._topLoc; }