public static DmtxVector2 operator -(DmtxVector2 v1, DmtxVector2 v2) { DmtxVector2 result = new DmtxVector2(v1.X, v1.Y); result.X -= v2.X; result.Y -= v2.Y; return(result); }
internal bool PointAlongRay2(DmtxRay2 ray, double t) { if (Math.Abs(1.0 - ray.V.Mag()) > DmtxConstants.DmtxAlmostZero) { throw new ArgumentException("PointAlongRay: The ray's V vector must be a unit vector"); } DmtxVector2 tmp = new DmtxVector2(ray.V._x * t, ray.V._y * t); this._x = ray.P._x + tmp._x; this._y = ray.P._y + tmp._y; return(true); }
public static DmtxVector2 operator *(DmtxVector2 vector, DmtxMatrix3 matrix) { double w = Math.Abs(vector.X * matrix[0, 2] + vector.Y * matrix[1, 2] + matrix[2, 2]); if (w <= DmtxConstants.DmtxAlmostZero) { throw new ArgumentException("Multiplication of vector and matrix resulted in invalid result"); } DmtxVector2 result = new DmtxVector2((vector.X * matrix[0, 0] + vector.Y * matrix[1, 0] + matrix[2, 0]) / w, (vector.X * matrix[0, 1] + vector.Y * matrix[1, 1] + matrix[2, 1]) / w); return(result); }
internal static double RightAngleTrueness(DmtxVector2 c0, DmtxVector2 c1, DmtxVector2 c2, double angle) { DmtxVector2 vA = (c0 - c1); DmtxVector2 vB = (c2 - c1); vA.Norm(); vB.Norm(); DmtxMatrix3 m = DmtxMatrix3.Rotate(angle); vB *= m; return(vA.Dot(vB)); }
internal double Cross(DmtxVector2 v2) { return(this._x * v2._y - this._y * v2._x); }
internal double Dot(DmtxVector2 v2) { return(Math.Sqrt(_x * v2._x + _y * v2._y)); }
internal double Dot(DmtxVector2 v2) { return(Math.Sqrt(this.X * v2.X + this.Y * v2.Y)); }
internal double Cross(DmtxVector2 v2) { return(this.X * v2.Y - this.Y * v2.X); }