Example #1
0
        /// <summary>
        ///  Método que elimina un registro de la tabla Pattern2
        /// </summary>
        /// <param name="codigo">Código de Pattern a eliminar</param>
        /// <returns></returns>
        public int DeletePattern(string codigo)
        {
            try
            {
                //Se inicializa la conexión a la base de datos.
                using (var Conexion = new EntitiesMateriaPrima())
                {
                    //Se obtiene el objeto que se va a eliminar.
                    Pattern2 pattern = Conexion.Pattern2.Where(x => x.codigo == codigo).FirstOrDefault();

                    //Se estable el estado de registro a eliminado.
                    Conexion.Entry(pattern).State = EntityState.Deleted;

                    //Se guardan los cambios y retorna el número de registros afectados.
                    return(Conexion.SaveChanges());
                }
            }
            catch (Exception)
            {
                //Si hay error, se regresa 0.
                return(0);
            }
        }
Example #2
0
        /// <summary>
        ///  Método que actualiza los valores de un registro en la tabla Pattern2.
        ///retorna cero si existe se ecnuentra algún error.
        /// </summary>
        /// <param name="codigo"></param>
        /// <param name="medida"></param>
        /// <param name="diametro"></param>
        /// <param name="customer"></param>
        /// <param name="mounting"></param>
        /// <param name="on_14_rd_gate"></param>
        /// <param name="button"></param>
        /// <param name="cone"></param>
        /// <param name="M_circle"></param>
        /// <param name="ring_w_min"></param>
        /// <param name="ring_w_max"></param>
        /// <param name="date_ordered"></param>
        /// <param name="B_dia"></param>
        /// <param name="fin_dia"></param>
        /// <param name="turn_allow"></param>
        /// <param name="cstg_sm_od"></param>
        /// <param name="shrink_allow"></param>
        /// <param name="patt_sm_od"></param>
        /// <param name="piece_in_patt"></param>
        /// <param name="bore_allow"></param>
        /// <param name="patt_sm_id"></param>
        /// <param name="patt_thickness"></param>
        /// <param name="joint"></param>
        /// <param name="nick"></param>
        /// <param name="nick_draf"></param>
        /// <param name="nick_depth"></param>
        /// <param name="side_relief"></param>
        /// <param name="cam"></param>
        /// <param name="cam_roll"></param>
        /// <param name="rise"></param>
        /// <param name="OD"></param>
        /// <param name="ID"></param>
        /// <param name="DIFF"></param>
        /// <param name="tipo"></param>
        /// <param name="mounted"></param>
        /// <param name="ordered"></param>
        /// <param name="Checked"></param>
        /// <param name="date_checked"></param>
        /// <param name="esp_inst"></param>
        /// <param name="factor_k"></param>
        /// <param name="rise_built"></param>
        /// <param name="ring_th_min"></param>
        /// <param name="ring_th_max"></param>
        /// <param name="estado"></param>
        /// <param name="plato"></param>
        /// <param name="detalle"></param>
        /// <param name="diseno"></param>
        /// <returns></returns>
        public int UpdatePattern(string codigo, double medida, double diametro, int customer, string mounting, string on_14_rd_gate, string button, string cone,
                                 string M_circle, double ring_w_min, double ring_w_max, string date_ordered, double B_dia, double fin_dia, double turn_allow,
                                 double cstg_sm_od, double shrink_allow, double patt_sm_od, double piece_in_patt, double bore_allow, double patt_sm_id,
                                 double patt_thickness, string joint, string nick, string nick_draf, string nick_depth, string side_relief, double cam, double cam_roll,
                                 double rise, double OD, double ID, double DIFF, int tipo, string mounted, string ordered, string Checked, string date_checked,
                                 string esp_inst, double factor_k, double rise_built, double ring_th_min, double ring_th_max, bool estado, double plato, string detalle, bool diseno)
        {
            try
            {
                //Se establece la conexión a la base de datos.
                using (var Conexion = new EntitiesMateriaPrima())
                {
                    //creación del objeto tipo Pattern2.
                    Pattern2 pattern = Conexion.Pattern2.Where(x => x.codigo == codigo).FirstOrDefault();

                    //Asignamos los  parámetros recibidos a cada uno de los valores de los objetos.
                    pattern.MEDIDA         = medida;
                    pattern.DIAMETRO       = diametro;
                    pattern.CUSTOMER       = customer;
                    pattern.MOUNTING       = mounting;
                    pattern.ON_14_RD_GATE  = on_14_rd_gate;
                    pattern.BUTTON         = button;
                    pattern.CONE           = cone;
                    pattern.M_CIRCLE       = M_circle;
                    pattern.RING_WTH_min   = ring_w_min;
                    pattern.RING_WTH_max   = ring_w_max;
                    pattern.DATE_ORDERED   = date_ordered;
                    pattern.B_DIA          = B_dia;
                    pattern.FIN_DIA        = fin_dia;
                    pattern.TURN_ALLOW     = turn_allow;
                    pattern.CSTG_SM_OD     = cstg_sm_od;
                    pattern.SHRINK_ALLOW   = shrink_allow;
                    pattern.PATT_SM_OD     = patt_sm_od;
                    pattern.PIECE_IN_PATT  = piece_in_patt;
                    pattern.BORE_ALLOW     = bore_allow;
                    pattern.PATT_SM_ID     = patt_sm_id;
                    pattern.PATT_THICKNESS = patt_thickness;
                    pattern.JOINT          = joint;
                    pattern.NICK           = nick;
                    pattern.NICK_DRAF      = nick_draf;
                    pattern.NICK_DEPTH     = nick_depth;
                    pattern.SIDE_RELIEF    = side_relief;
                    pattern.CAM            = cam;
                    pattern.CAM_ROLL       = cam_roll;
                    pattern.RISE           = rise;
                    pattern.OD             = OD;
                    pattern.ID             = ID;
                    pattern.DIFF           = DIFF;
                    pattern.TIPO           = tipo;
                    pattern.mounted        = mounted;
                    pattern.ordered        = ordered;
                    pattern.@checked       = Checked;
                    pattern.date_checked   = date_checked;
                    pattern.esp_inst       = esp_inst;
                    pattern.factor_k       = factor_k;
                    pattern.rise_built     = rise_built;
                    pattern.ring_th_min    = ring_th_min;
                    pattern.ring_th_max    = ring_th_max;
                    pattern.estado         = estado;
                    pattern.Plato          = plato;
                    pattern.Detalle        = detalle;
                    pattern.Diseno         = diseno;

                    //Se cambia el estado de registro a modificado.
                    Conexion.Entry(pattern).State = EntityState.Modified;

                    //Se guardan los cambios y se retorna el número de registros afectados.
                    return(Conexion.SaveChanges());
                }
            }
            catch (Exception)
            {
                //Si encuentra error devuelve cero.
                return(0);
            }
        }
Example #3
0
        /// <summary>
        ///Método para insertar materias primas en la tabla Pattern2.
        /// </summary>
        /// <param name="codigo"></param>
        /// <param name="medida"></param>
        /// <param name="diametro"></param>
        /// <param name="customer"></param>
        /// <param name="mounting"></param>
        /// <param name="on_14_rd_gate"></param>
        /// <param name="button"></param>
        /// <param name="cone"></param>
        /// <param name="M_circle"></param>
        /// <param name="ring_w_min"></param>
        /// <param name="ring_w_max"></param>
        /// <param name="date_ordered"></param>
        /// <param name="B_dia"></param>
        /// <param name="fin_dia"></param>
        /// <param name="turn_allow"></param>
        /// <param name="cstg_sm_od"></param>
        /// <param name="shrink_allow"></param>
        /// <param name="patt_sm_od"></param>
        /// <param name="piece_in_patt"></param>
        /// <param name="bore_allow"></param>
        /// <param name="patt_sm_id"></param>
        /// <param name="patt_thickness"></param>
        /// <param name="joint"></param>
        /// <param name="nick"></param>
        /// <param name="nick_draf"></param>
        /// <param name="nick_depth"></param>
        /// <param name="side_relief"></param>
        /// <param name="cam"></param>
        /// <param name="cam_roll"></param>
        /// <param name="rise"></param>
        /// <param name="OD"></param>
        /// <param name="ID"></param>
        /// <param name="DIFF"></param>
        /// <param name="tipo"></param>
        /// <param name="mounted"></param>
        /// <param name="ordered"></param>
        /// <param name="Checked"></param>
        /// <param name="date_checked"></param>
        /// <param name="esp_inst"></param>
        /// <param name="factor_k"></param>
        /// <param name="rise_built"></param>
        /// <param name="ring_th_min"></param>
        /// <param name="ring_th_max"></param>
        /// <param name="estado"></param>
        /// <param name="plato"></param>
        /// <param name="detalle"></param>
        /// <param name="diseno"></param>
        /// <returns>Retorna una cadena vacía si hay algún error.</returns>
        public string SetPattern(string codigo, double medida, double diametro, int customer, string mounting, string on_14_rd_gate, string button, string cone,
                                 string M_circle, double ring_w_min, double ring_w_max, string date_ordered, double B_dia, double fin_dia, double turn_allow,
                                 double cstg_sm_od, double shrink_allow, double patt_sm_od, double piece_in_patt, double bore_allow, double patt_sm_id,
                                 double patt_thickness, string joint, string nick, string nick_draf, string nick_depth, string side_relief, double cam, double cam_roll,
                                 double rise, double OD, double ID, double DIFF, int tipo, string mounted, string ordered, string Checked, string date_checked,
                                 string esp_inst, double factor_k, double rise_built, double ring_th_min, double ring_th_max, bool estado, double plato, string detalle, bool diseno)

        {
            try
            {   //Se establece la conexión a la base de datos.
                using (var Conexion = new EntitiesMateriaPrima())
                {
                    //Se crea un objeto de tipo Pattern2, el cual será insertado.
                    Pattern2 obj = new Pattern2();

                    //Asignamos los  parámetros recibidos a cada uno de los valores de los objetos.

                    obj.codigo         = codigo;
                    obj.MEDIDA         = medida;
                    obj.DIAMETRO       = diametro;
                    obj.CUSTOMER       = customer;
                    obj.MOUNTING       = mounting;
                    obj.ON_14_RD_GATE  = on_14_rd_gate;
                    obj.BUTTON         = button;
                    obj.CONE           = cone;
                    obj.M_CIRCLE       = M_circle;
                    obj.RING_WTH_min   = ring_w_min;
                    obj.RING_WTH_max   = ring_w_max;
                    obj.DATE_ORDERED   = date_ordered;
                    obj.B_DIA          = B_dia;
                    obj.FIN_DIA        = fin_dia;
                    obj.TURN_ALLOW     = turn_allow;
                    obj.CSTG_SM_OD     = cstg_sm_od;
                    obj.SHRINK_ALLOW   = shrink_allow;
                    obj.PATT_SM_OD     = patt_sm_od;
                    obj.PIECE_IN_PATT  = piece_in_patt;
                    obj.BORE_ALLOW     = bore_allow;
                    obj.PATT_SM_ID     = patt_sm_id;
                    obj.PATT_THICKNESS = patt_thickness;
                    obj.JOINT          = joint;
                    obj.NICK           = nick;
                    obj.NICK_DRAF      = nick_draf;
                    obj.NICK_DEPTH     = nick_depth;
                    obj.SIDE_RELIEF    = side_relief;
                    obj.CAM            = cam;
                    obj.CAM_ROLL       = cam_roll;
                    obj.RISE           = rise;
                    obj.OD             = OD;
                    obj.ID             = ID;
                    obj.DIFF           = DIFF;
                    obj.TIPO           = tipo;
                    obj.mounted        = mounted;
                    obj.ordered        = ordered;
                    obj.@checked       = Checked;
                    obj.date_checked   = date_checked;
                    obj.esp_inst       = esp_inst;
                    obj.factor_k       = factor_k;
                    obj.rise_built     = rise_built;
                    obj.ring_th_min    = ring_th_min;
                    obj.ring_th_max    = ring_th_max;
                    obj.estado         = estado;
                    obj.Plato          = plato;
                    obj.Detalle        = detalle;
                    obj.Diseno         = diseno;

                    //obj.Tipo_Materia_Prima = new Tipo_Materia_Prima { id_tipo_mp = tipo, materia_prima = "GASOLINA" };

                    //Insertamos el objeto a la base de datos.
                    Conexion.Pattern2.Add(obj);

                    //Se guardan los cambios
                    Conexion.SaveChanges();

                    //se retorna el código.
                    return(obj.codigo);
                }
            }
            catch (Exception)
            {
                //Si se encuentra un error se retorna 0.
                return(string.Empty);
            }
        }