Example #1
0
 public SpNpcStatus(Npc npc, int unk1, int unk2, Creature target = null)
 {
     Npc = npc;
     Unk1 = unk1;
     Unk2 = unk2;
     Target = target;
 }
Example #2
0
        public static Npc CreateNpc(SpawnTemplate spawnTemplate)
        {
            NpcTemplate npcTemplate = (Data.Data.NpcTemplates.ContainsKey(spawnTemplate.NpcId))
                ? Data.Data.NpcTemplates[spawnTemplate.NpcId]
                : new NpcTemplate();

            var npc = new Npc
            {
                NpcId = spawnTemplate.NpcId,
                SpawnTemplate = spawnTemplate,
                NpcTemplate = npcTemplate,

                Position = new WorldPosition
                {
                    MapId = spawnTemplate.MapId,
                    X = spawnTemplate.X,
                    Y = spawnTemplate.Y,
                    Z = spawnTemplate.Z,
                },
            };

            npc.BindPoint = npc.Position.Clone();

            npc.GameStats = CreatureLogic.InitGameStats(npc);
            CreatureLogic.UpdateCreatureStats(npc);

            AiLogic.InitAi(npc);

            return npc;
        }
 public void Release()
 {
     Creature = null;
     Npc = null;
     Projectile = null;
     TargetPosition = null;
 }
Example #4
0
 public virtual void Release()
 {
     Creature = null;
     Npc = null;
     Player = null;
     Random = null;
 }
        public NpcBattleController(Npc npc)
        {
            Npc = npc;

            if (!Data.Data.Skills.ContainsKey(npc.NpcTemplate.HuntingZoneId))
                return;

            if (!Data.Data.Skills[npc.NpcTemplate.HuntingZoneId].ContainsKey(npc.NpcTemplate.Id))
                return;

            var skills = Data.Data.Skills[npc.NpcTemplate.HuntingZoneId][npc.NpcTemplate.Id];

            foreach (var skill in skills.Values)
            {
                if ((skill.Id / 100) % 10 == 1)
                {
                    if (skill.TotalAtk > 0)
                        AttackSkills.Add(skill);
                }
                else
                    MoveSkills.Add(skill);
            }

            SkillsCount = AttackSkills.Count + MoveSkills.Count;
        }
Example #6
0
        public static Npc CreateNpc(SpawnTemplate spawnTemplate)
        {
            var npc = new Npc
            {
                NpcId = spawnTemplate.NpcId,
                SpawnTemplate = spawnTemplate,
                NpcTemplate = Data.Data.NpcTemplates[spawnTemplate.Type][spawnTemplate.NpcId],

                Position = new WorldPosition
                {
                    MapId = spawnTemplate.MapId,
                    X = spawnTemplate.X,
                    Y = spawnTemplate.Y,
                    Z =
                        spawnTemplate.Z +
                        ((spawnTemplate.FullId == 6301151 ||
                          spawnTemplate.FullId == 6301152 ||
                          spawnTemplate.FullId == 6301153)
                             ? 0
                             : 25),
                    Heading = spawnTemplate.Heading,
                }
            };

            npc.BindPoint = npc.Position.Clone();

            npc.GameStats = CreatureLogic.InitGameStats(npc);
            CreatureLogic.UpdateCreatureStats(npc);

            AiLogic.InitAi(npc);

            return npc;
        }
Example #7
0
        public virtual void Init(Creature creature)
        {
            Creature = creature;
            Npc = creature as Npc;
            Player = creature as Player;

            Random = new Random((int) (DateTime.Now.Ticks + Funcs.Random().Next(int.MinValue, (int) Math.Abs(creature.Position.X))));
        }
Example #8
0
        public NpcMoveController(Creature creature)
        {
            Creature = creature;
            Npc = creature as Npc;

            TargetPosition = new Point3D();
            MoveVector = new Point3D();
        }
        public override void OnKillNpc(Player player, Npc npc)
        {
            QuestData questData = player.Quests[Quest.QuestId];

            if (questData.Counters[0] == Task.Count
                || !Task.DroppedFrom.Contains(npc.NpcTemplate.FullId))
                return;

            questData.Counters[0]++;
            Processor.UpdateStepCounters(player);
        }
Example #10
0
        public override void OnNpcKill(Player player, Npc killed)
        {
            if (killed.NpcTemplate.Name == "Karascha")
            {
                Players.ForEach(pl => new SpQuestMovie(6).Send(pl));

                foreach (Npc npc in Npcs)
                    if (npc.NpcId == 1501 && npc.NpcTemplate.HuntingZoneId == 436)//exit teleport
                        npc.LifeStats.Rebirth();
            }
        }
Example #11
0
        public void UseSkill(Npc npc, Skill skill)
        {
            if (npc.Target == null)
                return;

            ProcessSkill(npc, new UseSkillArgs
            {
                IsTargetAttack = false,
                SkillId = (skill != null) ? skill.Id : 0,
                TargetPosition = npc.Target.Position.Clone(),
            }, skill);
        }
        public void Release()
        {
            Npc = null;

            Damage.Clear();
            Damage = null;

            Hate.Clear();
            Hate = null;

            Lock = null;
        }
Example #13
0
        public void AddExp(Player player, long value, Npc npc = null)
        {
            value *= Config.GetServerRates();

            //todo rate modifiers
            if (player.GetLevel() >= Config.GetLevelCap())
            {
                new SpSystemNotice("Sorry, but now, level cap is " + Config.GetLevelCap()).Send(player);
                return;
            }

            SetExp(player, player.Exp + value, npc);
        }
Example #14
0
 public SpShowDialog(Npc npc, int stage, List<DialogButton> buttons, int dialogId, int special1, int special2, int page, int dialogUid, Quest quest = null, QuestReward reward = null)
 {
     Npc = npc;
     Stage = stage;
     Buttons = buttons;
     DialogUid = dialogUid;
     DialogId = dialogId;
     Special1 = special1;
     Special2 = special2;
     Page = page;
     Quest = quest;
     Reward = reward;
 }
Example #15
0
        public void AddExp(Player player, long value, Npc npc = null)
        {
            value *= GamePlay.Default.ServerRates;

            //todo rate modifiers
            if (player.GetLevel() >= GamePlay.Default.LevelCap)
            {
                new SpSystemNotice("Sorry, but now, level cap is " + GamePlay.Default.LevelCap).Send(player);
                return;
            }

            SetExp(player, player.Exp + value, npc);
        }
Example #16
0
        public Npc Clone()
        {
            Npc clone = new Npc
                            {
                                NpcId = NpcId,
                                SpawnTemplate = SpawnTemplate,
                                NpcTemplate = NpcTemplate,
                                Position = Position.Clone(),
                                BindPoint = BindPoint.Clone(),
                            };

            return clone;
        }
Example #17
0
        public void AddExp(Player player, long value, Npc npc = null)
        {
            value *= Rate.EXP;

            //todo rate modifiers
            if (player.GetLevel() >= Rate.LEVEL_CAP)
            {
                //new SpSystemNotice("Sorry, but now, level cap is " + GamePlay.Default.LevelCap).Send(player);
                return;
            }

            int val1 = npc.NpcTemplate.Exp * Rate.KI_EXP;
            int val2 = val1 / 3;
            int ki = Funcs.Random().Next(val1 - val2, val1 + val2);
            player.SkillPoint += ki;

            SetExp(player, player.Exp + value, npc);
        }
Example #18
0
        public override void OnKillNpc(Player player, Npc npc)
        {
            QuestData questData = player.Quests[Quest.QuestId];

            for (int i = 0; i < Task.Targets.Count; i++)
            {
                if (Task.Targets[i].Key != npc.NpcTemplate.FullId)
                    continue;

                if (questData.Counters[i] == Task.Targets[i].Value)
                    return;

                questData.Counters[i]++;
                Processor.UpdateStepCounters(player);
            }

            if (IsCountersComplete(player))
                Processor.FinishStep(player);
            else
                Processor.UpdateStepCounters(player);
        }
Example #19
0
        public static void NpcDied(Npc npc)
        {
            var player = npc.Ai.GetKiller() as Player;

            if (player != null)
            {
                if (player.Party != null)
                    foreach (Player member in PartyService.GetOnlineMembers(player.Party))
                        QuestEngine.OnPlayerKillNpc(member, npc);
                else
                    QuestEngine.OnPlayerKillNpc(player, npc);

                player.Instance.OnNpcKill(player, npc);
            }

            if (npc.NpcTemplate.Size != NpcSize.Small)
                npc.Ai.DealExp();

            if (player != null)
            {
                MapService.CreateDrop(npc, player);
            }
        }
Example #20
0
 public SpUNK007B(Npc npc)
 {
     Npc = npc;
 }
Example #21
0
        public void SetExp(Player player, long add, Npc npc)
        {
            int maxLevel = Data.Data.PlayerExperience.Count - 1;

            long maxExp = Data.Data.PlayerExperience[maxLevel - 1];
            int level = 1;

            if (add > maxExp)
                add = maxExp;

            while ((level + 1) != maxLevel && add >= Data.Data.PlayerExperience[level])
            {
                level++;
            }

            long added = add - player.Exp;

            if (level != player.Level)
            {
                player.Level = level;
                player.Exp = add;
                player.AbilityPoint += 1;
                PlayerLogic.LevelUp(player);
            }
            else
                player.Exp = add;

            new SpPlayerExpAndPointUp(player, added, npc).Send(player.Connection);
        }
Example #22
0
 private void CheckNpc(Npc npc)
 {
     if (IsVisible(Player, npc))
     {
         if (!Player.VisibleNpcs.Contains(npc))
         {
             Player.VisibleNpcs.Add(npc);
             npc.VisiblePlayers.Add(Player);
             PlayerLogic.InTheVision(Player, npc);
         }
     }
     else
     {
         if (Player.VisibleNpcs.Contains(npc))
         {
             Player.VisibleNpcs.Remove(npc);
             npc.VisiblePlayers.Remove(Player);
             PlayerLogic.OutOfVision(Player, npc);
         }
     }
 }
Example #23
0
 public SpNpcDespawn(Npc npc)
 {
     Npc = npc;
 }
Example #24
0
        public DialogController(Player player, Npc npc)
        {
            Npc = npc;
            Player = player;

            Special1 = npc.NpcTemplate.HuntingZoneId;
            DialogId = npc.NpcTemplate.Id;
            Buttons = new List<DialogButton>();

            Global.QuestEngine.AddButtonsToDialog(player, npc, Buttons);

            if (Npc.SpawnTemplate.FullId == 6301151)
            {
                Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.ArmorsmithDesign));
                Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.WeaponsmithMaterials));
            }
            else if (Npc.SpawnTemplate.FullId == 6301152)
            {
                Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.TailoringDesign));
            }
            else if (Npc.SpawnTemplate.FullId == 6301153)
            {
                Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.AlchemyMaterials));
            }
            else if(Data.Data.StaticTeleports.ContainsKey(Npc.SpawnTemplate.FullId))
            {
                Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.Teleport));
            }
            else
            {
                switch (Npc.NpcTemplate.Title)
                {
                    case NpcTitle.Guard:
                        //case NpcTitle.Monster:
                        break;

                        /*case NpcTitle.Dummy:
                    new SpShowDialog(Npc, Npc.NpcTemplate.Id, Npc.NpcTemplate.Type).Send(Player.Connection);
                    return;*/

                    case NpcTitle.Merchant:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.Shop));
                        break;

                    case NpcTitle.MagicInstructor:
                        if (MagicClasses.Contains(Player.PlayerData.Class))
                            Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.LearnSkills));
                        break;

                    case NpcTitle.TacticsInstructor:
                        if (TacticClasses.Contains(Player.PlayerData.Class))
                            Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.LearnSkills));
                        break;

                        /*
            case NpcTitle.ArmorMerchant:
                Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.BuyArmor));
                break;
            */
                    case NpcTitle.CrystalMerchant:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.BuyCrystals));
                        break;

                    case NpcTitle.Banker:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.Bank));
                        break;

                    case NpcTitle.WeaponMerchant:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.BuyWeapons));
                        break;

                    case NpcTitle.FlightMaster:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.FlightPoints));
                        break;

                    case NpcTitle.GuildManager:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.CreateGuild));
                        break;

                    case NpcTitle.DyeMerchant:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.DyeShop));
                        break;

                    case NpcTitle.PetMerchant:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.ShopForPets));
                        break;

                    case NpcTitle.GuildEmblems:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.GuildEmblem));
                        break;

                    case NpcTitle.BadgeMerchant:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.RedeemTrialBadges));
                        // Badges O_________o
                        break;

                    case NpcTitle.TradeBroker:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.ViewBrokerage));
                        break;

                    case NpcTitle.WeaponsmithingMaterials:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.WeaponsmithMaterials));
                        break;

                    case NpcTitle.ArmorsmithingMaterials:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.ArmorsmithMaterials));
                        break;

                    case NpcTitle.LeatherworkingMaterials:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.LeatherworkMaterials));
                        break;

                    case NpcTitle.TailoringMaterials:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.TailoringMaterials));
                        break;

                    case NpcTitle.WeaponsmithingDesigns:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.WeaponsmithDesign));
                        break;

                    case NpcTitle.ArmorsmithingDesigns:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.ArmorsmithDesign));
                        break;

                    case NpcTitle.LeatherworkingPatterns:
                        Buttons.Add(new DialogButton(DialogIcon.CenteredGray, DialogNpcString.LeatherworkPatterns));
                        break;
                }
            }

            SendDialog();

            new SpNpcTalk(npc, "@npc:" + npc.NpcTemplate).Send(player.Connection);//safe?
        }
Example #25
0
        public void AddButtonsToDialog(Player player, Npc npc, List<DialogButton> buttons)
        {
            foreach (var data in player.Quests)
            {
                //Reward
                if (npc.NpcTemplate.FullId == Quests[data.Key].TryGetRewardNpc(player))
                {
                    DialogIcon icon = DialogIcon.CenteredGray;

                    switch (Data.Data.Quests[data.Key].Type)
                    {
                        case QuestType.Mission:
                            icon = DialogIcon.MissionQuestReward;
                            break;
                        case QuestType.Normal:
                            icon = DialogIcon.NormalQuestReward;
                            break;
                        case QuestType.Guild:
                            icon = DialogIcon.GuildQuestReward;
                            break;
                    }

                    buttons.Add(new DialogButton(icon, Data.Data.Quests[data.Key].QuestTitle));
                }
                else
                {
                    //Talk
                    QStepDefault step = Quests[data.Key].GetNowStep(player);

                    if (step == null)
                        continue;

                    List<int> villagers = step.GetParticipantVillagers(player);

                    if (villagers.Count > 0 && npc.NpcTemplate.FullId == villagers[0])
                    {
                        DialogIcon icon = DialogIcon.CenteredGray;

                        switch (Data.Data.Quests[data.Key].Type)
                        {
                            case QuestType.Mission:
                                icon = DialogIcon.MissionQuestProgress;
                                break;
                            case QuestType.Normal:
                                icon = DialogIcon.NormalQuestProgress;
                                break;
                            case QuestType.Guild:
                                icon = DialogIcon.GuildQuestProgress;
                                break;
                        }

                        buttons.Add(new DialogButton(icon, Data.Data.Quests[data.Key].QuestTitle));
                    }
                }
            }

            //Start
            if (NpcStartQuests.ContainsKey(npc.NpcTemplate.FullId))
            {
                for (int i = 0; i < NpcStartQuests[npc.NpcTemplate.FullId].Count; i++)
                {
                    Quest quest = NpcStartQuests[npc.NpcTemplate.FullId][i];

                    if (player.Quests.ContainsKey(quest.QuestId))
                        continue;

                    if (!quest.NeedClasses.Contains(player.PlayerData.Class))
                        continue;

                    if (quest.NeedLevel > player.Level)
                        continue;

                    DialogIcon icon = DialogIcon.CenteredGray;

                    switch (quest.Type)
                    {
                        case QuestType.Mission:
                            icon = DialogIcon.MissionQuestStart;
                            break;
                        case QuestType.Normal:
                            icon = DialogIcon.NormalQuestStart;
                            break;
                        case QuestType.Guild:
                            icon = DialogIcon.GuildQuestStart;
                            break;
                    }

                    buttons.Add(new DialogButton(icon, quest.QuestTitle));
                }
            }
        }
Example #26
0
        public void ShowIcon(Player player, Npc npc, bool force = false)
        {
            if (!npc.NpcTemplate.IsVillager)
                return;

            QuestType questType = QuestType.Guild;
            QuestStatusIcon icon = QuestStatusIcon.None;

            //Rewards
            {
                bool isReward = false;

                foreach (var data in player.Quests)
                {
                    if (npc.NpcTemplate.FullId == Quests[data.Key].TryGetRewardNpc(player))
                    {
                        if (Data.Data.Quests[data.Key].Type < questType)
                        {
                            questType = Data.Data.Quests[data.Key].Type;
                            isReward = true;

                            if (questType == 0)
                                break;
                        }
                    }
                }

                if (isReward)
                {
                    switch (questType)
                    {
                        case QuestType.Mission:
                            icon = QuestStatusIcon.RewardMissionQuest;
                            break;
                        case QuestType.Normal:
                            icon = QuestStatusIcon.RewardNormalQuest;
                            break;
                        case QuestType.Guild:
                            icon = QuestStatusIcon.RewardGuildQuest;
                            break;
                    }

                    new SpNpcIcon(npc, icon, 1).Send(player.Connection);
                    return;
                }
            }

            //Talk
            {
                bool isTalk = false;

                foreach (var data in player.Quests)
                {
                    QStepDefault step = Quests[data.Key].GetNowStep(player);

                    if (step == null)
                        continue;

                    List<int> villagers = step.GetParticipantVillagers(player);

                    if (villagers.Count > 0 && npc.NpcTemplate.FullId == villagers[0])
                    {
                        if (Data.Data.Quests[data.Key].Type < questType)
                        {
                            questType = Data.Data.Quests[data.Key].Type;
                            isTalk = true;

                            if (questType == 0)
                                break;
                        }
                    }
                }

                if (isTalk)
                {
                    switch (questType)
                    {
                        case QuestType.Mission:
                            icon = QuestStatusIcon.ProgressMissionQuest;
                            break;
                        case QuestType.Normal:
                            icon = QuestStatusIcon.ProgressNormalQuest;
                            break;
                        case QuestType.Guild:
                            icon = QuestStatusIcon.ProgressGuildQuest;
                            break;
                    }

                    new SpNpcIcon(npc, icon, 1).Send(player.Connection);
                    return;
                }
            }

            //Start
            if (NpcStartQuests.ContainsKey(npc.NpcTemplate.FullId))
            {
                bool isStart = false;

                for (int i = 0; i < NpcStartQuests[npc.NpcTemplate.FullId].Count; i++)
                {
                    Quest quest = NpcStartQuests[npc.NpcTemplate.FullId][i];

                    if (player.Quests.ContainsKey(quest.QuestId))
                        continue;

                    if (!quest.NeedClasses.Contains(player.PlayerData.Class))
                        continue;

                    if (quest.NeedLevel > player.Level)
                        continue;

                    isStart = true;

                    if (quest.Type < questType)
                        questType = quest.Type;

                    if (questType == 0)
                        break;
                }

                if (isStart)
                {
                    switch (questType)
                    {
                        case QuestType.Mission:
                            icon = QuestStatusIcon.MissionQuest;
                            break;
                        case QuestType.Normal:
                            icon = QuestStatusIcon.NormalQuest;
                            break;
                        case QuestType.Guild:
                            icon = QuestStatusIcon.GuildQuest;
                            break;
                    }
                }
            }

            if (icon != QuestStatusIcon.None)
                new SpNpcIcon(npc, icon, 1).Send(player.Connection);
            else if (force)
                new SpNpcIcon(npc, 0, 0).Send(player.Connection);
        }
 public SpUpdateExp(Player player, long added, Npc npc = null)
 {
     Player = player;
     Added = added;
     Npc = npc;
 }
Example #28
0
        public void CreateDrop(Npc npc, Player player)
        {
            if (Funcs.IsLuck(75))
            {
                var money = (int)(10 * Data.Data.NpcExperience[npc.GetLevel()] / Funcs.Random().Next(20, 60));

                player.Instance.AddDrop(
                    new Item
                    {
                        Owner = player,
                        Npc = npc,

                        ItemId = 20000000,
                        Count = money,
                        Position = Geom.RandomCirclePosition(npc.Position, Funcs.Random().Next(60, 100)),
                        Instance = player.Instance,
                    });
            }

            if (!Data.Data.Drop.ContainsKey(npc.NpcTemplate.FullId))
                return;

            List<int> items = Data.Data.Drop[npc.NpcTemplate.FullId];

            if (items == null)
                return;

            int count = 0;
            int rate = Funcs.Random().Next(0, 2500);

            if (rate < 10)
                count = 6;
            else if (rate < 30)
                count = 5;
            else if (rate < 90)
                count = 4;
            else if (rate < 270)
                count = 3;
            else if (rate < 600)
                count = 2;
            else if (rate < 1800)
                count = 1;

            if (items.Count < count)
                count = items.Count;

            for (int i = 0; i < count; i++)
            {
                int itemId = items[Funcs.Random().Next(0, items.Count)];

                if (!Data.Data.ItemTemplates.ContainsKey(itemId))
                    continue;

                player.Instance.AddDrop(
                    new Item
                    {
                        Owner = player,
                        Npc = npc,

                        ItemId = itemId,
                        Count = 1,
                        Position = Geom.RandomCirclePosition(npc.Position, Funcs.Random().Next(60, 100)),
                        Instance = player.Instance,
                    });
            }
        }
Example #29
0
 public void OnPlayerKillNpc(Player player, Npc npc)
 {
     foreach (var data in player.Quests)
         if (data.Value.Status == QuestStatus.Start)
             Quests[data.Key].GetNowStep(player).OnKillNpc(player, npc);
 }
Example #30
0
 public virtual void OnKillNpc(Player player, Npc npc)
 {
 }