public level(int h, int w, int lvlnum, float x, float y, weapon startweapon) { levelheight = h; levelwidth = w; levelnumber = lvlnum; enemylist = new List <enemy>(); walllist = new List <wall>(); poweruplist = new List <powerup>(); createborders(); p1loc = new PointF(x, y); this.startweapon = startweapon; }
public weaponpowerup(PointF startlocation, weapon w) : base(w.getfile(), startlocation) { weaponcontained = w; }