/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here Room tr = new TestRoom(); StaticVars.CurrRoom = tr; StaticVars.player = new Protagonist(); StaticVars.player.Loc = new Point(588, 696); StaticVars.adamenu = new ADAMenu(); new DerelictLaboratory.Room1(); StaticVars.inst = this; PostProcessing.Init(); Console.WriteLine("This Console Box is here for debug testing purposes ONLY!\n"); base.Initialize(); }