Example #1
0
 /// <summary>
 /// Attempts to open the property menu
 /// </summary>
 private void TryOpenMenuInternal(QuickActionMenuState initialState = default(QuickActionMenuState))
 {
     if (!isPlayerBlueprinting && TryGetTarget() && CanAccessTargetBlock())
     {
         quickActionMenu.OpenMenu(Target, initialState);
     }
 }