Example #1
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Drop System Base
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public void SkillDrop(obj o, character c, string type)
        {
            try
            {
                world_item sitem = new world_item();
                switch (type)
                {
                case "mask":
                    sitem.Model     = 10364;
                    sitem.Ids       = new Global.ID(Global.ID.IDS.World);
                    sitem.UniqueID  = sitem.Ids.GetUniqueID;
                    sitem.PlusValue = 0;
                    sitem.x         = this.x + rnd.Next(0, 7);
                    sitem.z         = this.z;
                    sitem.y         = this.y + rnd.Next(0, 6);
                    sitem.xSec      = this.xSec;
                    sitem.ySec      = this.ySec;
                    sitem.Type      = 3;
                    sitem.fromType  = 5;
                    sitem.downType  = true;
                    sitem.fromOwner = this.UniqueID;
                    sitem.Owner     = ((Systems)this.GetTarget()).Character.Account.ID;

                    Systems.aRound(ref sitem.x, ref sitem.y, 0);
                    Systems.WorldItem.Add(sitem);
                    sitem.Send(Packet.ObjectSpawn(sitem), true);
                    break;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Skill drop error {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }
Example #2
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Forgotten world base entrance
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        void ForgottenWorld(int itemid)
        {
            try
            {
                //Spawn portal
                obj o = new obj();

                double x = Character.Position.x;
                double z = Character.Position.z;
                double y = Character.Position.y;
                o.Ids      = new Global.ID(Global.ID.IDS.Object);
                o.UniqueID = o.Ids.GetUniqueID;
                o.xSec     = Character.Position.xSec;
                o.ySec     = Character.Position.ySec;
                o.x        = (o.xSec - 135) * 192 + (x) / 10;
                o.z        = z;
                o.y        = (o.ySec - 92) * 192 + (y) / 10;

                client.Send(Packet.SpawnPortal(o, Character, itemid));
            }
            catch (Exception ex)
            {
                Console.WriteLine("Portal spawn error : {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }
Example #3
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Forgotten world base entrance
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        void ForgottenWorld(int itemid)
        {
            try
            {
                //Spawn portal
                obj o = new obj();

                double x = Character.Position.x;
                double z = Character.Position.z;
                double y = Character.Position.y;
                o.Ids = new Global.ID(Global.ID.IDS.Object);
                o.UniqueID = o.Ids.GetUniqueID;
                o.xSec = Character.Position.xSec;
                o.ySec = Character.Position.ySec;
                o.x = (o.xSec - 135) * 192 + (x) / 10;
                o.z = z;
                o.y = (o.ySec - 92) * 192 + (y) / 10;

                client.Send(Packet.SpawnPortal(o, Character, itemid));
            }
            catch (Exception ex)
            {
                Console.WriteLine("Portal spawn error : {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }
Example #4
0
        private obj getMob(int id, List <string> param)
        {
            short AREA = short.Parse(param[1]);
            float x    = Convert.ToInt32(param[2]);
            float z    = Convert.ToInt32(param[3]);
            float y    = Convert.ToInt32(param[4]);
            obj   o    = new obj();

            o.AutoMovement = true;
            o.LocalType    = Data.ObjectBase[id].Type;
            o.OrgMovement  = o.AutoMovement;
            o.StartRunTimer(Global.RandomID.GetRandom(5000, 8000));
            o.ID       = id;
            o.Ids      = new Global.ID(Global.ID.IDS.Object);
            o.UniqueID = o.Ids.GetUniqueID;

            o.xSec = Convert.ToByte((AREA).ToString("X4").Substring(2, 2), 16);
            o.ySec = Convert.ToByte((AREA).ToString("X4").Substring(0, 2), 16);
            o.x    = (o.xSec - 135) * 192 + (x) / 10;
            o.z    = z;
            o.y    = (o.ySec - 92) * 192 + (y) / 10;

            o.oX = o.x;
            o.oY = o.y;
            Systems.aRound(ref o.oX, ref o.oY, 9);
            o.State      = 1;
            o.Move       = 1;
            o.AutoSpawn  = true;
            o.State      = 2;
            o.HP         = Data.ObjectBase[id].HP;
            o.Kat        = 1;
            o.Agro       = new List <_agro>();
            o.SpeedWalk  = Data.ObjectBase[o.ID].SpeedWalk;
            o.SpeedRun   = Data.ObjectBase[o.ID].SpeedRun;
            o.SpeedZerk  = Data.ObjectBase[o.ID].SpeedZerk;
            o.oldAgresif = o.Agresif;
            if (o.Type == 1)
            {
                o.Agresif = 1;
            }
            //if (o.Type == 0) o.Agresif = 0;
            o.spawnOran = 20;
            if (id == 1979 || id == 2101 || id == 2124 || id == 2111 || id == 2112)
            {
                o.AutoMovement = false;
            }
            o.OrgMovement = o.AutoMovement;

            if (o.AutoMovement)
            {
                o.StartRunTimer(Global.RandomID.GetRandom(5000, 8000));
            }
            o.Type = Systems.RandomType(Data.ObjectBase[id].Level, ref o.Kat, false, ref o.Agresif);
            o.HP  *= o.Kat;
            if (o.Type == 1)
            {
                o.Agresif = 1;
            }
            return(o);
        }
Example #5
0
        private void spawnMob(List <string> parameters)
        {
            obj o = this.getMob(Int32.Parse(parameters[0]), parameters);

            Systems.Objects.Add(o);
            o.SpawnMe();
        }
Example #6
0
 public static double gamedistance(obj p1, DarkEmu_GameServer.character._pos p2)
 {  // Nukei: for test with range checking on objects, maybe faster than only calculating distance
     if ((p1.xSec >= p2.xSec - 1) && (p1.xSec <= p2.xSec + 1) && (p1.ySec >= p2.ySec - 1) && (p1.ySec <= p2.ySec + 1))
     {
         return(gamedistance((float)p1.x, (float)p1.y, p2.x, p2.y));
     }
     else
     {
         return(99999999999999);
     }
 }
Example #7
0
        public static void AddObject(obj o)
        {
            switch (o.ID)
            {
            case 1954:
                TigerGirl.Add(o);
                break;

            case 1982:
                Urichi.Add(o);
                break;

            case 2002:
                Isytaru.Add(o);
                break;

            case 3810:
                LordYarkan.Add(o);
                break;

            case 3875:
                DemonShaitan.Add(o);
                break;

            case 3877:
                Roc.Add(o);
                break;

            case 5871:
                Cerberus.Add(o);
                break;

            case 14778:
                CapIvy.Add(o);
                break;

            case 14839:
                Medusa.Add(o);
                break;

            case 32768:
                Neith.Add(o);
                break;

            case 32752:
                Sphinx.Add(o);
                break;

            case 32770:
                Isis.Add(o);
                break;
            }
        }
Example #8
0
        /*
         * public static void StartEffectDamage(int intval, int HitPower, byte e_index, object target)
         * {
         *  try
         *  {
         *      if (target.sys.Character.Action.DeBuff.Effect.EffectImpactTimer[e_index] != null) target.sys.Character.Action.DeBuff.Effect.EffectImpactTimer[e_index].Dispose();
         *
         *      target.sys.Character.Action.DeBuff.Effect.EffectImpactTimer[e_index] = new Timer(
         *          new TimerCallback(
         *              delegate(object e)
         *              {
         *                  if (target.type == true) // player
         *                  {
         *                      if (!target.sys.Character.State.Die)
         *                      {
         *                          target.HP(HitPower);
         *                          target.sys.Send(Packet.Effects2Dmg(target.sys.Character.Information.UniqueID, HitPower));
         *                      }
         *                      else return;
         *                  }
         *                  else if (target.type == false) // mob
         *                  {
         *                      if (!target.os.Die)
         *                      {
         *                          target.HP(HitPower);
         *                          target.os.Send(Packet.Effects2Dmg(target.ID, HitPower));
         *                      }
         *                      else return;
         *                  }
         *              }
         *      ), null, 0, intval);
         *  }
         *  catch (Exception ex)
         *  {
         *      deBug.Write(ex);
         *      Console.WriteLine("StartEffectDamage() Error {0}", ex);
         *  }
         * }
         */
        ///////////////////////////////////////////////////////////////////////////
        // Shock state
        ///////////////////////////////////////////////////////////////////////////
        public static void GenerateEffect_es(object target, int skillid)
        {
            // Get effects parameters
            int Power       = Data.SkillBase[skillid].Properties1["es"];
            int Probability = Data.SkillBase[skillid].Properties2["es"];

            int Random = Seed.Next(1, 100);

            byte slot;

            // if effect succeeded
            if (Random <= Probability)
            {
                if (target.GetType().ToString() == "DarkEmu_GameServer.Systems") // player
                {
                    Systems sys = target as Systems;

                    if (sys.Character.State.Die == true)
                    {
                        return;
                    }

                    slot = sys.DeBuffGetFreeSlot();
                    sys.Character.Action.DeBuff.Effect.EffectID[slot] = EffectNumbers.SHOCKED;
                    sys.Character.Action.DeBuff.Effect.SkillID[slot]  = skillid;

                    sys.StartEffectTimer(Power * 100, slot);
                    sys.Send(Packet.EffectUpdate(sys.Character.Information.UniqueID, EffectNumbers.SHOCKED, true));

                    // Timer for burn state
                }
                else if (target.GetType().ToString() == "DarkEmu_GameServer.obj") // mob
                {
                    obj os = target as obj;

                    if (os.Die == true)
                    {
                        return;
                    }

                    slot = os.DeBuffGetFreeSlot();
                    os.DeBuff.Effect.EffectID[slot] = EffectNumbers.SHOCKED;
                    os.DeBuff.Effect.SkillID[slot]  = skillid;

                    os.StartEffectTimer(Power * 100, slot);
                    os.Send(Packet.EffectUpdate(os.UniqueID, EffectNumbers.SHOCKED, true));

                    // Burn timer
                    // Add (character details).
                }
            }
        }
Example #9
0
        ///////////////////////////////////////////////////////////////////////////
        // Remove frostbite
        ///////////////////////////////////////////////////////////////////////////
        public static void DeleteEffect_fb(object target, byte EffectSlot)
        {
            try
            {
                if (target.GetType().ToString() == "DarkEmu_GameServer.Systems") // player
                {
                    Systems sys = target as Systems;

                    sys.Send(Packet.EffectUpdate(sys.Character.Information.UniqueID, sys.Character.Action.DeBuff.Effect.EffectID[EffectSlot], false));

                    sys.Character.Action.DeBuff.Effect.EffectID[EffectSlot] = 0;
                    sys.Character.Action.DeBuff.Effect.SkillID[EffectSlot]  = 0;

                    sys.Character.Speed.AttackSpeedModifier = 1;

                    sys.Character.Speed.RunSpeed     *= 2;
                    sys.Character.Speed.WalkSpeed    *= 2;
                    sys.Character.Speed.BerserkSpeed *= 2;

                    sys.Send(Packet.SetSpeed(sys.Character.Information.UniqueID, sys.Character.Speed.WalkSpeed, sys.Character.Speed.RunSpeed));
                }
                else if (target.GetType().ToString() == "DarkEmu_GameServer.obj") // mob
                {
                    obj os = target as obj;

                    os.Send(Packet.EffectUpdate(os.UniqueID, os.DeBuff.Effect.EffectID[EffectSlot], false));

                    os.DeBuff.Effect.EffectID[EffectSlot] = 0;
                    os.DeBuff.Effect.SkillID[EffectSlot]  = 0;

                    // attack speed
                    os.AttackSpeed = 1;

                    // movement speed
                    os.SpeedRun  *= 2;
                    os.SpeedWalk *= 2;
                    //Set bool to false again
                    os.Frostbite = false;

                    os.Send(Packet.SetSpeed(os.UniqueID, os.SpeedWalk, os.SpeedRun));
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Example #10
0
 void SelectObject()
 {
     try
     {
         if (Character.Information.Scroll)
         {
             return;
         }
         PacketReader Reader   = new PacketReader(PacketInformation.buffer);
         int          objectid = Reader.Int32();
         if (objectid == 0)
         {
             return;
         }
         //if (Character.Position.Walking) StopPlayerMovementO(objectid);
         if (objectid == Character.Information.UniqueID && Character.State.Die)
         {
             Player_Up();
             return;
         }
         obj o = GetObject(objectid);
         if (o != null)
         {
             byte[] bb = DarkEmu_GameServer.Packet.SelectObject(objectid, o.ID, o.LocalType, o.HP);
             if (bb == null)
             {
                 return;
             }
             client.Send(bb);
             return;
         }
         Systems sys = GetPlayers(objectid);
         if (o == null && sys != null)
         {
             client.Send(DarkEmu_GameServer.Packet.SelectObject(objectid, 0, 5, sys.Character.Stat.Hp));
             return;
         }
         Reader.Close();
     }
     catch (Exception ex)
     {
         Console.WriteLine("Selectobject error: {0}", ex);
     }
 }
Example #11
0
 public static void ISY(object e)
 {
     try
     {
         if (!Isy)
         {
             obj o = Isytaru[rnd.Next(0, Isytaru.Count - 1)];
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             Isy = true;
             Console.WriteLine("Isytaru spawn warp location : {0}{1}, {2}, {3}", o.xSec, o.ySec, o.x, o.y);
         }
     }
     catch (Exception ex)
     {
         Systems.Debugger.Write(ex);
     }
 }
Example #12
0
 public static void LORD(object e)
 {
     try
     {
         if (!Lord)
         {
             obj o = LordYarkan[rnd.Next(0, LordYarkan.Count - 1)];
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             Lord = true;
             Console.WriteLine("Lord yarkan spawn warp location : {0}{1}, {2}, {3}", o.xSec, o.ySec, o.x, o.y);
         }
     }
     catch (Exception ex)
     {
         Systems.Debugger.Write(ex);
     }
 }
Example #13
0
 public static void IVY(object e)
 {
     try
     {
         if (!Ivy)
         {
             obj o = CapIvy[rnd.Next(0, CapIvy.Count)];
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             Ivy = true;
             Console.WriteLine("Captain ivy spawn warp location : {0}{1}, {2}, {3}", o.xSec, o.ySec, o.x, o.y);
         }
     }
     catch (Exception ex)
     {
         Systems.Debugger.Write(ex);
     }
 }
Example #14
0
 public static void URI(object e)
 {
     try
     {
         if (!Uri)
         {
             obj o = Urichi[rnd.Next(0, Urichi.Count - 1)];
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             Uri = true;
             Console.WriteLine("Urichi spawn warp location : {0}{1}, {2}, {3}", o.xSec, o.ySec, o.x, o.y);
         }
     }
     catch (Exception ex)
     {
         Systems.Debugger.Write(ex);
     }
 }
Example #15
0
 public static void MEDUSA_CB(object e)
 {
     try
     {
         if (!Medusa_s)
         {
             obj o = Medusa[rnd.Next(0, Medusa.Count - 1)];
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             Medusa_s = true;
             Console.WriteLine("Medusa spawn warp location : {0}{1}, {2}, {3}", o.xSec, o.ySec, o.x, o.y);
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine("Medusa spawn error {0}", ex);
     }
 }
Example #16
0
 public static void DEMON(object e)
 {
     try
     {
         if (!Demon)
         {
             obj o = DemonShaitan[rnd.Next(0, DemonShaitan.Count - 1)];
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             Demon = true;
             Console.WriteLine("Demon Shaitan spawn warp location : {0}{1}, {2}, {3}", o.xSec, o.ySec, o.x, o.y);
         }
     }
     catch (Exception ex)
     {
         Systems.Debugger.Write(ex);
     }
 }
Example #17
0
 public static void TG(object e)
 {
     try
     {
         if (!Tiger)
         {
             obj o = TigerGirl[rnd.Next(0, TigerGirl.Count - 1)];
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             Tiger = true;
             Console.WriteLine("Tiger girl spawn warp location : {0}{1}, {2}, {3}", o.xSec, o.ySec, o.x, o.y);
         }
     }
     catch (Exception ex)
     {
         Systems.Debugger.Write(ex);
     }
 }
Example #18
0
 public static void ROC_CB(object e)
 {
     try
     {
         if (!Roc_s)
         {
             obj o = Roc[rnd.Next(0, Roc.Count)];
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             Roc_s = true;
             Console.WriteLine("Roc spawn warp location : {0}{1}, {2}, {3}", o.xSec, o.ySec, o.x, o.y);
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine("Roc spawn error {0}", ex);
     }
 }
Example #19
0
 public static void CERB(object e)
 {
     try
     {
         if (!Cerb)
         {
             obj o = Cerberus[rnd.Next(0, Cerberus.Count - 1)];
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             Cerb = true;
             Console.WriteLine("Cerberus spawn warp location : {0}{1}, {2}, {3}", o.xSec, o.ySec, o.x, o.y);
         }
     }
     catch (Exception ex)
     {
         Systems.Debugger.Write(ex);
     }
 }
Example #20
0
 public static void AddObject(obj o)
 {
     switch (o.ID)
     {
         case 1954:
             TigerGirl.Add(o);
             break;
         case 1982:
             Urichi.Add(o);
             break;
         case 2002:
             Isytaru.Add(o);
             break;
         case 3810:
             LordYarkan.Add(o);
             break;
         case 3875:
             DemonShaitan.Add(o);
             break;
         case 3877:
             Roc.Add(o);
             break;
         case 5871:
             Cerberus.Add(o);
             break;
         case 14778:
             CapIvy.Add(o);
             break;
         case 14839:
             Medusa.Add(o);
             break;
         case 32768:
             Neith.Add(o);
             break;
         case 32752:
             Sphinx.Add(o);
             break;
         case 32770:
             Isis.Add(o);
             break;
     }
 }
Example #21
0
        object GetObjects(int id)
        {
            try
            {
                obj o = GetObject(id);
                if (o != null)
                {
                    return(o);
                }

                Systems sys = GetPlayers(id);
                if (sys != null)
                {
                    return(sys);
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
            return(null);
        }
Example #22
0
        private void SpawnUnique(List <string> parameters)
        {
            obj o = new obj();

            switch ((Uniques)Int32.Parse(parameters[0]))
            {
            case Uniques.TigerGirl:     // INSERT SPAWN CODE HERE
                o = getMob(1954, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.Urichi:
                o = getMob(1982, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.Isyutaru:
                o = getMob(2002, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.LordYarkan:
                o = getMob(3810, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.DemonShaitan:
                o = getMob(3875, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.Cerberus:
                o = getMob(5871, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.CapIvy:
                o = getMob(14778, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.Medusa:
                o = getMob(14839, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.Roc:
                o = getMob(3877, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.Neith:
                o = getMob(32768, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.Isis:
                o = getMob(32770, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;

            case Uniques.Sphinx:
                o = getMob(32752, parameters);
                Systems.Objects.Add(o);
                o.SpawnMe();
                Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                break;
            }
        }
Example #23
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Monster Summon Scrolls
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        void HandleSummon(int scrollid)
        {
            try
            {
                //if (this.Character.Information.Level < 10) return;

                int count = 1;//Default should be set to 1

                //single scroll
                if (scrollid == 3936)
                {
                    count = 5;
                }
                //party scroll
                if (scrollid == 3935)
                {
                    if (this.Character.Network.Party == null)
                    {
                        return;
                    }
                    if (this.Character.Network.Party.Members.Count < 5)
                    {
                        return;
                    }

                    count = this.Character.Network.Party.Members.Count;
                }

                int  model = GetStrongMobByLevel(this.Character.Information.Level);
                byte type  = Data.ObjectBase[model].ObjectType;

                for (int i = 1; i <= count; i++)
                {
                    obj Spawn = new obj();

                    Spawn.ID           = model;
                    Spawn.Type         = type;
                    Spawn.Ids          = new Global.ID(Global.ID.IDS.Object);
                    Spawn.UniqueID     = Spawn.Ids.GetUniqueID;
                    Spawn.x            = Character.Position.x;
                    Spawn.z            = Character.Position.z;
                    Spawn.y            = Character.Position.y;
                    Spawn.oX           = Spawn.x;
                    Spawn.oY           = Spawn.y;
                    Spawn.xSec         = Character.Position.xSec;
                    Spawn.ySec         = Character.Position.ySec;
                    Spawn.AutoMovement = true;
                    Spawn.State        = 1;
                    Spawn.Move         = 1;
                    Spawn.SpeedWalk    = Data.ObjectBase[Spawn.ID].SpeedWalk;
                    Spawn.SpeedRun     = Data.ObjectBase[Spawn.ID].SpeedRun;
                    Spawn.SpeedZerk    = Data.ObjectBase[Spawn.ID].SpeedZerk;
                    Spawn.HP           = Data.ObjectBase[model].HP;
                    Spawn.Agresif      = Data.ObjectBase[model].Agresif;
                    Spawn.LocalType    = 1;
                    Spawn.AutoSpawn    = false;
                    Spawn.Kat          = 1;
                    Systems.aRound(ref Spawn.x, ref Spawn.y, 1);
                    Systems.Objects.Add(Spawn);
                    Spawn.SpawnMe();
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Example #24
0
 public static void ClearObject(obj o)
 {
     character n = new character();
     try
     {
         switch (o.ID)
         {
             case 1954:
                 Systems.SendAll(Packet.Unique_Data(6, (int)1954, n.Information.Name));
                 Tiger = false;
                 DarkEmu_GameServer.GlobalUnique.StartTGUnique(rnd.Next(10, 20) * 60000, 600);   //Random spawn tiger girl
                 break;
             case 1982:
                 Systems.SendAll(Packet.Unique_Data(6, (int)1982, n.Information.Name));
                 Uri = false;
                 DarkEmu_GameServer.GlobalUnique.StartUriUnique(rnd.Next(10, 20) * 60000, 600);   //Random spawn urichi
                 break;
             case 2002:
                 Systems.SendAll(Packet.Unique_Data(6, (int)2002, n.Information.Name));
                 Isy = false;
                 DarkEmu_GameServer.GlobalUnique.StartIsyUnique(rnd.Next(10, 20) * 60000, 600);   //Random spawn isy
                 break;
             case 3810:
                 Systems.SendAll(Packet.Unique_Data(6, (int)3810, n.Information.Name));
                 Lord = false;
                 DarkEmu_GameServer.GlobalUnique.StartLordUnique(rnd.Next(10, 20) * 60000, 600);   //Random spawn lord yarkan
                 break;
             case 3875:
                 Systems.SendAll(Packet.Unique_Data(6, (int)3875, n.Information.Name));
                 Demon = false;
                 DarkEmu_GameServer.GlobalUnique.StartDemonUnique(rnd.Next(10, 20) * 60000, 600);   //Random spawn demon shaitan
                 break;
             case 3877:
                 Systems.SendAll(Packet.Unique_Data(6, (int)3877, n.Information.Name));
                 Roc_s = false;
                 DarkEmu_GameServer.GlobalUnique.StartRoc(rnd.Next(10, 20) * 60000, 600);   //Random spawn roc
                 break;
             case 5871:
                 Systems.SendAll(Packet.Unique_Data(6, (int)5871, n.Information.Name));
                 Cerb = false;
                 DarkEmu_GameServer.GlobalUnique.StartCerbUnique(rnd.Next(10, 20) * 60000, 600);   //Random spawn cerberus
                 break;
             case 14778:
                 Systems.SendAll(Packet.Unique_Data(6, (int)14538, n.Information.Name));
                 Ivy = false;
                 DarkEmu_GameServer.GlobalUnique.StartIvyUnique(rnd.Next(10, 20) * 60000, 600);   //Random spawn captain ivy
                 break;
             case 14839:
                 Systems.SendAll(Packet.Unique_Data(6, (int)22654, n.Information.Name));
                 Cerb = false;
                 DarkEmu_GameServer.GlobalUnique.StartMedusa(rnd.Next(10, 20) * 90000, 600);   //Random spawn medusa
                 break;
             case 32768:
                 Systems.SendAll(Packet.Unique_Data(6, (int)32768, n.Information.Name));
                 Neith_s = false;
                 DarkEmu_GameServer.GlobalUnique.StartNeith(rnd.Next(10, 20) * 90000, 600);   //Random spawn neith
                 break;
             case 32752:
                 Systems.SendAll(Packet.Unique_Data(6, (int)32752, n.Information.Name));
                 Sphinx_s = false;
                 DarkEmu_GameServer.GlobalUnique.StartSphinx(rnd.Next(10, 20) * 90000, 600);   //Random spawn sphinx
                 break;
             case 32770:
                 Systems.SendAll(Packet.Unique_Data(6, (int)32770, n.Information.Name));
                 Isis_s = false;
                 DarkEmu_GameServer.GlobalUnique.StartIsis(rnd.Next(10, 20) * 90000, 600);   //Random spawn isis
                 break;
         }
     }
     catch (Exception ex)
     {
         Systems.Debugger.Write(ex);
     }
 }
Example #25
0
 ///////////////////////////////////////////////////////////////////////////
 public static byte[] SpawnPortal(obj o, character c, int itemid)
 {
     PacketWriter Writer = new PacketWriter();
     Writer.Create(Systems.SERVER_SOLO_SPAWN);
     Writer.DWord(o.ID);
     Writer.DWord(o.UniqueID);
     Writer.Byte(o.xSec);
     Writer.Byte(o.ySec);
     Writer.Float(Formule.packetx((float)o.x, o.xSec));
     Writer.Float(o.z);
     Writer.Float(Formule.packety((float)o.y, o.ySec));
     Writer.Word(0);
     Writer.Byte(1);
     Writer.Byte(0);
     Writer.Byte(1);
     Writer.Byte(6);
     Writer.Text(c.Information.Name);
     Writer.DWord(itemid);
     Writer.Byte(1);
     return Writer.GetBytes();
 }
Example #26
0
 private void SpawnUnique(List<string> parameters)
 {
     obj o = new obj();
     switch ((Uniques)Int32.Parse(parameters[0]))
     {
         case Uniques.TigerGirl: // INSERT SPAWN CODE HERE
             o = getMob(1954, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.Urichi:
             o = getMob(1982, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.Isyutaru:
             o = getMob(2002, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.LordYarkan:
             o = getMob(3810, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.DemonShaitan:
             o = getMob(3875, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.Cerberus:
             o = getMob(5871, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.CapIvy:
             o = getMob(14778, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.Medusa:
             o = getMob(14839, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.Roc:
             o = getMob(3877, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.Neith:
             o = getMob(32768, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.Isis:
             o = getMob(32770, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
         case Uniques.Sphinx:
             o = getMob(32752, parameters);
             Systems.Objects.Add(o);
             o.SpawnMe();
             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             break;
     }
 }
Example #27
0
 public static double gamedistance(obj p1, DarkEmu_GameServer.character._pos p2)
 {
     // Nukei: for test with range checking on objects, maybe faster than only calculating distance
     if ((p1.xSec >= p2.xSec - 1) && (p1.xSec <= p2.xSec + 1) && (p1.ySec >= p2.ySec - 1) && (p1.ySec <= p2.ySec + 1))
     {
         return gamedistance((float)p1.x, (float)p1.y, p2.x, p2.y);
     }
     else
     {
         return 99999999999999;
     }
 }
Example #28
0
        void ActionNormalAttack()
        {
            try
            {
                float x = 0, y = 0;

                bool[] aRound = null;

                if (Character.Action.Object != null)
                {
                    //Set target object as object
                    obj TargetInformation = Character.Action.Object as obj;
                    //If our target object is a monster
                    #region Attacking a monster
                    if (Data.ObjectBase[TargetInformation.ID].Object_type == Global.objectdata.NamdedType.MONSTER)
                    {
                        //If state is dead
                        if (TargetInformation.State == 4)
                        {
                            //Set normal attack bool to false
                            Character.Action.nAttack = false;
                            //Stop attack timer
                            StopAttackTimer();
                        }

                        if (TargetInformation.Agro == null)
                        {
                            TargetInformation.Agro = new List <_agro>();
                        }
                        x = (float)TargetInformation.x;
                        y = (float)TargetInformation.y;

                        if (!TargetInformation.Attacking)
                        {
                            TargetInformation.AddAgroDmg(Character.Information.UniqueID, 1);
                        }
                        if (TargetInformation.Die || TargetInformation.GetDie)
                        {
                            StopAttackTimer();
                            return;
                        }
                    }
                    #endregion
                    //If attacking a player
                    #region Attacking a player
                    if (Data.ObjectBase[TargetInformation.ID].Object_type == Global.objectdata.NamdedType.PLAYER)
                    {
                        if (!Character.Information.PvP)
                        {
                            Character.Action.nAttack = false;
                            StopAttackTimer();
                            return;
                        }

                        Systems sys = Character.Action.Object as Systems;
                        if (sys.Character.State.LastState == 4)
                        {
                            StopAttackTimer();
                            return;
                        }

                        if (!(Character.Information.PvP && sys.Character.Information.PvP))
                        {
                            StopAttackTimer();
                            return;
                        }
                        if (!Character.InGame)
                        {
                            StopAttackTimer();
                            return;
                        }
                        x      = sys.Character.Position.x;
                        y      = sys.Character.Position.y;
                        aRound = sys.Character.aRound;
                    }
                    #endregion

                    double distance = Formule.gamedistance(Character.Position.x,
                                                           Character.Position.y,
                                                           x,
                                                           y);

                    if (Character.Information.Item.wID == 0)
                    {
                        distance -= 0.5;
                    }
                    else
                    {
                        distance -= Data.ItemBase[Character.Information.Item.wID].ATTACK_DISTANCE;
                    }

                    if (distance > 0)
                    {
                        float farkx = x;
                        float farky = y;

                        if (Character.Information.Item.wID == 0)
                        {
                            Character.Position.wX = farkx - Character.Position.x - 0;
                            Character.Position.wY = farky - Character.Position.y - 0;
                            Character.Position.kX = Character.Position.wX;
                            Character.Position.kY = Character.Position.wY;
                        }
                        else
                        {
                            Character.Position.wX = farkx - Character.Position.x - (float)Data.ItemBase[Character.Information.Item.wID].ATTACK_DISTANCE;
                            Character.Position.wY = farky - Character.Position.y - (float)Data.ItemBase[Character.Information.Item.wID].ATTACK_DISTANCE;
                            Character.Position.kX = Character.Position.wX;
                            Character.Position.kY = Character.Position.wY;
                        }

                        Send(Packet.Movement(new DarkEmu_GameServer.Global.vektor(Character.Information.UniqueID,
                                                                                  (float)Formule.packetx((float)farkx, Character.Position.xSec),
                                                                                  (float)Character.Position.z,
                                                                                  (float)Formule.packety((float)farky, Character.Position.ySec),
                                                                                  Character.Position.xSec,
                                                                                  Character.Position.ySec)));

                        Character.Position.Time         = (distance / (Character.Speed.RunSpeed * 0.0768)) * 1000.0;
                        Character.Position.RecordedTime = Character.Position.Time;

                        Character.Position.packetxSec = Character.Position.xSec;
                        Character.Position.packetySec = Character.Position.ySec;

                        Character.Position.packetX = (ushort)Formule.packetx((float)farkx, Character.Position.xSec);
                        Character.Position.packetY = (ushort)Formule.packety((float)farky, Character.Position.ySec);

                        Character.Position.Walking = true;

                        StartMovementTimer((int)(Character.Position.Time * 0.1));

                        return;
                    }
                }
                ActionAttack();
            }
            catch (Exception ex)
            {
                Console.WriteLine("Normal Attack Error : {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }
Example #29
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Spawn Monsters
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        void GM_LOADMONSTER(int model, byte type, byte type2)
        {
            try
            {
                Framework.Ini ini;
                ini = new Framework.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini");
                string count = ini.GetValue("Custom", "GMSpawnCount", "1").ToString();
                int total = Convert.ToInt16(count);

                for (int i = 1; i <= total; i++)
                {

                    obj o = new obj();

                    o.ID = model;
                    o.Type = type;
                    o.Ids = new Global.ID(Global.ID.IDS.Object);
                    o.UniqueID = o.Ids.GetUniqueID;
                    o.x = Character.Position.x;
                    o.z = Character.Position.z;
                    o.y = Character.Position.y;
                    o.oX = o.x;
                    o.oY = o.y;
                    o.xSec = Character.Position.xSec;
                    o.ySec = Character.Position.ySec;
                    o.AutoMovement = true;
                    o.HP = Data.ObjectBase[model].HP;
                    o.Agresif = Data.ObjectBase[model].Agresif;
                    if (Data.ObjectBase[model].Type == 4) o.LocalType = 4;
                    else if (Data.ObjectBase[model].Type == 1) o.LocalType = 1;
                    else if (Data.ObjectBase[model].Type == 2) o.LocalType = 2;
                    o.AutoSpawn = false;
                    o.Kat = 1;
                    o.SpeedWalk = Data.ObjectBase[o.ID].SpeedWalk;
                    o.SpeedRun = Data.ObjectBase[o.ID].SpeedRun;
                    o.SpeedZerk = Data.ObjectBase[o.ID].SpeedZerk;
                    Systems.aRound(ref o.oX, ref o.oY, 5);
                    Systems.Objects.Add(o);
                    o.SpawnMe();
                    if (o.ID == 1954 || o.ID == 1982 || o.ID == 2002 || o.ID == 3810 || o.ID == 3875 || o.ID == 5871 || o.ID == 14538 || o.ID == 14839 || o.ID == 3877)
                        Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));

                        Framework.Ini ini2;
                        ini2 = new Framework.Ini(Environment.CurrentDirectory + @"\Settings\Settings.ini");
                        string spawnmessage = ini.GetValue("Custom", "EnableUniqueMessage", "0").ToString();
                        if (spawnmessage == "1")
                             Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex);
            }
        }
Example #30
0
        public void AddObject(obj o)
        {
            if(added % 10 == 0)
                this.StartData();

            buff_data[added /10].DWord(o.ID);
            buff_data[added / 10].DWord(o.UniqueID);
            buff_data[added / 10].Byte(o.xSec);
            buff_data[added / 10].Byte(o.ySec);
            buff_data[added / 10].Float(Formule.packetx((float)o.x, o.xSec));
            buff_data[added / 10].Float(o.z);
            buff_data[added / 10].Float(Formule.packety((float)o.y, o.ySec));

            switch (o.LocalType)
            {
                case 0:

                    buff_data[added / 10].Word(0);
                    buff_data[added / 10].Word(1);
                    buff_data[added / 10].Byte(o.xSec);
                    buff_data[added / 10].Byte(o.ySec);

                    if (!File.FileLoad.CheckCave(o.xSec, o.ySec))
                    {
                        buff_data[added / 10].Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        buff_data[added / 10].Word(o.z);
                        buff_data[added / 10].Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                    }
                    else
                    {
                        if (o.x < 0)
                        {
                            buff_data[added / 10].Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                            buff_data[added / 10].Word(0xFFFF);
                        }
                        else
                        {
                            buff_data[added / 10].DWord(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        }

                        buff_data[added / 10].DWord(o.z);

                        if (o.y < 0)
                        {
                            buff_data[added / 10].Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                            buff_data[added / 10].Word(0xFFFF);
                        }
                        else
                        {
                            buff_data[added / 10].DWord(Formule.packety((float)(o.y + o.wy), o.ySec));
                        }
                    }

                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(o.Walking == true ? 2 : 0);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Float(o.SpeedWalk);// Walk speed
                    buff_data[added / 10].Float(o.SpeedRun);// Run speed
                    buff_data[added / 10].Float(o.SpeedZerk);// Berserk speed
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(2);
                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(5);
                    buff_data[added / 10].Byte(o.Type);
                    break;

                case 1:
                    buff_data[added / 10].Word(0);
                    buff_data[added / 10].Byte(1); // has destination
                    buff_data[added / 10].Byte(0); // walk flag
                    buff_data[added / 10].Byte(o.xSec);
                    buff_data[added / 10].Byte(o.ySec);

                    if (!File.FileLoad.CheckCave(o.xSec, o.ySec))
                    {
                        buff_data[added / 10].Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        buff_data[added / 10].Word(o.z);
                        buff_data[added / 10].Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                    }
                    else
                    {
                        if (o.x < 0)
                        {
                            buff_data[added / 10].Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                            buff_data[added / 10].Word(0xFFFF);
                        }
                        else
                        {
                            buff_data[added / 10].DWord(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        }

                        buff_data[added / 10].DWord(o.z);

                        if (o.y < 0)
                        {
                            buff_data[added / 10].Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                            buff_data[added / 10].Word(0xFFFF);
                        }
                        else
                        {
                            buff_data[added / 10].DWord(Formule.packety((float)(o.y + o.wy), o.ySec));
                        }
                    }

                    buff_data[added / 10].Byte(1); // 01: alive - 02: dead
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(o.Walking == true ? 2 : 0); // movement flag
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Float(o.SpeedWalk);// Walk speed
                    buff_data[added / 10].Float(o.SpeedRun);// Run speed
                    buff_data[added / 10].Float(o.SpeedZerk);// Berserk speed
                    buff_data[added / 10].Byte(0); // number of buffs later must be added
                    buff_data[added / 10].Byte(2);
                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(5);
                    buff_data[added / 10].Byte(o.Type);
                    //buff_data.Byte(0); // fix mob spawn 740
                    break;
                case 2: // npc/shops
                    buff_data[added / 10].Word(o.rotation); // Should be angle? yet not changing ingame..
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Word(o.rotation); // Should be angle? yet not changing ingame..
                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].DWord(0);
                    buff_data[added / 10].DWord(0);
                    buff_data[added / 10].Float(100);
                    buff_data[added / 10].Byte(0);//#####################################
                    buff_data[added / 10].Byte(2);//    Npc fix 740
                    buff_data[added / 10].Byte(0);//
                    //buff_data.Byte(0);//#####################################  i dunno this sure we need to test it
                    break;

                case 3: // teleporter
                    buff_data[added / 10].Word(0);
                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].DWord(0);
                    buff_data[added / 10].DWord(0);
                    //buff_data.Byte(0);// teleporter fix 740 dunno :) lets try like this then // this if needed
                    break;
                case 4:
                    // Thiefs and trader spawns
                    buff_data[added / 10].Word(0);
                    buff_data[added / 10].Word(1);
                    buff_data[added / 10].Byte(o.xSec);
                    buff_data[added / 10].Byte(o.ySec);

                    if (!File.FileLoad.CheckCave(o.xSec, o.ySec))
                    {
                        buff_data[added / 10].Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        buff_data[added / 10].Word(o.z);
                        buff_data[added / 10].Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                    }
                    else
                    {
                        if (o.x < 0)
                        {
                            buff_data[added / 10].Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                            buff_data[added / 10].Word(0xFFFF);
                        }
                        else
                        {
                            buff_data[added / 10].DWord(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        }

                        buff_data[added / 10].DWord(o.z);

                        if (o.y < 0)
                        {
                            buff_data[added / 10].Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                            buff_data[added / 10].Word(0xFFFF);
                        }
                        else
                        {
                            buff_data[added / 10].DWord(Formule.packety((float)(o.y + o.wy), o.ySec));
                        }
                    }

                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(o.Walking == true ? 2 : 0);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Float(o.SpeedWalk);// Walk speed
                    buff_data[added / 10].Float(o.SpeedRun);// Run speed
                    buff_data[added / 10].Float(o.SpeedZerk);// Berserk speed
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(2);
                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(5);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(0xE3); // Need to check what this is...
                    //buff_data.Byte(1);
                    break;
                case 5:
                    // Static monster spawns
                    buff_data[added / 10].Word(0); // angle
                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(0); // walk / run
                    buff_data[added / 10].Byte(o.xSec);
                    buff_data[added / 10].Byte(o.ySec);

                    if (!File.FileLoad.CheckCave(o.xSec, o.ySec))
                    {
                        buff_data[added / 10].Word(Formule.packetx((float)o.x, o.xSec));
                        buff_data[added / 10].Word(o.z);
                        buff_data[added / 10].Word(Formule.packety((float)o.y, o.ySec));
                    }
                    else
                    {
                        if (o.x < 0)
                        {
                            buff_data[added / 10].Word(Formule.packetx((float)o.x, o.xSec));
                            buff_data[added / 10].Word(0xFFFF);
                        }
                        else
                        {
                            buff_data[added / 10].DWord(Formule.packetx((float)o.x, o.xSec));
                        }

                        buff_data[added / 10].DWord(o.z);

                        if (o.y < 0)
                        {
                            buff_data[added / 10].Word(Formule.packety((float)o.y, o.ySec));
                            buff_data[added / 10].Word(0xFFFF);
                        }
                        else
                        {
                            buff_data[added / 10].DWord(Formule.packety((float)o.y, o.ySec));
                        }
                    }

                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Float(0);    // Walk speed
                    buff_data[added / 10].Float(0);    // Run speed
                    buff_data[added / 10].Float(100);  // Berserk speed
                    buff_data[added / 10].Byte(0);
                    buff_data[added / 10].Byte(2);
                    buff_data[added / 10].Byte(1);
                    buff_data[added / 10].Byte(5);
                    buff_data[added / 10].Byte(o.Type);
                    //buff_data.Byte(0);

                    o.LocalType = 1; //fix for static flowers,ishades reverts back to type for when selected
                    break;
                default:
                    break;
            }
            added++;
        }
Example #31
0
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 // Spawn & Kill
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
 void GM_ZOE(int model, byte count)
 {
     try
     {
         for (int x = 0; x < count; x++)
         {
             // spawn
             obj o = new obj();
             o.ID = model;
             o.Type = 3;
             o.Ids = new Global.ID(Global.ID.IDS.Object);
             o.UniqueID = o.Ids.GetUniqueID;
             o.x = Character.Position.x;
             o.z = Character.Position.z;
             o.y = Character.Position.y;
             o.oX = o.x;
             o.oY = o.y;
             o.xSec = Character.Position.xSec;
             o.ySec = Character.Position.ySec;
             o.AutoMovement = false;
             o.HP = Data.ObjectBase[model].HP;
             o.Agresif = Data.ObjectBase[model].Agresif;
             if (Data.ObjectBase[model].Type == 4) o.LocalType = 4;
             else if (Data.ObjectBase[model].Type == 1) o.LocalType = 1;
             else if (Data.ObjectBase[model].Type == 2) o.LocalType = 2;
             o.AutoSpawn = false;
             o.Kat = 1;
             o.SpeedWalk = Data.ObjectBase[o.ID].SpeedWalk;
             o.SpeedRun = Data.ObjectBase[o.ID].SpeedRun;
             o.SpeedZerk = Data.ObjectBase[o.ID].SpeedZerk;
             Systems.aRound(ref o.oX, ref o.oY, 5);
             Systems.Objects.Add(o);
             o.SpawnMe();
             o.AddAgroDmg(Character.Information.UniqueID, o.HP);
             if (o.ID == 1954 || o.ID == 1982 || o.ID == 2002 || o.ID == 3810 || o.ID == 3875 || o.ID == 5871 || o.ID == 14538 || o.ID == 14839 || o.ID == 3877)
                 Systems.SendAll(Packet.Unique_Data(5, (int)o.ID, null));
             // kill
             obj o2 = GetObject(o.UniqueID);
             o2.HP = 0;
             o2.GetDie = true;
             o2.SetExperience();
             o2.MonsterDrop();
             o2.StartDeadTimer(100);
             if (o2.ID == 1954 || o2.ID == 1982 || o2.ID == 2002 || o2.ID == 3810 || o2.ID == 3875 || o2.ID == 5871 || o2.ID == 14538)
                 Systems.SendAll(Packet.Unique_Data(6, (int)o2.ID, Character.Information.Name));
         }
     }
     catch (Exception ex)
     {
         Console.WriteLine("[ZOE] Error : " + ex.Message);
         Systems.Debugger.Write(ex);
     }
 }
Example #32
0
        private obj getMob(int id, List<string> param)
        {
            short AREA = short.Parse(param[1]);
            float x = Convert.ToInt32(param[2]);
            float z = Convert.ToInt32(param[3]);
            float y = Convert.ToInt32(param[4]);
            obj o = new obj();
            o.AutoMovement = true;
            o.LocalType = Data.ObjectBase[id].Type;
            o.OrgMovement = o.AutoMovement;
            o.StartRunTimer(Global.RandomID.GetRandom(5000, 8000));
            o.ID = id;
            o.Ids = new Global.ID(Global.ID.IDS.Object);
            o.UniqueID = o.Ids.GetUniqueID;

            o.xSec = Convert.ToByte((AREA).ToString("X4").Substring(2, 2), 16);
            o.ySec = Convert.ToByte((AREA).ToString("X4").Substring(0, 2), 16);
            o.x = (o.xSec - 135) * 192 + (x) / 10;
            o.z = z;
            o.y = (o.ySec - 92) * 192 + (y) / 10;

            o.oX = o.x;
            o.oY = o.y;
            Systems.aRound(ref o.oX, ref o.oY, 9);
            o.State = 1;
            o.Move = 1;
            o.AutoSpawn = true;
            o.State = 2;
            o.HP = Data.ObjectBase[id].HP;
            o.Kat = 1;
            o.Agro = new List<_agro>();
            o.SpeedWalk = Data.ObjectBase[o.ID].SpeedWalk;
            o.SpeedRun = Data.ObjectBase[o.ID].SpeedRun;
            o.SpeedZerk = Data.ObjectBase[o.ID].SpeedZerk;
            o.oldAgresif = o.Agresif;
            if (o.Type == 1) o.Agresif = 1;
            //if (o.Type == 0) o.Agresif = 0;
            o.spawnOran = 20;
            if (id == 1979 || id == 2101 || id == 2124 || id == 2111 || id == 2112) o.AutoMovement = false;
            o.OrgMovement = o.AutoMovement;

            if (o.AutoMovement) o.StartRunTimer(Global.RandomID.GetRandom(5000, 8000));
            o.Type = Systems.RandomType(Data.ObjectBase[id].Level, ref o.Kat, false, ref o.Agresif);
            o.HP *= o.Kat;
            if (o.Type == 1)
                o.Agresif = 1;
            return o;
        }
Example #33
0
        public static void ClearObject(obj o)
        {
            character n = new character();

            try
            {
                switch (o.ID)
                {
                case 1954:
                    Systems.SendAll(Packet.Unique_Data(6, (int)1954, n.Information.Name));
                    Tiger = false;
                    DarkEmu_GameServer.GlobalUnique.StartTGUnique(rnd.Next(10, 20) * 60000, 600);       //Random spawn tiger girl
                    break;

                case 1982:
                    Systems.SendAll(Packet.Unique_Data(6, (int)1982, n.Information.Name));
                    Uri = false;
                    DarkEmu_GameServer.GlobalUnique.StartUriUnique(rnd.Next(10, 20) * 60000, 600);       //Random spawn urichi
                    break;

                case 2002:
                    Systems.SendAll(Packet.Unique_Data(6, (int)2002, n.Information.Name));
                    Isy = false;
                    DarkEmu_GameServer.GlobalUnique.StartIsyUnique(rnd.Next(10, 20) * 60000, 600);       //Random spawn isy
                    break;

                case 3810:
                    Systems.SendAll(Packet.Unique_Data(6, (int)3810, n.Information.Name));
                    Lord = false;
                    DarkEmu_GameServer.GlobalUnique.StartLordUnique(rnd.Next(10, 20) * 60000, 600);       //Random spawn lord yarkan
                    break;

                case 3875:
                    Systems.SendAll(Packet.Unique_Data(6, (int)3875, n.Information.Name));
                    Demon = false;
                    DarkEmu_GameServer.GlobalUnique.StartDemonUnique(rnd.Next(10, 20) * 60000, 600);       //Random spawn demon shaitan
                    break;

                case 3877:
                    Systems.SendAll(Packet.Unique_Data(6, (int)3877, n.Information.Name));
                    Roc_s = false;
                    DarkEmu_GameServer.GlobalUnique.StartRoc(rnd.Next(10, 20) * 60000, 600);       //Random spawn roc
                    break;

                case 5871:
                    Systems.SendAll(Packet.Unique_Data(6, (int)5871, n.Information.Name));
                    Cerb = false;
                    DarkEmu_GameServer.GlobalUnique.StartCerbUnique(rnd.Next(10, 20) * 60000, 600);       //Random spawn cerberus
                    break;

                case 14778:
                    Systems.SendAll(Packet.Unique_Data(6, (int)14538, n.Information.Name));
                    Ivy = false;
                    DarkEmu_GameServer.GlobalUnique.StartIvyUnique(rnd.Next(10, 20) * 60000, 600);       //Random spawn captain ivy
                    break;

                case 14839:
                    Systems.SendAll(Packet.Unique_Data(6, (int)22654, n.Information.Name));
                    Cerb = false;
                    DarkEmu_GameServer.GlobalUnique.StartMedusa(rnd.Next(10, 20) * 90000, 600);       //Random spawn medusa
                    break;

                case 32768:
                    Systems.SendAll(Packet.Unique_Data(6, (int)32768, n.Information.Name));
                    Neith_s = false;
                    DarkEmu_GameServer.GlobalUnique.StartNeith(rnd.Next(10, 20) * 90000, 600);       //Random spawn neith
                    break;

                case 32752:
                    Systems.SendAll(Packet.Unique_Data(6, (int)32752, n.Information.Name));
                    Sphinx_s = false;
                    DarkEmu_GameServer.GlobalUnique.StartSphinx(rnd.Next(10, 20) * 90000, 600);       //Random spawn sphinx
                    break;

                case 32770:
                    Systems.SendAll(Packet.Unique_Data(6, (int)32770, n.Information.Name));
                    Isis_s = false;
                    DarkEmu_GameServer.GlobalUnique.StartIsis(rnd.Next(10, 20) * 90000, 600);       //Random spawn isis
                    break;
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }
Example #34
0
        /////////////////////////////////////////////////////////////////////////////////
        // Save return point
        /////////////////////////////////////////////////////////////////////////////////
        #region Save return point
        protected void SavePlace()
        {
            //Wrap our function inside a catcher
            try
            {
                //Open our packet reader
                PacketReader reader   = new PacketReader(PacketInformation.buffer);
                int          ObjectID = reader.Int32();
                //Get object information
                obj o = GetObject(ObjectID);
                //Defaul value for type
                byte type = 0;
                //Switch by object name
                switch (Data.ObjectBase[o.ID].Name)
                {
                case "STORE_CH_GATE":
                    type = 1;
                    break;

                case "STORE_WC_GATE":
                    type = 2;
                    break;

                case "STORE_KT_GATE":
                    type = 5;
                    break;

                case "STORE_EU_GATE":
                    type = 20;
                    break;

                case "STORE_CA_GATE":
                    type = 25;
                    break;

                case "STORE_SD_GATE1":
                    type = 175;
                    break;

                case "STORE_SD_GATE2":
                    type = 176;
                    break;

                case "STORE_EU_TO_JUPITER_FIELD_GATE":
                    type = 207;
                    break;

                case "STORE_JUPITER_FIELD_TO_EU_GATE":
                    type = 208;
                    break;

                case "STORE_JUPITER_FIELD_TO_JUPITER_GATE":
                    type = 209;
                    break;

                case "STORE_JUPITER_A0_START_GATE":
                    type = 220;
                    break;
                }
                //Set new return global information
                Character.Information.Place = type;
                //Update database
                MsSQL.InsertData("update character set savearea='" + Character.Information.Place + "' where id='" + Character.Information.CharacterID + "'");
                //Send confirmation packet
                client.Send(Packet.UpdatePlace());
            }
            catch (Exception ex)
            {
                Console.WriteLine("Save return point error {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }
Example #35
0
        public void RandomMonster(int sID, byte randomTYPE)
        {
            try
            {
                obj o = new obj();
                o.ID = sID;
                o.Ids = new Global.ID(Global.ID.IDS.Object);
                o.UniqueID = o.Ids.GetUniqueID;
                o.x = this.x;
                o.z = this.z;
                o.y = this.y;
                o.oY = this.oY;
                o.oX = this.oX;
                //Systems.aRound(ref o.oX, ref o.oY, 1);

                o.xSec = this.xSec;
                o.ySec = this.ySec;

                o.AutoMovement = this.AutoMovement;
                if (ID == 1979 || ID == 2101 || ID == 2124 || ID == 2111 || ID == 2112) o.AutoMovement = false;
                o.AutoSpawn = true;
                o.Move = 1;

                o.HP = Data.ObjectBase[o.ID].HP;
                o.SpeedWalk = Data.ObjectBase[o.ID].SpeedWalk;
                o.SpeedRun = Data.ObjectBase[o.ID].SpeedRun;
                o.SpeedZerk = Data.ObjectBase[o.ID].SpeedZerk;
                o.Agresif = 0;
                o.LocalType = 1;
                o.State = 2;
                o.Kat = 1;
                o.Agro = new List<_agro>();
                o.spawnOran = 0;

                if (randomTYPE == 0) // Standart
                {
                    o.Type = Systems.RandomType(Data.ObjectBase[o.ID].Level, ref this.Kat, false, ref o.Agresif);
                    if (o.Type == 1) o.Agresif = 1;
                    if (Data.ObjectBase[o.ID].Agresif == 1)
                    {
                        o.Agresif = 1;
                    }
                    o.HP *= this.Kat;
                }
                else
                {
                    if (randomTYPE == 6)
                        o.HP *= 4;
                    else if (randomTYPE == 4)
                        o.HP *= 20;
                    else if (randomTYPE == 1)
                        o.HP *= 2;
                    else if (randomTYPE == 16)
                        o.HP *= 10;
                    else if (randomTYPE == 17)
                        o.HP *= 20;
                    else if (randomTYPE == 20)
                        o.HP *= 210;
                    o.AutoSpawn = false;
                    o.Type = randomTYPE;
                    o.Agresif = 1;
                }

                o.SpawnMe();
                Systems.Objects.Add(o);
            }
            catch (Exception ex)
            {
                Console.WriteLine("Respawn monster: {0}",ex);
                Systems.Debugger.Write(ex);
            }
        }
Example #36
0
        //Monster spawns
        public static byte[] ObjectSpawn(obj o)
        {
            //Create new packet writer
            PacketWriter Writer = new PacketWriter();
            //Add opcode
            Writer.Create(Systems.SERVER_SOLO_SPAWN);
            //Add dword object id
            Writer.DWord(o.ID);
            //Add dword object world id
            Writer.DWord(o.UniqueID);
            //Add x and y sector for object
            Writer.Byte(o.xSec);
            Writer.Byte(o.ySec);
            //Add float x y z for object
            Writer.Float(Formule.packetx((float)o.x, o.xSec));
            Writer.Float(o.z);
            Writer.Float(Formule.packety((float)o.y, o.ySec));
            //Switch on spawn type
            switch (Data.ObjectBase[o.ID].Object_type)
            {
                //Normal monsters
                case Global.objectdata.NamdedType.MONSTER:

                    Writer.Word(0);
                    Writer.Word(1);
                    Writer.Byte(o.xSec);
                    Writer.Byte(o.ySec);

                    if (!File.FileLoad.CheckCave(o.xSec, o.ySec))
                    {
                        Writer.Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        Writer.Word(o.z);
                        Writer.Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                    }
                    else
                    {
                        if (o.x < 0)
                        {
                            Writer.Word(Formule.cavepacketx((float)(o.x + o.wx)));
                            Writer.Word(0xFFFF);
                        }
                        else
                        {
                            Writer.DWord(Formule.cavepacketx((float)(o.x + o.wx)));
                        }

                        Writer.DWord(o.z);

                        if (o.y < 0)
                        {
                            Writer.Word(Formule.cavepackety((float)(o.y + o.wy)));
                            Writer.Word(0xFFFF);
                        }
                        else
                        {
                            Writer.DWord(Formule.cavepackety((float)(o.y + o.wy)));
                        }
                    }

                    Writer.Byte(0);
                    Writer.Byte(o.Walking == true ? 2 : 0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Float(o.SpeedWalk);// Walk speed
                    Writer.Float(o.SpeedRun);// Run speed
                    Writer.Float(o.SpeedZerk);// Berserk speed
                    Writer.Byte(0);
                    Writer.Byte(2);
                    Writer.Byte(1);
                    Writer.Byte(5);
                    Writer.Byte(o.Type);
                    Writer.Byte(4);
                    break;

                case Global.objectdata.NamdedType.NPC:
                    Writer.Word(o.rotation);
                    Writer.Byte(0);
                    Writer.Byte(1);
                    Writer.Byte(0);
                    Writer.Word(o.rotation);
                    Writer.Byte(1);//Non static
                    Writer.Byte(0);//Non static
                    Writer.Byte(0);//Non static
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.DWord(0);
                    Writer.DWord(0);
                    Writer.Float(100);
                    Writer.Byte(0);
                    Writer.Byte(2);
                    Writer.Byte(0);//Static
                    Writer.Byte(1);//Non static
                    break;

                case Global.objectdata.NamdedType.TELEPORT:
                    Writer.Word(0);
                    Writer.Byte(1);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Byte(1);
                    Writer.DWord(0);
                    Writer.DWord(0);
                    Writer.Byte(0);
                    break;
                case Global.objectdata.NamdedType.JOBMONSTER:
                    // Thiefs and trader spawns
                    Writer.Word(0);
                    Writer.Word(1);
                    Writer.Byte(o.xSec);
                    Writer.Byte(o.ySec);

                    if (!File.FileLoad.CheckCave(o.xSec, o.ySec))
                    {
                        Writer.Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        Writer.Word(o.z);
                        Writer.Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                    }
                    else
                    {
                        if (o.x < 0)
                        {
                            Writer.Word(Formule.packetx((float)(o.x + o.wx), o.xSec));
                            Writer.Word(0xFFFF);
                        }
                        else
                        {
                            Writer.DWord(Formule.packetx((float)(o.x + o.wx), o.xSec));
                        }

                        Writer.DWord(o.z);

                        if (o.y < 0)
                        {
                            Writer.Word(Formule.packety((float)(o.y + o.wy), o.ySec));
                            Writer.Word(0xFFFF);
                        }
                        else
                        {
                            Writer.DWord(Formule.packety((float)(o.y + o.wy), o.ySec));
                        }
                    }

                    Writer.Byte(1);
                    Writer.Byte(o.Walking == true ? 2 : 0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Float(o.SpeedWalk);// Walk speed
                    Writer.Float(o.SpeedRun);// Run speed
                    Writer.Float(o.SpeedZerk);// Berserk speed
                    Writer.Byte(0);
                    Writer.Byte(2);
                    Writer.Byte(1);
                    Writer.Byte(5);
                    Writer.Byte(0);
                    Writer.Byte(0xE3); // Need to check what this is...
                    Writer.Byte(1);
                    break;
            }
            return Writer.GetBytes();
        }
Example #37
0
        ///////////////////////////////////////////////////////////////////////////
        // Frostbite state
        ///////////////////////////////////////////////////////////////////////////
        #region Frost Bite
        public static void GenerateEffect_fb(object target, int skillid)
        {
            // Get effects parameters
            int Power       = Data.SkillBase[skillid].Properties1["fb"];
            int Probability = Data.SkillBase[skillid].Properties2["fb"];

            int Random = Seed.Next(1, 100);

            byte slot;


            // if effect succeeded
            if (Random <= Probability)
            {
                if (target.GetType().ToString() == "DarkEmu_GameServer.Systems") // player
                {
                    Systems sys = target as Systems;

                    if (sys.Character.State.Die == true)
                    {
                        return;
                    }

                    slot = sys.DeBuffGetFreeSlot();
                    sys.Character.Action.DeBuff.Effect.EffectID[slot] = EffectNumbers.FROSTBITE;
                    sys.Character.Action.DeBuff.Effect.SkillID[slot]  = skillid;

                    sys.StartEffectTimer(Power * 100, slot);
                    sys.Send(Packet.EffectUpdate(sys.Character.Information.UniqueID, EffectNumbers.FROSTBITE, true));

                    // attack speed
                    sys.Character.Speed.AttackSpeedModifier = 1.5;

                    sys.Character.Speed.RunSpeed     /= 2;
                    sys.Character.Speed.WalkSpeed    /= 2;
                    sys.Character.Speed.BerserkSpeed /= 2;

                    sys.Send(Packet.SetSpeed(sys.Character.Information.UniqueID, sys.Character.Speed.WalkSpeed, sys.Character.Speed.RunSpeed));
                }
                else if (target.GetType().ToString() == "DarkEmu_GameServer.obj") // mob
                {
                    obj os = target as obj;

                    if (os.Die == true)
                    {
                        return;
                    }

                    slot = os.DeBuffGetFreeSlot();
                    os.DeBuff.Effect.EffectID[slot] = EffectNumbers.FROSTBITE;
                    os.DeBuff.Effect.SkillID[slot]  = skillid;
                    //target.os.DeBuff.Effect.EffectPower[slot] = Power;

                    os.StartEffectTimer(Power * 100, slot);

                    os.Send(Packet.EffectUpdate(os.UniqueID, EffectNumbers.FROSTBITE, true));

                    // attack speed
                    os.AttackSpeed = 1.5;

                    // movement speed
                    os.SpeedRun  /= 2;
                    os.SpeedWalk /= 2;

                    //Set our bool active
                    os.Frostbite = true;

                    os.Send(Packet.SetSpeed(os.UniqueID, os.SpeedWalk, os.SpeedRun));
                }
            }
        }
Example #38
0
        public targetObject(object o, Systems player)
        {
            try
            {
                os = null;
                o_x = 0;
                o_y = 0;
                magdef = 0;
                phydef = 0;
                type = false;

                if (o == null) return;
                main = player;
                if (main == null) return;
                if (o.GetType().ToString() == "DarkEmu_GameServer.obj")
                {
                    os = o as obj;
                    if (os.Die) { player.StopAttackTimer(); return; }
                    o_x = (float)os.x;
                    o_y = (float)os.y;
                    xsec = os.xSec;
                    ysec = os.ySec;
                    magdef = Data.ObjectBase[os.ID].MagDef;
                    phydef = Data.ObjectBase[os.ID].PhyDef;
                    id = os.UniqueID;
                    type = false;
                    hps = os.HP;
                    state = os.State;
                    main.Character.Action.MonsterID.Add(os.UniqueID);
                    mabsrob = 0;
                    os.Target = player;
                }
                if (o.GetType().ToString() == "DarkEmu_GameServer.Systems")
                {
                    sys = o as Systems;
                    o_x = sys.Character.Position.x;
                    o_y = sys.Character.Position.y;
                    xsec = sys.Character.Position.xSec;
                    ysec = sys.Character.Position.ySec;
                    magdef = sys.Character.Stat.MagDef;
                    phydef = sys.Character.Stat.PhyDef;
                    id = sys.Character.Information.UniqueID;
                    absorbphy = sys.Character.Stat.phy_Absorb;
                    absorbmag = sys.Character.Stat.mag_Absorb;
                    state = sys.Character.State.LastState;
                    hps = sys.Character.Stat.SecondHp;
                    type = true;
                    mabsrob = sys.Character.Stat.Absorb_mp;
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine("Target object error :  {0}", ex);
                Systems.Debugger.Write(ex);
            }
        }
Example #39
0
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Monster Summon Scrolls
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        void HandleSummon(int scrollid)
        {
            try
            {
                //if (this.Character.Information.Level < 10) return;

                int count = 1;//Default should be set to 1

                //single scroll
                if (scrollid == 3936)
                {
                    count = 5;
                }
                //party scroll
                if (scrollid == 3935)
                {
                    if (this.Character.Network.Party == null) return;
                    if (this.Character.Network.Party.Members.Count < 5) return;

                    count = this.Character.Network.Party.Members.Count;
                }

                int model = GetStrongMobByLevel(this.Character.Information.Level);
                byte type = Data.ObjectBase[model].ObjectType;

                for (int i = 1; i <= count; i++)
                {
                    obj Spawn = new obj();

                    Spawn.ID = model;
                    Spawn.Type = type;
                    Spawn.Ids = new Global.ID(Global.ID.IDS.Object);
                    Spawn.UniqueID = Spawn.Ids.GetUniqueID;
                    Spawn.x = Character.Position.x;
                    Spawn.z = Character.Position.z;
                    Spawn.y = Character.Position.y;
                    Spawn.oX = Spawn.x;
                    Spawn.oY = Spawn.y;
                    Spawn.xSec = Character.Position.xSec;
                    Spawn.ySec = Character.Position.ySec;
                    Spawn.AutoMovement = true;
                    Spawn.State = 1;
                    Spawn.Move = 1;
                    Spawn.SpeedWalk = Data.ObjectBase[Spawn.ID].SpeedWalk;
                    Spawn.SpeedRun = Data.ObjectBase[Spawn.ID].SpeedRun;
                    Spawn.SpeedZerk = Data.ObjectBase[Spawn.ID].SpeedZerk;
                    Spawn.HP = Data.ObjectBase[model].HP;
                    Spawn.Agresif = Data.ObjectBase[model].Agresif;
                    Spawn.LocalType = 1;
                    Spawn.AutoSpawn = false;
                    Spawn.Kat = 1;
                    Systems.aRound(ref Spawn.x, ref Spawn.y, 1);
                    Systems.Objects.Add(Spawn);
                    Spawn.SpawnMe();
                }
            }
            catch (Exception ex)
            {
                Systems.Debugger.Write(ex);
            }
        }