Example #1
0
        public static byte[] OpenNPC(byte type)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_OPEN_NPC);
            Writer.Bool(true);
            switch (type)
            {
            case 1:
                //Purchase items
                Writer.Byte(type);
                break;

            case 2:
                Writer.Byte(2);
                break;

            case 12:
                Writer.Byte(0x01);
                Writer.Byte(0x01);
                break;

            default:
                Writer.Byte(type);
                break;
            }
            return(Writer.GetBytes());
        }
Example #2
0
        public static byte[] AlchemyResponse(bool isSuccess, Global.slotItem sItem, byte type, byte totalblue)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_ALCHEMY);
            Writer.Byte(1);
            Writer.Byte(2);
            Writer.Bool(isSuccess);
            Writer.Byte(sItem.Slot);
            if (!isSuccess)
            {
                Writer.Byte(0);
            }
            Writer.DWord(0);
            Writer.DWord(sItem.ID);
            Writer.Byte(sItem.PlusValue);
            Writer.LWord(0);
            Writer.DWord(sItem.Durability);
            Writer.Byte(Data.ItemBlue[sItem.dbID].totalblue);
            for (int i = 0; i <= Data.ItemBlue[sItem.dbID].totalblue - 1; i++)
            {
                Writer.DWord(Data.MagicOptions.Find(mg => (mg.Name == Convert.ToString(Data.ItemBlue[sItem.dbID].blue[i]))).ID);
                Writer.DWord(Data.ItemBlue[sItem.dbID].blueamount[i]);
            }
            Writer.Word(1);
            Writer.Word(2);
            Writer.Word(3);

            return(Writer.GetBytes());
        }
Example #3
0
        public static byte[] UpdateInt()
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_PLAYER_UPDATE_INT);
            Writer.Bool(true);
            return(Writer.GetBytes());
        }
Example #4
0
        public static byte[] CancelLeaveGame()
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_LEAVE_CALCEL);
            Writer.Bool(true);
            return(Writer.GetBytes());
        }
Example #5
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Connection success
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public static byte[] ConnectSuccess()
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_CONNECTION);   // Select opcode
            Writer.Bool(true);                          // Writer bool = 1 True
            return(Writer.GetBytes());
        }
Example #6
0
        public static byte[] CloseNPC()
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_CLOSE_NPC);
            Writer.Bool(true);
            return(Writer.GetBytes());
        }
Example #7
0
        public static byte[] CloseExhangeWindow()
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_EXCHANGE_CLOSE);
            Writer.Bool(true);
            return(Writer.GetBytes());
        }
Example #8
0
        public static byte[] SkillEndBuffPacket(int overid)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_SKILL_ENDBUFF);
            Writer.Bool(true);
            Writer.DWord(overid);
            return(Writer.GetBytes());
        }
Example #9
0
        public static byte[] AgentServer()
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_AGENTSERVER);
            Writer.Text("AgentServer");
            Writer.Bool(true);
            return(Writer.GetBytes());
        }
Example #10
0
        public static byte[] OpenExhangeWindow(byte type, int id)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_EXCHANGE_PROCESS);
            Writer.Bool(true);
            Writer.DWord(id);
            return(Writer.GetBytes());
        }
Example #11
0
        public static byte[] ChatIndexPacket(byte type, byte index)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_CHAT_INDEX);
            Writer.Bool(true);
            Writer.Byte(type);
            Writer.Byte(index);
            return(Writer.GetBytes());
        }
Example #12
0
        public static byte[] MasteryUpPacket(int mastery, byte level)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_MASTERY_UP);
            Writer.Bool(true);
            Writer.DWord(mastery);
            Writer.Byte(level);
            return(Writer.GetBytes());
        }
Example #13
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Movement Packet
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////

        public static byte[] Movement(DarkEmu_GameServer.Global.vektor p)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_MOVEMENT);         //Select opcode
            Writer.DWord(p.ID);                             //Player ID
            Writer.Bool(true);                              //Bool 1
            Writer.Byte(p.xSec);                            //Player X Sector
            Writer.Byte(p.ySec);                            //Player Y Sector
            if (!File.FileLoad.CheckCave(p.xSec, p.ySec))
            {
                Writer.Word(p.x);                    //Player X Location
                Writer.Word(p.z);                    //Player Z Location
                Writer.Word(p.y);                    //Player Y Location
            }
            else
            {
                if (p.x < 0)
                {
                    Writer.Word(p.x);
                    Writer.Word(0xFFFF);
                }
                else
                {
                    Writer.DWord(p.x);
                }
                Writer.DWord(p.z);

                if (p.y < 0)
                {
                    Writer.Word(p.y);
                    Writer.Word(0xFFFF);
                }
                else
                {
                    Writer.DWord(p.y);
                }
            }
            Writer.Bool(false);
            return(Writer.GetBytes());
        }
Example #14
0
        public static void Guild_ListPlayersInfo(List <Global.guild_player> guildMembers, PacketWriter Writer)
        {
            Writer.Byte(guildMembers.Count);
            foreach (Global.guild_player m in guildMembers)
            {
                Writer.DWord(m.MemberID);
                Writer.Text(m.Name);
                Writer.Byte(m.Rank);
                Writer.Byte(m.Level);
                Writer.DWord(m.DonateGP);

                System.Collections.BitArray bits = new System.Collections.BitArray(new bool[]
                {
                    m.noticeeditRight,
                    m.guildstorageRight,
                    m.unionRight,
                    m.withdrawRight,
                    m.joinRight,
                    false, false, false
                });
                byte[] bytes = new byte[1];
                bits.CopyTo(bytes, 0);

                Writer.DWord((int)bytes[0]);
                Writer.DWord(0);
                Writer.DWord(0);
                Writer.DWord(0);
                if (m.GrantName != null)
                {
                    if (m.GrantName != "")
                    {
                        Writer.Text(m.GrantName);
                    }
                    else
                    {
                        Writer.Word(0);
                    }
                }
                else
                {
                    Writer.Word(0);
                }

                Writer.DWord(m.Model);
                Writer.Byte(m.FWrank);

                Writer.Byte(m.Xsector);
                Writer.Byte(m.Ysector);
                Writer.DWord(0xFFFFFFFF); // when he entered last time 25794314
                Writer.DWord(0x0189EECA); // when he leveled up last time 25816778 later :P
                Writer.Bool(!m.Online);
            }
        }
Example #15
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Buy Item Back From Npc
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public static byte[] MoveItemBuyGetBack(byte slot, byte b_slot, short amount)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_ITEM_MOVE);
            Writer.Bool(true);
            Writer.Byte(0x22);
            Writer.Byte(slot);
            Writer.Byte(b_slot);
            Writer.Word(amount);
            return(Writer.GetBytes());
        }
Example #16
0
        public static byte[] EffectUpdate(int objectid, Effect.EffectNumbers effectid, bool start)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_SKILL_EFFECTS);
            Writer.DWord(objectid);
            Writer.Byte(1);
            Writer.Bool(start);
            Writer.Byte(4); // effect change
            Writer.DWord(effectid);
            return(Writer.GetBytes());
        }
Example #17
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Move Item From Inventory To Npc
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public static byte[] MoveItemSell(byte type, byte slot, short amount, int id)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_ITEM_MOVE);
            Writer.Bool(true);
            Writer.Byte(type);
            Writer.Byte(slot);
            Writer.Word(amount);
            Writer.DWord(id);
            Writer.Byte(1);
            return(Writer.GetBytes());
        }
Example #18
0
        public static byte[] StatePack(int id, byte type1, byte type2, bool type3)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_CHANGE_STATUS);
            Writer.DWord(id);
            Writer.Byte(type1);
            Writer.Byte(type2);
            if (type1 == 4 && type2 == 1)
            {
                Writer.Bool(type3);
            }
            return(Writer.GetBytes());
        }
Example #19
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Create Item From Gm console
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public static byte[] GM_MAKEITEM(byte type, byte Slot, int id, short plus, int durability, int itemid, int bluecount)
        {
            int msid = Systems.MsSQL.GetDataInt("SELECT id FROM char_items WHERE owner='" + id + "' AND slot = '" + Slot + "'", "id");

            Systems.LoadBluesid(msid);

            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_ITEM_MOVE);
            Writer.Bool(true);
            Writer.Byte(6);
            Item.AddItemPacket(Writer, Slot, id, (byte)plus, plus, durability, itemid, msid, 0);
            return(Writer.GetBytes());
        }
Example #20
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Move Item From Buying To Inventory
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public static byte[] MoveItemBuy(byte type, byte shopLine, byte itemLine, byte max, byte slot, short amount)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_ITEM_MOVE);
            Writer.Bool(true);
            Writer.Byte(type);
            Writer.Byte(shopLine);
            Writer.Byte(itemLine);
            Writer.Byte(1);
            Writer.Byte(slot);
            Writer.Word(amount);
            Writer.DWord(0);
            return(Writer.GetBytes());
        }
Example #21
0
        public static byte[] SelectObject(int id, int model, byte type, int hp)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_SELECT_OBJECT);
            Writer.Bool(true);
            Writer.DWord(id);
            switch (type)
            {
            case 1:
                Writer.Byte(1);
                Writer.DWord(hp);
                Writer.Byte(1);
                Writer.Byte(5);
                break;

            case 2:
                Systems.NPC.Chat(model, Writer);
                break;

            case 3:
                Systems.NPC.Chat(model, Writer);
                break;

            case 4:
                Writer.Byte(1);
                Writer.DWord(hp);
                Writer.Byte(1);
                Writer.Byte(5);
                break;

            case 5:
                Writer.Byte(1);
                Writer.Byte(5);
                //Writer.Byte(4);
                break;

            default:
                Console.WriteLine("Non Coded Select Type: " + type + "");
                break;
            }
            return(Writer.GetBytes());
        }
Example #22
0
        public static byte[] EnterStall(int CharacterID, stall stall)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_STALL_OTHER_OPEN);
            Writer.Byte(1);
            Writer.DWord(stall.ownerID);
            Writer.Text3(stall.WelcomeMsg);
            Writer.Bool(stall.isOpened);
            Writer.Byte(0);
            StallItemPacket(stall.ItemList, Writer);
            Writer.Byte(stall.Members.Count - 2);
            for (byte i = 0; i < stall.Members.Count; i++)
            {
                if (stall.Members[i] != stall.ownerID && stall.Members[i] != CharacterID)
                {
                    Writer.DWord(stall.Members[i]);
                }
            }

            return(Writer.GetBytes());
        }
Example #23
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // Inventory item movement
        ////////////////////////////////////////////////////////////////////////////////////////////////////////////
        public static byte[] MoveItem(byte type, byte fromSlot, byte toSlot, short quantity, long gold, string action)
        {
            PacketWriter Writer = new PacketWriter();

            Writer.Create(Systems.SERVER_ITEM_MOVE);
            switch (action)
            {
            case "MOVE_INSIDE_INVENTORY":
                Writer.Byte(1);
                Writer.Byte(type);
                Writer.Byte(fromSlot);
                Writer.Byte(toSlot);
                Writer.Word(quantity);
                Writer.Byte(0);
                break;

            case "MOVE_INSIDE_STORAGE":
                Writer.Bool(true);
                Writer.Byte(1);
                Writer.Byte(fromSlot);
                Writer.Byte(toSlot);
                Writer.Word(quantity);
                break;

            case "MOVE_INSIDE_GUILD_STORAGE":
                Writer.Byte(1);
                Writer.Byte(0x1D);        //Type
                Writer.Byte(fromSlot);
                Writer.Byte(toSlot);
                Writer.Word(quantity);
                break;

            case "MOVE_TO_STORAGE":
                Writer.Byte(1);
                Writer.Byte(2);
                Writer.Byte(fromSlot);
                Writer.Byte(toSlot);
                break;

            case "MOVE_TO_GUILD_STORAGE":
                Writer.Byte(1);
                Writer.Byte(0x1E);
                Writer.Byte(fromSlot);
                Writer.Byte(toSlot);
                break;

            case "MOVE_FROM_STORAGE":
                Writer.Byte(1);
                Writer.Byte(3);
                Writer.Byte(fromSlot);
                Writer.Byte(toSlot);
                break;

            case "MOVE_FROM_GUILD_STORAGE":
                Writer.Byte(1);
                Writer.Byte(0x1F);
                Writer.Byte(fromSlot);
                Writer.Byte(toSlot);
                break;

            case "MOVE_WAREHOUSE_GOLD":
                Writer.Bool(true);
                Writer.Byte(type);
                Writer.LWord(gold);
                break;

            case "MOVE_GENDER_CHANGE":
                Writer.Byte(1);
                Writer.Byte(fromSlot);
                Writer.Byte(0x13);
                Writer.Byte(2);
                break;

            case "DELETE_ITEM":
                Writer.Byte(1);
                Writer.Byte(type);
                Writer.Byte(fromSlot);
                if (type == 0x0F)
                {
                    Writer.Byte(4);
                }
                break;

            case "DELETE_GOLD":
                Writer.Byte(1);
                Writer.Byte(type);
                Writer.LWord(gold);
                break;
            }
            return(Writer.GetBytes());
        }
Example #24
0
        public static byte[] Load(character c)
        {

            PacketWriter Writer = new PacketWriter();
            Writer.Create(Systems.SERVER_PLAYERDATA);
            /////////////////////////////////////////////////////// Character basic info
            #region Basic info   
            Writer.DWord(c.Ids.GetLoginID);
            Writer.DWord(c.Information.Model);
            Writer.Byte(c.Information.Volume);
            Writer.Byte(c.Information.Level);
            Writer.Byte(c.Information.Level);
            Writer.LWord(c.Information.XP);
            Writer.DWord(c.Information.SpBar);
            Writer.LWord(c.Information.Gold);
            Writer.DWord(c.Information.SkillPoint);
            Writer.Word(c.Information.Attributes);
            Writer.Byte(c.Information.BerserkBar);
            Writer.DWord(0);
            Writer.DWord(c.Stat.SecondHp);
            Writer.DWord(c.Stat.SecondMP);
            Writer.Bool(c.Information.Level < 20 ? true : false);
            #endregion
            /////////////////////////////////////////////////////// Character Player Kill Info
            #region Pk information
            //Mssql perfection reading with multiple data adapters... while this one is open i can still read anything else from the database
            //With no speed reduction...
            Systems.MsSQL checkpk = new Systems.MsSQL("SELECT * FROM character WHERE name ='" + c.Information.Name + "'");
            using (System.Data.SqlClient.SqlDataReader getinfo = checkpk.Read())
            {
                while (getinfo.Read())
                {
                    byte dailypk = getinfo.GetByte(48);
                    byte pklevel = getinfo.GetByte(49);
                    byte murderlevel = getinfo.GetByte(50);

                    Writer.Byte(dailypk);
                    Writer.Word(pklevel);
                    Writer.DWord(murderlevel);
                    if (murderlevel != 0) c.Information.Murderer = true;
                }
            }
            #endregion
            /////////////////////////////////////////////////////// Character Title
            #region Title
            Writer.Byte(c.Information.Title);
            #endregion
            /////////////////////////////////////////////////////// Character Pvpstate
            #region Pvp
            Writer.Byte(c.Information.Pvpstate);
            if (c.Information.Pvpstate > 0) 
                c.Information.PvP = true;
            #endregion
            /////////////////////////////////////////////////////// Character Items
            #region Item
            
            Writer.Byte(c.Information.Slots);

            Systems.MsSQL ms = new Systems.MsSQL("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='0' AND storagetype='0'");
            Writer.Byte(ms.Count());
            using (System.Data.SqlClient.SqlDataReader msreader = ms.Read())
            {

                while (msreader.Read())
                {

                    short amount = msreader.GetInt16(6);

                    if (amount < 1) amount = 1;
                    Systems.MsSQL.InsertData("UPDATE char_items SET quantity='" + amount + "' WHERE owner='" + c.Information.CharacterID + "' AND itemid='" + msreader.GetInt32(2) + "' AND id='" + msreader.GetInt32(0) + "' AND storagetype='0'");

                    if (msreader.GetByte(5) == 6)
                        c.Information.Item.wID = Convert.ToInt32(msreader.GetInt32(2));
                    if (msreader.GetByte(5) == 7)
                    {
                        c.Information.Item.sID = msreader.GetInt32(2);
                        c.Information.Item.sAmount = msreader.GetInt16(6);
                    }
                    
                    Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), amount, msreader.GetInt32(7),msreader.GetInt32(0), msreader.GetInt32(9), msreader.GetInt32(30));
                }
            }
            ms.Close();

            //Avatar
            Writer.Byte(5);

            ms = new Systems.MsSQL("SELECT * FROM char_items WHERE owner='" + c.Information.CharacterID + "' AND slot >= '0' AND slot <= '" + c.Information.Slots + "' AND inavatar='1' AND storagetype='0'");

            Writer.Byte(ms.Count());
            using (System.Data.SqlClient.SqlDataReader msreader = ms.Read())
            {
                while (msreader.Read())
                {
                    Item.AddItemPacket(Writer, msreader.GetByte(5), msreader.GetInt32(2), msreader.GetByte(4), msreader.GetInt16(6), msreader.GetInt32(7), msreader.GetInt32(0), msreader.GetInt32(9),msreader.GetInt32(30));
                }
            }
            ms.Close();

            Writer.Byte(0);

            // job mastery 
            Writer.Byte(0x0B);
            Writer.Byte(0);
            Writer.Byte(0);

            #endregion
            ///////////////////////////////////////////////////////  Mastery
            #region Mastery
            if (c.Information.Model <= 12000)
            {
                for (byte i = 1; i <= 8; i++)
                {
                    Writer.Byte(1);
                    Writer.DWord(c.Stat.Skill.Mastery[i]);
                    Writer.Byte(c.Stat.Skill.Mastery_Level[i]);
                }
            }
            else
            {
                if (c.Information.Model >= 14000)
                {
                    for (byte i = 1; i < 8; i++)
                    {
                        Writer.Byte(1);
                        Writer.DWord(c.Stat.Skill.Mastery[i]);
                        Writer.Byte(c.Stat.Skill.Mastery_Level[i]);
                    }
                }
            }
            #endregion
            /////////////////////////////////////////////////////// Skills
            #region Skill
            Writer.Byte(2);
            Writer.Byte(0);
                for (int i = 1; i <= c.Stat.Skill.AmountSkill; i++)
                {
                    Writer.Byte(1);
                    Writer.DWord(c.Stat.Skill.Skill[i]);
                    Writer.Byte(1);
                }
            Writer.Byte(2);
            #endregion
            /////////////////////////////////////////////////////// Quests
            #region Quest
            Writer.Word(1); // how many Quest ids completed/aborted
            Writer.DWord(1);// Quest id
            Writer.Byte(0);//number of Quests that are live
            #endregion
            Writer.Byte(0);//? for now
            /////////////////////////////////////////////////////// Talisman
            #region Talisman
            Writer.DWord(1);//new
            Writer.DWord(1);//new
            Writer.DWord(0);//? for now
            Writer.DWord(0x0C);//new
            #endregion
            /////////////////////////////////////////////////////// Position + id + speed
            #region Character id / Position / Speed
            Writer.DWord(c.Information.UniqueID);
            Writer.Byte(c.Position.xSec);
            Writer.Byte(c.Position.ySec);
            if (!File.FileLoad.CheckCave(c.Position.xSec, c.Position.ySec))
            {
                Writer.Float(Formule.packetx(c.Position.x, c.Position.xSec));
                Writer.Float(c.Position.z);
                Writer.Float(Formule.packety(c.Position.y, c.Position.ySec));
            }
            else
            {
                Writer.Float(Formule.cavepacketx(c.Position.x));// Added for cave Coords
                Writer.Float(c.Position.z);
                Writer.Float(Formule.cavepackety(c.Position.y));// Added for cave Coords

            }
            Writer.Word(0);							// Angle
            Writer.Byte(0);
            Writer.Byte(1);
            Writer.Byte(0);
            Writer.Word(0);							// Angle
            Writer.Word(0);
            Writer.Byte(0);
            Writer.Bool(false); //berserk

            Writer.Byte(0);//new ?

            Writer.Float(c.Speed.WalkSpeed);
            Writer.Float(c.Speed.RunSpeed);
            Writer.Float(c.Speed.BerserkSpeed);
            #endregion
            /////////////////////////////////////////////////////// Premium Tickets
            #region Premium ticket
            Writer.Byte(0); //ITEM_MALL_GOLD_TIME_SERVICE_TICKET_4W
            #endregion
            /////////////////////////////////////////////////////// GM Check + Name
            #region GM Check + Name
            Writer.Text(c.Information.Name);
            #endregion
            /////////////////////////////////////////////////////// Character jobs
            #region Character Job / hunter thief trader ( old job things )
                //Writer info with job name when on job
                /*if (c.Job.state == 1 && c.Job.Jobname != "0")
                {
                    Writer.Text(c.Job.Jobname);
                    Writer.Byte(3);
                    Writer.Byte(1);
                    Writer.DWord(0);
                    Writer.DWord(0);
                    Writer.DWord(0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                }
                //Write basic info noname
                if (c.Job.Jobname == "0")
                {
                    Writer.Word(0);
                    Writer.Byte(3);
                    Writer.Byte(1);
                    Writer.DWord(0);
                    Writer.DWord(0);
                    Writer.DWord(0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                }
                //Write no info
                else
                {
                    Writer.Word(0);
                    Writer.Byte(0);
                    Writer.Byte(1);
                    Writer.DWord(0);
                    Writer.DWord(0);
                    Writer.DWord(0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                    Writer.Byte(0);
                }*/
            #endregion
            #region New job system
            if (c.Job.state == 1)
            {
                Writer.Text(c.Job.Jobname);
                Writer.Byte(1);
                Writer.Byte(c.Job.level);//Level job
                Writer.Byte(c.Information.Level);//Level char
                Writer.Byte(1); // job level? myb
                Writer.LWord(0);// job exp probably y
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
            }
            else
            {

                Writer.Word(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(2); // job type
                Writer.Byte(1); // job level? myb
                Writer.LWord(0);// job exp probably y
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
                Writer.Byte(0);
            }

            #endregion
                /////////////////////////////////////////////////////// Pvp / Pk State
            #region Pvp / Pk State
            if (c.Information.Pvpstate == 1 || c.Information.Murderer)
            {
                Writer.Byte(0x22);
            }
            else if (c.Information.Pvpstate == 0 || !c.Information.Murderer)
            {
                Writer.Byte(0xFF);
            }
            #endregion
            /////////////////////////////////////////////////////// Guide Data 
            #region Guide Data this data stacks on itself so if guide id is 0400000000000000 and next guide is 0300000000000000 the data to send is 0700000000000000

            for (int i = 0; i < 8; ++i)//Main Guide Packet Info
            {
                Writer.Byte(c.Guideinfo.G1[i]);//Reads From Int Array
            }
            #endregion
            /////////////////////////////////////////////////////// Account / Gm Check
            #region Account ID + Gm Check
            Writer.DWord(c.Account.ID);
            Writer.Byte(0);//c.Information.GM
            #endregion
            /////////////////////////////////////////////////////// Quickbar + Autopotion
            #region Bar information
            Writer.Byte(7);
            PacketReader reader = new PacketReader(System.IO.File.ReadAllBytes(Environment.CurrentDirectory + @"\player\info\quickbar\" + c.Information.Name + ".dat"));
            PlayerQuickBar(reader, Writer);
            reader = new PacketReader(System.IO.File.ReadAllBytes(Environment.CurrentDirectory + @"\player\info\autopot\" + c.Information.Name + ".dat"));
            PlayerAutoPot(reader, Writer);
            #endregion
            /////////////////////////////////////////////////////// Academy
            #region Academy
            Writer.Byte(0); // number of player in academy
            /* // if we have players there 
             Writer.Byte(1);
             Writer.Text("asd"); 
             */
            Writer.Byte(0);//added byte today for 1.310
            Writer.Byte(0);
            Writer.Word(1); 
            Writer.Word(1);
            Writer.Byte(0);
            Writer.Byte(1);
            #endregion
            return Writer.GetBytes();
        }