public SimulationHost(string empyrionPath) { this.EmpyrionBasePath = new DirectoryInfo(empyrionPath); this.IApplication = new ApplicationSimulator(); this.IApplication.EmpyrionRootDirectory = this.EmpyrionBasePath.FullName; PlayfieldSimulator playfield = this.IApplication.CreatePlayfield("Planet", "Temperate", 1); playfield.GeneratePoIs(30); this.IApplication.LocalPlayer = playfield.Players[playfield.SpawnTestPlayer(UnityEngine.Vector3.zero)]; this.IModApi = new ModApiSimulator(); this.IModApi.Application = this.IApplication; this.IModApi.ClientPlayfield = playfield; this.ModGameAPI = new ModGameApiSimulator(); foreach (string dir in Directory.GetDirectories(Path.Combine(this.EmpyrionBasePath.FullName, @"Content\Mods"))) { ModDetails mod = new ModDetails(dir); this.Mods[mod.ShortName] = mod; } }
public PlayfieldSimulator CreatePlayfield(string playfieldType, string planetClass, int sizeClass) { PlayfieldSimulator playfield = new PlayfieldSimulator(); playfield.Name = "Simulated Playfield #" + SimulationHost.NextEntityId; playfield.GenerateMap(playfieldType, planetClass, sizeClass); this.Playfields.Add(playfield); if (this.OnPlayfieldLoaded != null) { this.OnPlayfieldLoaded(playfield); } return(playfield); }