public override void Intro( params object [] args ) { Core.GraphicsDevice.ImmediateContext.BlendState = BlendState.AlphaBlend; Add ( InputHelper.Instance ); Add ( calc = new FpsCalculator () ); contentManager = new ResourceTable ( FileSystemManager.GetFileSystem ( "ManifestFileSystem" ) ); Texture2DContentLoader.AddDefaultDecoders (); textures = new ITexture2D [ 6 ]; textures [ 0 ] = contentManager.Load<ITexture2D> ( "Resources/PerformanceTest/0096x0096.tga" ); textures [ 1 ] = contentManager.Load<ITexture2D> ( "Resources/PerformanceTest/0128x0128.png" ); textures [ 2 ] = contentManager.Load<ITexture2D> ( "Resources/PerformanceTest/0256x0256.png" ); textures [ 3 ] = contentManager.Load<ITexture2D> ( "Resources/PerformanceTest/0512x0512.png" ); textures [ 4 ] = contentManager.Load<ITexture2D> ( "Resources/PerformanceTest/1024x1024.png" ); textures [ 5 ] = contentManager.Load<ITexture2D> ( "Resources/PerformanceTest/2048x2048.png" ); nodes = new Node [ 6 ]; for ( int i = 0; i < 6; ++i ) { nodes [ i ] = Add ( new Node () ); } base.Intro ( args ); }
public override void Intro( params object [] args ) { Core.Window.Title = "Simple Dodge"; Core.GraphicsDevice.ImmediateContext.BlendState = BlendState.AlphaBlend; Add ( InputHelper.Instance ); InputHelper.IsKeyboardEnabled = true; Add ( SceneContainer = new SceneContainer ( new MenuScene () ) ); SceneContainer.SceneTransitor = new FadeTransitor (); contentManager = new ResourceTable ( FileSystemManager.GetFileSystem ( "ManifestFileSystem" ) ); fpsFont = contentManager.Load<TrueTypeFont> ( "Resources/test.ttf", 20 ); Add ( calc = new FpsCalculator () ); base.Intro ( args ); }