public void IterateStructure(int iterationNumber = 1) { _structure.Iterate(iterationNumber); Size = _structure.GetSize().ToPoint(); Origin = _structure.Origin; ComputeCollisionBoxes(); }
public void GenerateStructure() { _structure = new BossStructure(GameRef, this, _iteration, _step, _polygonShape); Size = _structure.GetSize().ToPoint(); Origin = _structure.Origin; ComputeCollisionBoxes(); GenerateTurrets(); }
public void GenerateStructure() { _structure = new BossStructure(GameRef, this, _iteration, _step, _polygonShape); Size = _structure.GetSize().ToPoint(); Origin = _structure.Origin; ComputeCollisionBoxes(); GenerateTurrets(); }