Example #1
0
        public virtual void OnTcpClientConnect(IAsyncResult asyn)
        {
            TcpClientConnected?.Invoke(this, new TWSTcpClientConnectedEventArgs(this, null));
            try {
                // Here we complete/end the BeginAccept() asynchronous call
                // by calling EndAccept() - which returns the reference to
                // a new Socket object
                var tc = _listener.EndAcceptTcpClient(asyn);
                _clientCount++;
                //var s = new BufferedReadStream(tc.GetStream(), DEFAULT_BUFFER_SIZE);
                var s = tc.GetStream();

                var connection = new TWSServerClientHandler(this, s);

                lock (_clients) {
                    _clients.Add(connection);
                }

                connection.Start();

                // Since the main Socket is now free, it can go back and wait for
                // other clients who are attempting to connect
                _listener.BeginAcceptTcpClient(_connectCallback, null);
            }
            catch (ObjectDisposedException) {
                Debugger.Log(0, "1", "\n OnClientConnection: Socket has been closed\n");
            }
            catch (SocketException se) {
                OnError(new TWSError(TWSErrors.NO_VALID_CODE, se.Message));
            }
        }
Example #2
0
    public virtual void OnTcpClientConnect(IAsyncResult asyn)
    {
      if (TcpClientConnected != null)
        TcpClientConnected(this, new TWSTcpClientConnectedEventArgs(this, null));
      try {
        // Here we complete/end the BeginAccept() asynchronous call
        // by calling EndAccept() - which returns the reference to
        // a new Socket object
        TcpClient tc = _listener.EndAcceptTcpClient(asyn);
        _clientCount++;
        //var s = new BufferedReadStream(tc.GetStream(), DEFAULT_BUFFER_SIZE);
        NetworkStream s = tc.GetStream();

        var connection = new TWSServerClientHandler(this, s);

        lock (_clients) {
          _clients.Add(connection);
        }

        connection.Start();

        // Since the main Socket is now free, it can go back and wait for
        // other clients who are attempting to connect
        _listener.BeginAcceptTcpClient(_connectCallback, null);
      }
      catch (ObjectDisposedException) {
        Debugger.Log(0, "1", "\n OnClientConnection: Socket has been closed\n");
      }
      catch (SocketException se) {
        OnError(new TWSError(TWSErrors.NO_VALID_CODE, se.Message));
      }
    }