Example #1
0
		public override bool HasChildren(DebugSymbolGroup LocalSymbolCache, DebugSymbolWrapper Symbol)
		{
			/* Note: HasChildren gets called first. To save searching time,
			 * write our pre-results into the dictionary to return them when GetChildSymbols() is called.
			 */
			var ret=_childArray[Symbol.Symbol] = GetChildren(LocalSymbolCache,Symbol);
			return ret != null && ret.Length > 0;
		}
Example #2
0
        public override IEnumerable<DebugSymbolWrapper> GetChildSymbols(DebugSymbolGroup LocalSymbolCache, DebugSymbolWrapper Parent)
        {
            //return GetChildren(LocalSymbolCache,Parent);
            if (Parent == null)
                return GetChildren(LocalSymbolCache, Parent);

            if (_childArray.ContainsKey(Parent.Symbol))
                return _childArray[Parent.Symbol];

            return null;
        }
        /// <summary>
        /// Retrieves child symbols of a debug symbol.
        /// Primarily used when showing local symbols when debugging.
        /// </summary>
        /// <param name="LocalSymbolCache"></param>
        /// <param name="Parent">Item whose children are requested. Will be null when root symbols are </param>
        /// <returns></returns>
        public virtual IEnumerable<DebugSymbolWrapper> GetChildSymbols(DebugSymbolGroup LocalSymbolCache, DebugSymbolWrapper Parent)
        {
            var ret = new List<DebugSymbolWrapper>();
            if (Parent == null)
            {
                foreach (var s in LocalSymbolCache.Symbols)
                    ret.Add(new DebugSymbolWrapper(s));
                return ret;
            }

            foreach (var s in Parent.Symbol.Children)
                ret.Add(new DebugSymbolWrapper(s));
            return ret;
        }
Example #4
0
        public DebugSymbolWrapper[] GetChildren(DebugSymbolGroup locals, DebugSymbolWrapper parent)
        {
            var ret = new List<DDebugSymbolWrapper>();

            if (locals == null)
                return null;

            var scache=locals.Symbols;

            if (scache == null)
                return null;

            // If requesting root-leveled items, return all whose depth equals 0
            if (parent == null)
            {
                foreach (var sym in scache)
                    if (sym.Depth < 1)
                        ret.Add(new DDebugSymbolWrapper(sym, this));

                return ret.ToArray();
            }

            // Find out index of parent item in locals
            int i = 0;
            for (; i < scache.Length; i++)
                if (scache[i].Offset == parent.Symbol.Offset)
                    break;

            // If any items aren't there for searching, return empty list
            if (i >= scache.Length)
                return _childArray[parent.Symbol] = null;

            // Scan if following items are deeper-leveled
            for (int j = i + 1; j < scache.Length; j++)
            {
                var d=scache[j].Depth;
                if (d == parent.Symbol.Depth + 1) // Only add direct child items
                {
                    //TODO: Scan for base classes
                    ret.Add(new DDebugSymbolWrapper(scache[j], this));
                }
                else if(d<=parent.Symbol.Depth)
                    break; // If on the same level again or moved up a level, break
            }

            return  ret.ToArray();
        }
 public virtual bool HasChildren(DebugSymbolGroup LocalSymbolCache, DebugSymbolWrapper Symbol)
 {
     return Symbol.Symbol.ChildrenCount > 0;
 }
Example #6
0
 public virtual bool HasChildren(DebugSymbolGroup LocalSymbolCache, DebugSymbolWrapper Symbol)
 {
     return(Symbol.Symbol.ChildrenCount > 0);
 }
Example #7
0
        /// <summary>
        /// Retrieves child symbols of a debug symbol.
        /// Primarily used when showing local symbols when debugging.
        /// </summary>
        /// <param name="LocalSymbolCache"></param>
        /// <param name="Parent">Item whose children are requested. Will be null when root symbols are </param>
        /// <returns></returns>
        public virtual IEnumerable <DebugSymbolWrapper> GetChildSymbols(DebugSymbolGroup LocalSymbolCache, DebugSymbolWrapper Parent)
        {
            var ret = new List <DebugSymbolWrapper>();

            if (Parent == null)
            {
                foreach (var s in LocalSymbolCache.Symbols)
                {
                    ret.Add(new DebugSymbolWrapper(s));
                }
                return(ret);
            }

            foreach (var s in Parent.Symbol.Children)
            {
                ret.Add(new DebugSymbolWrapper(s));
            }
            return(ret);
        }