Example #1
0
        static bool willSpellKillMe(QSSSpell spell)
        {
            SpellSlot Spells = SpellSlot.R;

            if (spell.SpellName.Contains(spell.ChampName + " R"))
            {
                Spells = SpellSlot.R;
            }
            if (spell.SpellName.Contains(spell.ChampName + " Q"))
            {
                Spells = SpellSlot.Q;
            }
            if (spell.SpellName.Contains(spell.ChampName + " W"))
            {
                Spells = SpellSlot.W;
            }
            if (spell.SpellName.Contains(spell.ChampName + " E"))
            {
                Spells = SpellSlot.E;
            }
            var          TheDamage = getByChampName(spell.ChampName).GetDamageSpell(Player, Spells).CalculatedDamage;
            BuffInstance theBuff   = null;

            foreach (var Buff in Player.Buffs)
            {
                if (Buff.Name == spell.SpellBuff)
                {
                    theBuff = Buff;
                }
            }
            var EndTime    = theBuff.EndTime;
            var difference = EndTime - Environment.TickCount; //TODO Factor Player Regen

            if (TheDamage >= (Player.Health))
            {
                return(true);
            }
            return(false);
        }
Example #2
0
 static bool willSpellKillMe(QSSSpell spell)
 {
     SpellSlot Spells = SpellSlot.R;
     if (spell.SpellName.Contains(spell.ChampName + " R")) Spells = SpellSlot.R;
     if (spell.SpellName.Contains(spell.ChampName + " Q")) Spells = SpellSlot.Q;
     if (spell.SpellName.Contains(spell.ChampName + " W")) Spells = SpellSlot.W;
     if (spell.SpellName.Contains(spell.ChampName + " E")) Spells = SpellSlot.E;
     var TheDamage = getByChampName(spell.ChampName).GetDamageSpell(Player, Spells).CalculatedDamage;
     BuffInstance theBuff = null;
     foreach (var Buff in Player.Buffs)
     {
         if (Buff.Name == spell.SpellBuff)
         {
             theBuff = Buff;
         }
     }
     var EndTime = theBuff.EndTime;
     var difference = EndTime - Environment.TickCount; //TODO Factor Player Regen
     if (TheDamage >= (Player.Health))
     {
         return true;
     }
     return false;
 }