//メインループ
        static private void MainLoop()
        {
            while (DX.ScreenFlip() == 0 && DX.ProcessMessage() == 0 && DX.ClearDrawScreen() == 0)
            {
                //シーンのUpdate
                mainScene.LoopDo();
                //透明度リセット
                DX.SetDrawBlendMode(DX.DX_BLENDMODE_ALPHA, 255);

                FpsControl.Fps();
                FpsControl.FpsShow();
                //キー判定の更新
                KeyControl.UpdateKey();
            }
        }
 //メインループ
 static private void MainLoop(Form mainForm)
 {
     while (mainForm.Created && DX.ProcessMessage() == 0)
     {
         DX.ClearDrawScreen();
         FpsControl.Fps();
         subSceneList.Lock();
         subSceneList.GetList.ForEach(
             (scene) => {
             DX.ClearDrawScreen();
             DX.SetScreenFlipTargetWindow(scene.control.Handle);
             scene.LoopDo();
             FpsControl.FpsShow();
             DX.SetDrawScreen(DX.DX_SCREEN_BACK);
             DX.ScreenFlip();
         }
             );
         subSceneList.UnLock();
         DX.SetDrawBlendMode(DX.DX_BLENDMODE_ALPHA, 255);
         KeyControl.UpdateKey();
         Application.DoEvents();
     }
 }