static void HideOrShow(DX.UIElement u) { if (PSB.border.Visble) { PSB.border.Visble = false; PSB.ellipse.Visble = false; PSB.play.Visble = false; PSB.Sharp.Visble = false; PSB.Site.Visble = false; PSB.progressA.Visble = false; PSB.progressB.Visble = false; PSB.progressC.Visble = false; PSB.sharpback.Visble = false; PSB.siteback.Visble = false; } else { PSB.border.Visble = true; PSB.ellipse.Visble = true; PSB.play.Visble = true; PSB.Sharp.Visble = true; PSB.Site.Visble = true; PSB.progressA.Visble = true; PSB.progressB.Visble = true; PSB.progressC.Visble = true; PSB.sharpback.Visble = true; PSB.siteback.Visble = true; } }
static void PlayOrPause(DX.UIElement u) { if (me.CurrentState == MediaElementState.Playing) { PSB.play.Text = ((char)0xe102).ToString(); me.Pause(); } else { PSB.play.Text = ((char)0xe103).ToString(); me.Play(); } ThreadManage.UpdateUI = true; }
static void SelectChanged(DX.UIElement u) { ListBox lb = u as ListBox; int index = lb.SelectedIndex; if (index < 1) { return; } for (int ss = 0; ss < sp.Data.Count; ss++) { (sp.Data[ss] as IDisposable).Dispose(); } sp.Data.Clear(); SetNav(nav_index); }
static void Click(DX.UIElement u) { if (u == TextBar[0]) { if (part < 1) { return; } else { part--; } } else { part++; } TextBar[1].Text = (part + 1).ToString(); if (nav_index == 13) { if (over) { return; } for (int ss = 0; ss < sp.Data.Count; ss++) { (sp.Data[ss] as IDisposable).Dispose(); } sp.Data.Clear(); FindMore(); } else { for (int ss = 0; ss < sp.Data.Count; ss++) { (sp.Data[ss] as IDisposable).Dispose(); } sp.Data.Clear(); SetNav(nav_index); } }
static void ShowAbout(DX.UIElement u) { if (about == null) { CreateAbout(Parent); ReDockAbout(margin); ThreadManage.UpdateUI = true; } else if (about.Visble) { about.Visble = false; declare.Visble = false; } else { ReDockAbout(margin); about.Visble = true; declare.Visble = true; ThreadManage.UpdateUI = true; } }
static void ProgressChange(DX.UIElement u) { X = DX_Input.Position.X; Jump(); }
static void PointerLeave(DX.UIElement u, Vector2 dot) { (u as TextBlock).SurfaceBrush = BrushManage.GetRadia_A(); ThreadManage.UpdateUI = true; }