public static void Lerp(ref Trajectory buffor, Trajectory first, Trajectory next, float factor)
 {
     for (int i = 0; i < first.Length; i++)
     {
         buffor.SetPoint(TrajectoryPoint.Lerp(first.GetPoint(i), next.GetPoint(i), factor), i);
     }
 }
 public static TrajectoryPoint LerpPiont(TrajectoryPoint first, TrajectoryPoint next, float factor)
 {
     return(new TrajectoryPoint(
                math.lerp(first.position, next.position, factor),
                math.lerp(first.velocity, next.velocity, factor),
                math.lerp(first.orientation, next.orientation, factor)
                ));
 }
Example #3
0
 public void SetPastPoints(ref Trajectory trajectory)
 {
     this.logicStates[currentStateIndex].GetCurrentAnimationTrajectory();
     for (int i = 0; i < currentAnimationTrajectory.Length; i++)
     {
         if (this.logicStates[currentStateIndex].dataState.motionDataGroups[0].animationData[0].trajectoryPointsTimes[i] < 0)
         {
             TrajectoryPoint tp = currentAnimationTrajectory.GetPoint(i);
             tp.TransformToWorldSpace(transform);
             trajectory.SetPoint(tp, i);
         }
         else
         {
             return;
         }
     }
 }
        public static TrajectoryPoint Lerp(TrajectoryPoint point1, TrajectoryPoint point2, float factor)
        {
            float3 dir = math.lerp(point1.orientation, point2.orientation, factor);

            if (dir.x != 0f && dir.y != 0f && dir.z != 0f)
            {
                dir = math.normalize(dir);
            }
            else
            {
                dir = point1.orientation;
            }
            return(new TrajectoryPoint(
                       math.lerp(point1.position, point2.position, factor),
                       math.lerp(point1.velocity, point2.velocity, factor),
                       dir
                       ));
        }
        public float3 CalculateVectorCost(TrajectoryPoint point, TrajectoryCostType type)
        {
            float3 cost = float3.zero;

            switch (type)
            {
            //case TrajectoryCostType.Position:
            //    cost += CalculatePositionVectorCost(point);
            //    break;
            //case TrajectoryCostType.Velocity:
            //    cost += CalculateVelocityVectorCost(point);
            //    break;
            //case TrajectoryCostType.Orientation:
            //    cost += CalculateOrientationVectorCost(point);
            //    break;
            //case TrajectoryCostType.PositionVelocity:
            //    cost += CalculatePositionVectorCost(point);
            //    cost += CalculateVelocityVectorCost(point);
            //    break;
            //case TrajectoryCostType.PositionOrientation:
            //    cost += CalculatePositionVectorCost(point);
            //    cost += CalculateOrientationVectorCost(point);
            //    break;
            //case TrajectoryCostType.VelocityOrientation:
            //    cost += CalculateVelocityVectorCost(point);
            //    cost += CalculateOrientationVectorCost(point);
            //    break;
            case TrajectoryCostType.PositionVelocityOrientation:
                cost += CalculatePositionVectorCost(point);
                cost += CalculateVelocityVectorCost(point);
                cost += CalculateOrientationVectorCost(point);
                break;

            case TrajectoryCostType.None:
                break;
            }
            return(cost);
        }
        public float CalculateCost(TrajectoryPoint point, TrajectoryCostType type)
        {
            float cost = 0;

            //switch (type)
            //{
            //case TrajectoryCostType.Position:
            //    cost += CalculatePositionCost(point);
            //    break;
            //case TrajectoryCostType.Velocity:
            //    cost += CalculateVelocityCost(point);
            //    break;
            //case TrajectoryCostType.Orientation:
            //    cost += CalculateOrientationCost(point);
            //    break;
            //case TrajectoryCostType.PositionVelocity:
            //    cost += CalculatePositionCost(point);
            //    cost += CalculateVelocityCost(point);
            //    break;
            //case TrajectoryCostType.PositionOrientation:
            //    cost += CalculatePositionCost(point);
            //    cost += CalculateOrientationCost(point);
            //    break;
            //case TrajectoryCostType.VelocityOrientation:
            //    cost += CalculateVelocityCost(point);
            //    cost += CalculateOrientationCost(point);
            //    break;
            //case TrajectoryCostType.PositionVelocityOrientation:
            cost += CalculatePositionCost(point);
            cost += CalculateVelocityCost(point);
            cost += CalculateOrientationCost(point);
            //break;
            // case TrajectoryCostType.None:
            //break;
            //}
            return(cost);
        }
 public float3 CalculateOrientationVectorCost(TrajectoryPoint point)
 {
     return(math.abs(point.orientation - orientation));
 }
 public float3 CalculateVelocityVectorCost(TrajectoryPoint point)
 {
     return(math.abs(point.velocity - velocity));
 }
 public float3 CalculatePositionVectorCost(TrajectoryPoint point)
 {
     return(math.abs(point.position - position));
 }
 public float CalculateOrientationCost(TrajectoryPoint point)
 {
     return(math.lengthsq(point.orientation - orientation));
 }
 public float CalculateVelocityCost(TrajectoryPoint point)
 {
     return(math.lengthsq(point.velocity - velocity));
 }
 public float CalculatePositionCost(TrajectoryPoint point)
 {
     return(math.lengthsq(point.position - position));
 }
 public void Set(TrajectoryPoint point)
 {
     this.position    = point.position;
     this.velocity    = point.velocity;
     this.orientation = point.orientation;
 }
 public TrajectoryPoint(TrajectoryPoint point)
 {
     position    = new float3(point.position.x, point.position.y, point.position.z);
     velocity    = new float3(point.velocity.x, point.velocity.y, point.velocity.z);
     orientation = new float3(point.orientation.x, point.orientation.y, point.orientation.z);
 }
 public void SetPoint(TrajectoryPoint point, int index)
 {
     points[index].Set(point);
 }