/// <summary>
        /// Runs every time our 2D coordinates are ready.
        /// </summary>
        /// <param name="sender">The sender object</param>
        /// <param name="a">Skeleton 2Ddata Coord Event Args</param>
        private void NuiSkeleton2DdataCoordReady(object sender, Skeleton2DdataCoordEventArgs a)
        {
            currentBufferFrame.Text = _video.Count.ToString();

            // We need a sensible number of frames before we start attempting to match gestures against remembered sequences
            if (_video.Count > MinimumFrames && _capturing == false)
            {
                ////Debug.WriteLine("Reading and video.Count=" + video.Count);
                string s = _dtw.Recognize(_video);
                results.Text = "Recognised as: " + s;
                if (!s.Contains("__UNKNOWN"))
                {
                    // There was no match so reset the buffer
                    _video        = new ArrayList();
                    textBox2.Text = textBox2.Text + " " + s.Substring(1);
                    //if ()
                    //{
                    pBuilder.ClearContent();
                    pBuilder.AppendText(s.Substring(1));
                    sSynth.Speak(pBuilder);
                    //}
                }
            }

            // Ensures that we remember only the last x frames
            if (_video.Count > BufferSize)
            {
                // If we are currently capturing and we reach the maximum buffer size then automatically store
                if (_capturing)
                {
                    DtwStoreClick(null, null);
                }
                else
                {
                    // Remove the first frame in the buffer
                    _video.RemoveAt(0);
                }
            }

            // Decide which skeleton frames to capture. Only do so if the frames actually returned a number.
            // For some reason my Kinect/PC setup didn't always return a double in range (i.e. infinity) even when standing completely within the frame.
            // TODO Weird. Need to investigate this
            if (!double.IsNaN(a.GetPoint(0).X))
            {
                // Optionally register only 1 frame out of every n
                _flipFlop = (_flipFlop + 1) % Ignore;
                if (_flipFlop == 0)
                {
                    _video.Add(a.GetCoords());
                }
            }

            // Update the debug window with Sequences information
            //dtwTextOutput.Text = _dtw.RetrieveText();
        }
Example #2
0
        /// <summary>
        /// Runs every time our 2D coordinates are ready.  每次我们的2D坐标准备就运行。
        /// </summary>
        /// <param name="sender">The sender object</param>
        /// <param name="a">Skeleton 2Ddata Coord Event Args</param>
        private void NuiSkeleton2DdataCoordReady(object sender, Skeleton2DdataCoordEventArgs a)
        {
            currentBufferFrame.Text = _video.Count.ToString();
            // 在我们开始尝试将手势与记忆序列匹配之前,我们需要合理数量的帧
            // We need a sensible number of frames before we start attempting to match gestures against remembered sequences
            if (_video.Count > MinimumFrames && _capturing == false)
            {
                ////Debug.WriteLine("Reading and video.Count=" + video.Count);
                string s = _dtw.Recognize(_video);
                results.Text = "Recognised as: " + s;
                if (!s.Contains("__UNKNOWN"))
                {
                    // There was no match so reset the buffer  没有匹配,所以重置缓冲区
                    _video = new ArrayList();
                }
            }

            // Ensures that we remember only the last x frames  确保我们只记住最后的x帧
            if (_video.Count > BufferSize)
            {
                // If we are currently capturing and we reach the maximum buffer size then automatically store
                // 如果我们正在捕获并且达到最大缓冲区大小,则自动存储
                if (_capturing)
                {
                    DtwStoreClick(null, null);
                }
                else
                {
                    // Remove the first frame in the buffer  删除缓冲区中的第一帧
                    _video.RemoveAt(0);
                }
            }

            // Decide which skeleton frames to capture. Only do so if the frames actually returned a number.
            // For some reason my Kinect/PC setup didn't always return a double in range (i.e. infinity) even when standing completely within the frame.
            // TODO Weird. Need to investigate this
            // 确定要捕获的骨架帧。 只有在帧实际返回一个数字时才这样做。
            // 出于某种原因,即使完全站在画面内,我的Kinect / PC设置并不总是返回双倍范围(即无限远)。
            // 需要对此进行调查

            if (!double.IsNaN(a.GetPoint(0).X))
            {
                // Optionally register only 1 frame out of every n  可选择每n只注册1帧
                _flipFlop = (_flipFlop + 1) % Ignore;
                if (_flipFlop == 0)
                {
                    _video.Add(a.GetCoords());
                }
            }

            // Update the debug window with Sequences information  使用序列信息更新调试窗口
            //dtwTextOutput.Text = _dtw.RetrieveText();
        }