Example #1
0
        public static bool High16Low24(DSShip ship, Dictionary <long, DSPlayer> players)
        {
            int num  = 0;
            int num2 = 0;

            foreach (DSPlayer dsplayer in ship.Players.Values.Concat(players.Values))
            {
                if (dsplayer.Level >= 60)
                {
                    num++;
                }
                else
                {
                    num2++;
                }
                if (num > 16)
                {
                    return(false);
                }
                if (num2 > 24)
                {
                    return(false);
                }
            }
            return(true);
        }
Example #2
0
 public void RegisterShip(DSShip ship)
 {
     this.WaitingParty = null;
     this.Ship         = ship;
     this.Status       = ((ship.ShipState == DSShipState.Launched) ? ((this.IsGiantRaid && this.Ship.Players.Count < 16) ? DSPlayerStatus.ShipWaitingMember : DSPlayerStatus.ShipReady) : DSPlayerStatus.ShipLaunching);
     this.SyncDSStatus();
 }
Example #3
0
 public void UnregisterPlayer(DSPlayer player)
 {
     if (player.WaitingParty != null)
     {
         DSWaitingParty waitingParty = player.WaitingParty;
         waitingParty.RemovePlayer(player);
         if (waitingParty.Members.Count == 0)
         {
             this.WaitingParties.Remove(waitingParty.Node);
             if (FeatureMatrix.IsEnable("DSDynamicLoad") && this.WaitingParties.Count == 0)
             {
                 DSService.Instance.DSEntityMakerSystem.Dequeue(this.ID, this.DSType);
             }
         }
         this.Process(this.WaitingParties.First);
         return;
     }
     if (player.Ship != null)
     {
         DSShip ship = player.Ship;
         ship.RemovePlayer(player);
         if (ship.HasEmptySlot)
         {
             this.Process(this.WaitingParties.First);
         }
     }
 }
Example #4
0
 public void SinkShip(DSShip ship)
 {
     ship.ShipState = DSShipState.Finished;
     this.Parent.DSStorage.DSShipMap.Remove(ship.DSInfo.DSID);
     ship.Clear();
     this.Ships.Remove(ship.Node);
 }
Example #5
0
        public override string ToString()
        {
            Dictionary <DSShipState, int> dictionary = new Dictionary <DSShipState, int>();

            foreach (DSInfo dsinfo in this.DSMap.Values)
            {
                DSShip dsship = this.DSShipMap.TryGetValue(dsinfo.DSID);
                if (dsship == null)
                {
                    dictionary.AddOrIncrease(DSShipState.Initial, 1);
                }
                else
                {
                    dictionary.AddOrIncrease(dsship.ShipState, 1);
                }
            }
            int num = (from x in this.DSMap.Values
                       where x.DSType == DSType.GiantRaid
                       select x).Count <DSInfo>();
            int num2 = (from x in this.DSMap.Values
                        where x.DSType == DSType.Pvp
                        select x).Count <DSInfo>();
            StringBuilder stringBuilder = new StringBuilder("========ds storage======\n");

            stringBuilder.AppendFormat("Total : {0}, Giant Raid {1} Pvp {2}\n", this.DSMap.Count, num, num2);
            foreach (KeyValuePair <DSShipState, int> keyValuePair in dictionary)
            {
                stringBuilder.AppendFormat("{0} : {1}", keyValuePair.Key, keyValuePair.Value);
            }
            return(stringBuilder.ToString());
        }
Example #6
0
        public void DSShipSinked(int dsID, string failReason)
        {
            DSInfo dsinfo = this.DSStorage.DSMap.TryGetValue(dsID);

            if (dsinfo != null)
            {
                DSShip dsship = dsinfo.GetDSShip();
                if (dsship != null)
                {
                    DSLog.AddLog(dsinfo.DSID, dsinfo.GetDSShip().DSWaitingQueue.QuestID, dsinfo.GetDSShip().PartyID, -1, "DSShipSinked", failReason);
                    foreach (KeyValuePair <long, DSPlayer> keyValuePair in dsship.Players)
                    {
                        this.DSPlayerDict.Remove(keyValuePair.Key);
                        keyValuePair.Value.SendMessage <DSPlayerStatusMessage>(new DSPlayerStatusMessage("", DSPlayerStatus.Unregistered, failReason, keyValuePair.Value.IsGiantRaid));
                    }
                    if (failReason != null)
                    {
                        Log <DSWaitingSystem> .Logger.ErrorFormat("DS Ship Sinked!!! : {0}", failReason);
                    }
                    dsship.DSWaitingQueue.SinkShip(dsship);
                    if (ServiceCore.FeatureMatrix.IsEnable("DSDynamicLoad"))
                    {
                        return;
                    }
                    this.ProcessAll();
                }
            }
        }
Example #7
0
 public static void SetDSShip(this DSInfo info, DSShip dsShip)
 {
     if (dsShip == null)
     {
         DSService.Instance.DSWaitingSystem.DSStorage.DSShipMap.Remove(info.DSID);
         return;
     }
     DSService.Instance.DSWaitingSystem.DSStorage.DSShipMap.Add(info.DSID, dsShip);
 }
Example #8
0
        public bool Step(ref LinkedListNode <DSWaitingParty> from)
        {
            if (this.WaitingParties.Count == 0 || from == null)
            {
                return(false);
            }
            bool flag = true;

            foreach (DSShip dsship in this.Ships)
            {
                if (dsship.HasEmptySlot)
                {
                    flag = false;
                    break;
                }
            }
            if (flag)
            {
                DSInfo waitingDS = this.Parent.DSStorage.GetWaitingDS(this.DSType);
                if (waitingDS == null)
                {
                    if (FeatureMatrix.IsEnable("DSDynamicLoad"))
                    {
                        DSService.Instance.DSEntityMakerSystem.Enqueue(this.ID, this.DSType);
                    }
                    return(false);
                }
                DSShip dsship2 = new DSShip(this, waitingDS);
                dsship2.Node = this.Ships.AddLast(dsship2);
            }
            do
            {
                DSWaitingParty value = from.Value;
                from = from.Next;
                foreach (DSShip dsship3 in this.Ships)
                {
                    if (dsship3.HasEmptySlot && dsship3.TryEnterShip(value))
                    {
                        value.Clear();
                        this.WaitingParties.Remove(value);
                        return(true);
                    }
                }
            }while (from != null);
            DSInfo waitingDS2 = this.Parent.DSStorage.GetWaitingDS(this.DSType);

            if (waitingDS2 == null)
            {
                return(false);
            }
            DSShip dsship4 = new DSShip(this, waitingDS2);

            dsship4.Node = this.Ships.AddLast(dsship4);
            from         = this.WaitingParties.First;
            return(true);
        }
Example #9
0
 public static bool NoConstraint(DSShip ship, Dictionary <long, DSPlayer> players)
 {
     return(true);
 }