Example #1
0
        private void TakeDamage(EventInfo eventInfo)
        {
            UnitDamageEventInfo damageInfo = (UnitDamageEventInfo)eventInfo;

            if (CanBeHurtBy.Contains(damageInfo.DamagerName) && gameObject.name == damageInfo.UnitName)
            {
                health     -= damageInfo.DamageAmount;
                DamagerName = damageInfo.DamagerName;
            }
        }
Example #2
0
        private void OnTriggerEnter2D(Collider2D collision)
        {
            UnitDamageEventInfo damageInfo = new UnitDamageEventInfo();

            damageInfo.EventDescription = "Unit  " + gameObject.name + " has been hit";
            damageInfo.UnitName         = collision.name;
            damageInfo.DamagerName      = DamagerName;
            damageInfo.DamageAmount     = DamageAmount;

            EventSystemManager.Instance.FireEvent(damageInfo);
        }