/// <summary> /// Returns the loot for the given Mob /// </summary> /// <param name="mob"></param> /// <param name="killer"></param> /// <returns></returns> public static ItemTemplate[] GetLoot(GameNPC mob, GameObject killer) { LootList lootList = null; IList generators = GetLootGenerators(mob); foreach (ILootGenerator generator in generators) { try { if (lootList == null) { lootList = generator.GenerateLoot(mob, killer); } else { lootList.AddAll(generator.GenerateLoot(mob, killer)); } } catch (Exception e) { if (log.IsErrorEnabled) { log.Error("GetLoot", e); } } } if (lootList != null) { return(lootList.GetLoot()); } else { return(new ItemTemplate[0]); } }