public void SpawnAfire(int fireX, int fireY, int fireZ) { GameWallofFire fire = new GameWallofFire(); fire.Model = 1; fire.Size = 50; fire.Level = 99; fire.Name = "Wall of Fire"; fire.CurrentRegionID = (ushort)Ianetor.playerregion; fire.Heading = 1690; fire.Realm = 0; fire.CurrentSpeed = 0; fire.MaxSpeedBase = 0; fire.GuildName = ""; fire.X = fireX; fire.Y = fireY; fire.Z = fireZ; fire.RoamingRange = 0; fire.RespawnInterval = 0; fire.BodyType = 0; fire.Flags ^= GameNPC.eFlags.CANTTARGET; fire.Flags ^= GameNPC.eFlags.DONTSHOWNAME; FireBrain brain = new FireBrain(); brain.AggroLevel = 100; brain.AggroRange = 0; fire.SetOwnBrain(brain); fire.AddToWorld(); WallofFireList.Add(fire); return; }