Example #1
0
 public static void HandleHeartbeat(ClientObject client, byte[] messageData)
 {
     //Don't care - these only keep the connection alive
 }
Example #2
0
        //Handle logic
        private static void HandleServerReport(ClientObject client, ServerReport serverReport)
        {
            client.lastReport = serverReport;
            ReportTee.QueueReport(client, serverReport);
            Stopwatch sw = new Stopwatch();

            sw.Start();

            //Check if this is a new server
            client.serverHash = serverReport.serverHash;
            Dictionary <string, object> parameters = serverReport.GetParameters();

            //Initialize if needed
            if (!client.initialized)
            {
                client.initialized = true;
                MainClass.DisconnectOtherClientsWithHash(client, serverReport.serverHash);
                string sqlQuery = "CALL gameserverinit(@serverhash, @namex, @descriptionx, @gameportx, @gameaddressx, @protocolx, @programversion, @maxplayersx, @modcontrolx, @modcontrolshax, @gamemodex, @cheatsx, @warpmodex, @universex, @bannerx, @homepagex, @httpportx, @adminx, @teamx, @locationx, @fixedipx);";
                Console.WriteLine("Server " + serverReport.serverHash + " is online!");
                try
                {
                    databaseConnection.ExecuteNonReader(sqlQuery, parameters);
                }
                catch
                {
                    int    thisID          = Interlocked.Increment(ref reportID);
                    string errorPath       = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "errors");
                    string errorParameters = Path.Combine(errorPath, thisID + ".txt");
                    using (StreamWriter errorFile = new StreamWriter(errorParameters))
                    {
                        errorFile.WriteLine("State: Init");
                        errorFile.WriteLine("SQL: " + sqlQuery);
                        foreach (KeyValuePair <string, object> kvp in parameters)
                        {
                            errorFile.WriteLine(kvp.Key + " : " + kvp.Value.ToString());
                        }
                    }
                    throw;
                }
            }

            if (client.connectedPlayers == null)
            {
                //Report connected players as connected
                foreach (string connectedPlayer in serverReport.players)
                {
                    Console.WriteLine("Player " + connectedPlayer + " joined " + serverReport.serverHash);
                    Dictionary <string, object> playerParams = new Dictionary <string, object>();
                    playerParams["@hash"]   = serverReport.serverHash;
                    playerParams["@player"] = connectedPlayer;
                    string sqlQuery = "CALL gameserverplayer(@hash, @player, '1')";
                    try
                    {
                        databaseConnection.ExecuteNonReader(sqlQuery, playerParams);
                    }
                    catch
                    {
                        int    thisID          = Interlocked.Increment(ref reportID);
                        string errorPath       = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "errors");
                        string errorParameters = Path.Combine(errorPath, thisID + ".txt");
                        using (StreamWriter errorFile = new StreamWriter(errorParameters))
                        {
                            errorFile.WriteLine("State: Init Players");
                            errorFile.WriteLine("SQL: " + sqlQuery);
                            foreach (KeyValuePair <string, object> kvp in playerParams)
                            {
                                errorFile.WriteLine(kvp.Key + " : " + kvp.Value.ToString());
                            }
                        }
                        throw;
                    }
                }
            }
            else
            {
                foreach (string player in serverReport.players)
                {
                    Console.WriteLine("Player: " + player);
                }
                //Take all the currently connected players and remove the players that were connected already to generate a list of players to be added
                List <string> addList = new List <string>(serverReport.players);
                foreach (string player in client.connectedPlayers)
                {
                    if (addList.Contains(player))
                    {
                        addList.Remove(player);
                    }
                }
                //Take all the old players connected and remove the players that are connected already to generate a list of players to be removed
                List <string> removeList = new List <string>(client.connectedPlayers);
                foreach (string player in serverReport.players)
                {
                    if (removeList.Contains(player))
                    {
                        removeList.Remove(player);
                    }
                }
                //Add new players
                foreach (string player in addList)
                {
                    Console.WriteLine("Player " + player + " joined " + serverReport.serverHash);
                    Dictionary <string, object> playerParams = new Dictionary <string, object>();
                    playerParams["hash"]   = serverReport.serverHash;
                    playerParams["player"] = player;
                    string sqlQuery = "CALL gameserverplayer(@hash ,@player, '1')";
                    try
                    {
                        databaseConnection.ExecuteNonReader(sqlQuery, playerParams);
                    }
                    catch
                    {
                        int    thisID          = Interlocked.Increment(ref reportID);
                        string errorPath       = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "errors");
                        string errorParameters = Path.Combine(errorPath, thisID + ".txt");
                        using (StreamWriter errorFile = new StreamWriter(errorParameters))
                        {
                            errorFile.WriteLine("State: Add Player");
                            errorFile.WriteLine("SQL: " + sqlQuery);
                            foreach (KeyValuePair <string, object> kvp in playerParams)
                            {
                                errorFile.WriteLine(kvp.Key + " : " + kvp.Value.ToString());
                            }
                        }
                        throw;
                    }
                }
                //Remove old players
                foreach (string player in removeList)
                {
                    Console.WriteLine("Player " + player + " left " + serverReport.serverHash);
                    Dictionary <string, object> playerParams = new Dictionary <string, object>();
                    playerParams["hash"]   = serverReport.serverHash;
                    playerParams["player"] = player;
                    string sqlQuery = "CALL gameserverplayer(@hash ,@player, '0')";
                    try
                    {
                        databaseConnection.ExecuteNonReader(sqlQuery, playerParams);
                    }
                    catch
                    {
                        int    thisID          = Interlocked.Increment(ref reportID);
                        string errorPath       = Path.Combine(Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location), "errors");
                        string errorParameters = Path.Combine(errorPath, thisID + ".txt");
                        using (StreamWriter errorFile = new StreamWriter(errorParameters))
                        {
                            errorFile.WriteLine("State: Remove Player");
                            errorFile.WriteLine("SQL: " + sqlQuery);
                            foreach (KeyValuePair <string, object> kvp in playerParams)
                            {
                                errorFile.WriteLine(kvp.Key + " : " + kvp.Value.ToString());
                            }
                        }
                        throw;
                    }
                }
            }
            //Save connected players for tracking
            client.connectedPlayers = serverReport.players;

            sw.Stop();
            Console.WriteLine("Handled report from " + serverReport.serverName + " (" + client.address + "), Protocol " + serverReport.protocolVersion + ", Program Version: " + serverReport.programVersion + ", Time: " + sw.ElapsedMilliseconds);
        }