public DKBananaGroupCollectedState(DKBananaGroup item)
 {
     this.item          = item;
     item.Body.Velocity = new Vector2(X_COLLECTED_SPEED, Y_COLLECTED_SPEED);
     ScoreSystem.addBananas(10);
     SoundPool.PlaySound(Sound.CollectibleBananaGroup);
     //Should probably have some form of garbage collection for collectibles off the screen to pull them from WM & PW
     //PhysicsWorld.Instance.DestroyBody(this.item.Body);
     //WorldManager.RemoveObject(this.item);
 }
Example #2
0
 public DKBananaGroupIdleState(DKBananaGroup item)
 {
     this.item   = item;
     item.Sprite = ItemSpriteFactory.Instance.CreateDKBananaGroupSprite();
 }