/// <summary>
        /// Determines whether the specified <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SurfacePlatformAppearance"/> instance is equal to this instance.
        /// </summary>
        /// <param name="other">The <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SurfacePlatformAppearance"/> instance to compare with this instance.</param>
        /// <returns>
        ///     <c>true</c> if the specified <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SurfacePlatformAppearance"/> is equal to this instance; otherwise, <c>false</c>.
        /// </returns>
        public bool Equals(SurfacePlatformAppearance other)
        {
            // If parameter is null return false (cast to object to prevent recursive loop!)
            if ((object)other == null)
            {
                return(false);
            }

            return
                (this.PaintScheme == other.PaintScheme &&
                 this.Mobility == other.Mobility &&
                 this.Damage == other.Damage &&
                 this.Smoke == other.Smoke &&
                 this.TrailingEffects == other.TrailingEffects &&
                 this.RunningLights == other.RunningLights &&
                 this.Flaming == other.Flaming &&
                 this.FrozenStatus == other.FrozenStatus &&
                 this.PowerPlantStatus == other.PowerPlantStatus &&
                 this.State == other.State &&
                 this.SpotLights == other.SpotLights &&
                 this.InteriorLights == other.InteriorLights);
        }
        /// <summary>
        /// Creates the <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SurfacePlatformAppearance"/> instance from the uint value.
        /// </summary>
        /// <param name="value">The uint value which represents the <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SurfacePlatformAppearance"/> instance.</param>
        /// <returns>The <see cref="DIS.OpenDIS.Enumerations.EntityState.Appearance.SurfacePlatformAppearance"/> instance, represented by the uint value.</returns>
        public static SurfacePlatformAppearance FromUInt32(uint value)
        {
            SurfacePlatformAppearance ps = new SurfacePlatformAppearance();

            uint mask0     = 0x0001;
            byte shift0    = 0;
            uint newValue0 = (value & mask0) >> shift0;

            ps.PaintScheme = (SurfacePlatformAppearance.PaintSchemeValue)newValue0;

            uint mask1     = 0x0002;
            byte shift1    = 1;
            uint newValue1 = (value & mask1) >> shift1;

            ps.Mobility = (SurfacePlatformAppearance.MobilityValue)newValue1;

            uint mask3     = 0x0018;
            byte shift3    = 3;
            uint newValue3 = (value & mask3) >> shift3;

            ps.Damage = (SurfacePlatformAppearance.DamageValue)newValue3;

            uint mask4     = 0x0060;
            byte shift4    = 5;
            uint newValue4 = (value & mask4) >> shift4;

            ps.Smoke = (SurfacePlatformAppearance.SmokeValue)newValue4;

            uint mask5     = 0x0180;
            byte shift5    = 7;
            uint newValue5 = (value & mask5) >> shift5;

            ps.TrailingEffects = (SurfacePlatformAppearance.TrailingEffectsValue)newValue5;

            uint mask7     = 0x1000;
            byte shift7    = 12;
            uint newValue7 = (value & mask7) >> shift7;

            ps.RunningLights = (SurfacePlatformAppearance.RunningLightsValue)newValue7;

            uint mask9     = 0x8000;
            byte shift9    = 15;
            uint newValue9 = (value & mask9) >> shift9;

            ps.Flaming = (SurfacePlatformAppearance.FlamingValue)newValue9;

            uint mask11     = 0x200000;
            byte shift11    = 21;
            uint newValue11 = (value & mask11) >> shift11;

            ps.FrozenStatus = (SurfacePlatformAppearance.FrozenStatusValue)newValue11;

            uint mask12     = 0x400000;
            byte shift12    = 22;
            uint newValue12 = (value & mask12) >> shift12;

            ps.PowerPlantStatus = (SurfacePlatformAppearance.PowerPlantStatusValue)newValue12;

            uint mask13     = 0x800000;
            byte shift13    = 23;
            uint newValue13 = (value & mask13) >> shift13;

            ps.State = (SurfacePlatformAppearance.StateValue)newValue13;

            uint mask15     = 0x10000000;
            byte shift15    = 28;
            uint newValue15 = (value & mask15) >> shift15;

            ps.SpotLights = (SurfacePlatformAppearance.SpotLightsValue)newValue15;

            uint mask16     = 0x20000000;
            byte shift16    = 29;
            uint newValue16 = (value & mask16) >> shift16;

            ps.InteriorLights = (SurfacePlatformAppearance.InteriorLightsValue)newValue16;

            return(ps);
        }