public void SetUp()
        {
            binder = new Container();
            binder.RegisterTransient<ITestInterface, TestClass>();
            factory = new GameObjectFactory(binder);
            sw = new Stopwatch();
            prefab = new GameObject();
            prefab.AddComponent<TestMono>();

            instances = new GameObject[500000];
        }
 public void SetUp()
 {
     binder = new Container();
     factory = new GameObjectFactory(binder);
 }