public void Initialize(Ch2Goku goku2, SenzuBeans senzuBean, Ch2Villain Villain2, Death death) { goku2.health = 100; goku2.EXP = 0; for (int i = 0; i < senzuBean.SenzuBeanRect.Count; i++) { senzuBean.SenzuBeanRect.RemoveAt(i); } senzuBean.RectsOnScreen = false; Villain2.X = 0; Villain2.Y = 30; goku2.Lvled = false; goku2.X = 500; goku2.Y = 350; goku2.level = 0; death.ReStart = false; Dead = false; }
public void Initialize(Goku goku, Death death, SenzuBeans senzuBean, Villain buu) { goku.health = 100; goku.EXP = 0; for (int i = 0; i < senzuBean.SenzuBeanRect.Count; i++) { senzuBean.SenzuBeanRect.RemoveAt(i); } senzuBean.RectsOnScreen = false; buu.X = 0; buu.Y = 30; goku.Lvled = false; goku.X = 500; goku.Y = 350; goku.level = 0; goku.score = 0; death.ReStart = false; Dead = false; }
public void Initialize(Ch2Goku goku2,Ch2Goku goku3, SenzuBeans senzuBean, Ch2Villain Villain2, Death death) { goku2.health = 100; goku2.EXP = 0; for (int i = 0; i < senzuBean.SenzuBeanRect.Count; i++) { senzuBean.SenzuBeanRect.RemoveAt(i); } senzuBean.RectsOnScreen = false; Villain2.X = 0; Villain2.Y = 30; goku2.Lvled = false; goku2.X = 600; goku2.Y = 350; goku3.X = 10; goku3.Y = 200; goku2.level = 0; death.ReStart = false; Dead = false; goku2.Position = new Rectangle(600, 350, 50, 75); goku3.Position = new Rectangle(10, 200, 50, 75); }