Example #1
0
        public virtual string AssembleTransBuffDescription(MyPlayer player)
        {
            string kaiokenName = string.Empty;

            if (Type == DBZMOD.Instance.TransformationDefinitionManager.KaiokenDefinition.GetBuffId() || Type == DBZMOD.Instance.TransformationDefinitionManager.SuperKaiokenDefinition.GetBuffId())
            {
                switch (player.kaiokenLevel)
                {
                case 2:
                    kaiokenName = "(x3)\n";
                    break;

                case 3:
                    kaiokenName = "(x4)\n";
                    break;

                case 4:
                    kaiokenName = "(x10)\n";
                    break;

                case 5:
                    kaiokenName = "(x20)\n";
                    break;

                default: break;
                }
            }

            float percentDamageMult = TransformationDefinition.GetDamageMultiplier(player) * 100f - 100;
            float percentSpeedMult  = TransformationDefinition.GetSpeedMultiplier(player) * 100f - 100;

            float kiDrainPerSecond            = 60f * TransformationDefinition.GetKiDrainRate(player);
            float kiDrainPerSecondWithMastery = 60f * TransformationDefinition.GetKiDrainRateMastery(player);
            int   percentKiDrainMulti         = (int)Math.Round(TransformationDefinition.GetKiSkillDrainMultiplier(player) * 100f, 0) - 100;

            string displayString = kaiokenName;

            displayString = GetPercentForDisplay(displayString, "Damage", percentDamageMult);
            displayString = GetPercentForDisplay(displayString, " Speed", percentSpeedMult);
            displayString = GetPercentForDisplay(displayString, "\nKi Costs", percentKiDrainMulti);

            if (kiDrainPerSecond > 0)
            {
                displayString = $"{displayString}\nKi Drain: {(int)Math.Round(kiDrainPerSecond, 0)}/s";
                if (kiDrainPerSecondWithMastery > 0)
                {
                    displayString = $"{displayString}, {(int) Math.Round(kiDrainPerSecondWithMastery, 0)}/s when mastered";
                }
            }

            float healthDrainRate = TransformationDefinition.GetHealthDrainRate(player);

            if (healthDrainRate > 0)
            {
                displayString = $"{displayString}\nLife Drain: -{healthDrainRate / 2}/s.";
            }

            return(displayString);
        }
Example #2
0
        public override void Update(Player player, ref int buffIndex)
        {
            if (player.whoAmI != Main.LocalPlayer.whoAmI)
            {
                return;
            }

            MyPlayer modPlayer = MyPlayer.ModPlayer(player);

            modPlayer.player.lifeRegen -= (int)TransformationDefinition.GetHealthDrainRate(modPlayer);
            modPlayer.kiDrainMulti      = TransformationDefinition.GetKiSkillDrainMultiplier(modPlayer);

            Vector2 lightPosition = player.Center + player.velocity * 8f;
            float   lightingR = 0f, lightingB = 0f, lightingG = 0f;

            TransformationDefinition.GetPlayerLightModifier(modPlayer, ref lightingR, ref lightingG, ref lightingB);

            if (lightingR > 0f || lightingG > 0f || lightingB > 0f)
            {
                Lighting.AddLight(lightPosition, lightingR, lightingG, lightingB);
            }

            // Give bonus base defense
            player.statDefense += TransformationDefinition.GetDefenseBonus(player.GetModPlayer <MyPlayer>());

            // handle ki drain mastery
            bool isMastered = modPlayer.PlayerTransformations.ContainsKey(TransformationDefinition) &&
                              modPlayer.PlayerTransformations[TransformationDefinition].Mastery >= 1.0;

            float actualKiDrain = isMastered ? TransformationDefinition.GetKiDrainRateMastery(modPlayer) : TransformationDefinition.GetKiDrainRate(modPlayer);

            float kiDrainMultiplier = 1f;

            if (!isMastered)
            {
                if (kiDrainMultiplier < 3f)
                {
                    _kiDrainAddTimer++;
                    if (_kiDrainAddTimer >= 300)
                    {
                        kiDrainMultiplier += 0.5f;
                        _kiDrainAddTimer   = 0;
                    }
                }
            }

            /*else // Mastered forms do not drain more over time.
             * {
             *  if (kiDrainMultiplier < 3f)
             *  {
             *      _kiDrainAddTimer++;
             *      if (_kiDrainAddTimer >= 600)
             *      {
             *          kiDrainMultiplier += 1f;
             *          _kiDrainAddTimer = 0;
             *      }
             *  }
             * }*/

            float projectedKiDrain = actualKiDrain * kiDrainMultiplier;

            TransformationDefinition transformation = modPlayer.GetCurrentTransformation();

            // if the player is in any ki-draining state, handles ki drain and power down when ki is depleted
            if (!DBZMOD.Instance.TransformationDefinitionManager.IsKaioken(transformation))
            {
                // player can't support ten frames (arbitrary) of their current form, make them fall out of any forms they might be in.
                if (modPlayer.IsKiDepleted(projectedKiDrain * MINIMUM_TRANSFORMATION_FRAMES_FOR_KI_COST_UPKEEP))
                {
                    if (transformation == DBZMOD.Instance.TransformationDefinitionManager.SuperKaiokenDefinition)
                    {
                        modPlayer.kaiokenLevel = 0;
                    }

                    modPlayer.EndTransformations();
                }
                else
                {
                    modPlayer.AddKi((projectedKiDrain) * -1, false, true);
                    Lighting.AddLight(player.Center, 1f, 1f, 0f);
                }
            }
            //else
            //{
            //    // the player isn't in a ki draining state anymore, reset KiDrainAddition
            //    modPlayer.kiDrainAddition = 0;
            //}

            float speedMultiplier = TransformationDefinition.GetSpeedMultiplier(modPlayer);

            player.moveSpeed       *= speedMultiplier;
            player.maxRunSpeed     *= speedMultiplier;
            player.runAcceleration *= speedMultiplier;

            if (player.jumpSpeedBoost < 1f)
            {
                player.jumpSpeedBoost = 1f;
            }

            player.jumpSpeedBoost *= speedMultiplier;

            // Set player damage mults
            float
                damageMultiplier       = TransformationDefinition.GetDamageMultiplier(modPlayer),
                halvedDamageMultiplier = GetHalvedDamageBonus(damageMultiplier);

            player.meleeDamage  *= halvedDamageMultiplier;
            player.rangedDamage *= halvedDamageMultiplier;
            player.magicDamage  *= halvedDamageMultiplier;
            player.minionDamage *= halvedDamageMultiplier;
            player.thrownDamage *= halvedDamageMultiplier;
            modPlayer.kiDamage  *= damageMultiplier;

            // cross mod support stuff
            if (DBZMOD.Instance.thoriumLoaded)
            {
                ThoriumEffects(player, damageMultiplier);
            }
            if (DBZMOD.Instance.enigmaLoaded)
            {
                EnigmaEffects(player, damageMultiplier);
            }
            if (DBZMOD.Instance.battlerodsLoaded)
            {
                BattleRodEffects(player, damageMultiplier);
            }
            if (DBZMOD.Instance.expandedSentriesLoaded)
            {
                ExpandedSentriesEffects(player, damageMultiplier);
            }

            if (player.buffTime[buffIndex] == 0)
            {
                TransformationDefinition.OnTransformationBuffExpired(modPlayer, ref buffIndex);
            }
        }
Example #3
0
 public PlayerTransformation(TransformationDefinition transformationDefinition) : this(transformationDefinition, 0f)
 {
 }
Example #4
0
 protected TransformationBuff(TransformationDefinition transformationDefinition)
 {
     TransformationDefinition = transformationDefinition;
 }
Example #5
0
 public PlayerTransformation(TransformationDefinition transformationDefinition, float mastery)
 {
     TransformationDefinition = transformationDefinition;
     Mastery = mastery;
 }