Example #1
0
        //=================  Start =====================

        //=================  进入前 =====================
        #region 进入游戏前判断是否登陆
        public static void PrejudgeLogin()
        {
            if (PlayerComponent.This.LastPlayerInfo == null)
            {
                //如果还未登陆,先调整至手机登录界面
                Login_Account.PageToAccout_NumberInit();
            }
            else
            {
                StartLogin();
            }
        }
Example #2
0
        /// <summary>
        /// 登录成功回调
        /// </summary>
        public static void LoginCallBackForSavePlayer(Player player)
        {
            //本地存储 当前玩家登陆信息
            SettingComponent.This.SetString(GlobalData.CookieSets.Cookie_MainPlayer, JsonHelper.ToJson(player.PlayerInfo));

            Log.Info("PlayerPrefs save :" + JsonHelper.ToJson(player.PlayerInfo), LogCategory.Event);

            //存储当前 登录玩家 SUID
            SettingComponent.This.SetString(GlobalData.CookieSets.Cookie_UUID, player.UserId.ToString());

            //本地保存 游客登录SUID,只存储一次
            //暂时使用playfrefs 之后切换keychain
            if (!SettingComponent.This.HasKey(GlobalData.CookieSets.Cookie_Quick))
            {
                SettingComponent.This.SetString(GlobalData.CookieSets.Cookie_Quick, JsonHelper.ToJson(player.PlayerInfo));
            }

            //储存已登录记录到本地
            Login_Account.SetHistoryUser(player);

            //登录成功 下浮成功信息框显示
            //PoFor_LoginSuccess(player);
        }
Example #3
0
        //=================  选择登录方式 =====================
        #region 游戏登陆方式

        #region 1、QuestLogin 游客注册并登录

        /// <summary>
        /// 游客注册并登录
        /// </summary>
        /// <param name="loginType">登录方式</param>
        /// <param name="timeAction">时间代理</param>
        public static async void QuestLogin(LoginType loginType, TimeAction timeAction)
        {
            Dictionary <string, object> dic = VarDicSO.NewValue();

            dic["AUTHKEY"] = "";

            try
            {
                //游客模式登陆 第一次登陆,用户和密码为空\第二次登陆之后 根据 UUID 和 授权码进行自动登陆
                PlayerInfo playerInfo = SettingComponent.This.GetObject <PlayerInfo>(GlobalData.CookieSets.Cookie_Quick);

                if (playerInfo != null)
                {
                    dic["AUTHKEY"] = playerInfo.AuthorizedSKey;
                }

                WebRequestAwaitEventArgs webRequest = await WebRequestLogin(dic, loginType);

                if (webRequest.WebRequestCallBackStatus == WebRequestCallBackStatus.Success)
                {
                    string responseJson = Utility.Converter.GetString(webRequest.GetWebResponseBytes());

                    HttpResult ret = JsonHelper.ToObject <HttpResult>(responseJson);

                    //返回登录成功or失败信息
                    P6_LoginMesg.This.m_Text_LoginMesg
                    .SetGTextByCode(ret.code.ToString());

                    if (!ret.status)
                    {
                        Log.Error(ret.code.ToString() + responseJson, LogCategory.Proto);

                        //执行结束 结束异步时间代理调用
                        timeAction?.EndLoop();
                    }
                    else
                    {
                        timeAction.CFParams.BoolParam1 = true;

                        //关闭用户信息面板
                        Login_Account.PageToAccount_Close();

                        Log.Info(ret.code.ToString() + responseJson, LogCategory.Proto);

                        //获取到网关信息
                        LoginFromRealmCallback(ret.data?.ToString(), loginType, timeAction);
                    }
                }
                else
                {
                    P6_LoginMesg.This
                    .m_Text_LoginMesg
                    .SetGTextByValue(webRequest.ErrorMessage);

                    Log.Info(webRequest.ErrorMessage, LogCategory.Proto);

                    //执行结束 结束异步时间代理调用
                    timeAction?.EndLoop();
                }
            }
            catch (Exception ex)
            {
                Log.Error(ex.Message, LogCategory.Proto);
            }
        }